Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > DUELIST EDITION Volume 4

DUELIST EDITION Volume 4 Card List

DUELIST EDITION Volume 4Card List
DUELIST EDITION Volume 4
code : DE04.
Total : 160 Types.
Release Date:2012-08-11
8th period

Average of all cards:6.4pt




Total 160 Types
Monster 109 Types
Effect Monster:84 Types Ritual Monster:3 Types
Synchro Monster:22 Types
17 Tuner Monster 1 Flip Monster 1 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 32 Types
15Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
3 Ritual IconRitual Spell 6 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 19 Types
10 Normal Trap 6 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 30
Fortune Lady:9 Types / Infernity:9 Types / Earthbound Immortal:7 Types / Reptilianne:7 Types / Earthbound:7 Types / Koa'ki Meiru:6 Types / Blackwing:5 Types / X-Saber:5 Types / Synchron:5 Types / Djinn:4 Types / Gravekeeper:3 Types / Archfiend:3 Types / Dual:3 Types / Majestic:3 Types / Rose Dragon, Rose:3 Types / Frog:2 Types / Batteryman:2 Types / Herald:2 Types / Stardust:2 Types / Flamvell:1 Types / Morphtronic:1 Types / Junk:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Fishborg:1 Types / Resonator:1 Types / Charmer, Familiar-Possessed:1 Types / Infernoid, Void:1 Types / Endymion:1 Types / Fossil:1 Types / Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order322 / 643 view num62213 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Kuribon
Normal
▶︎ Deck
2.1 17
[23119]
JP001 Kuribon  Effect Monster
- 1 Fairy 300 200
During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.
Blackwing - Vayu the Emblem of Honor
Ultra
▶︎ Deck
8.5 30
[88126]
JP002 Blackwing - Vayu the Emblem of Honor  Effect Monster
Tuner Monster
- 1 Winged Beast 800 0
This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
Jester Confit
Normal
▶︎ Deck
8.9 30
[138428]
JP003 Jester Confit  Effect Monster
- 1 Spellcaster 0 0
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
Fortune Lady Light
Normal
▶︎ Deck
8.6 19
[69879]
JP004 Fortune Lady Light  Effect Monster
- 1 Spellcaster ? ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.
Fortune Lady Fire
Normal
▶︎ Deck
8.1 17
[52487]
JP005 Fortune Lady Fire  Effect Monster
- 2 Spellcaster ? ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Infernity Beast
Normal
▶︎ Deck
2.8 13
[11489]
JP006 Infernity Beast  Effect Monster
- 3 Beast 1600 1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
Turbo Rocket
Normal
▶︎ Deck
4.6 10
[13144]
JP007 Turbo Rocket  Effect Monster
Tuner Monster
- 2 Machine 0 0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
Earthbound Immortal Cusillu
Rare
▶︎ Deck
6.1 20
[40082]
JP008 Earthbound Immortal Cusillu  Effect Monster
- 10 Beast 2800 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
Earthbound Immortal Chacu Challhua
Rare
▶︎ Deck
7.3 21
[84983]
JP009 Earthbound Immortal Chacu Challhua  Effect Monster
- 10 Fish 2900 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.
Koa'ki Meiru Boulder
Normal
▶︎ Deck
6.1 10
[17744]
JP010 Koa'ki Meiru Boulder  Effect Monster
- 4 Rock 1200 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
Koa'ki Meiru Crusader
Normal
▶︎ Deck
7.9 13
[26588]
JP011 Koa'ki Meiru Crusader  Effect Monster
- 4 Beast-Warrior 1900 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
Shiny Black
Normal
▶︎ Deck
5.3 12
[25021]
JP012 Shiny Black "C"  Effect Monster
- 1 Insect 200 500
During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.
Armed Sea Hunter
Normal
▶︎ Deck
3.9 15
[11314]
JP013 Armed Sea Hunter  Effect Monster
- 4 Sea Serpent 1800 400
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
Fishborg Blaster
Normal
▶︎ Deck
9.7 24
[37960]
JP014 Fishborg Blaster Forbidden Effect Monster
Tuner Monster
- 1 Fish 100 200
If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
Genetic Woman
Normal
▶︎ Deck
4.1 7
[9534]
JP015 Genetic Woman  Effect Monster
- 4 Psychic 1700 1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
Minefieldriller
Normal
▶︎ Deck
6 13
[27365]
JP016 Minefieldriller  Effect Monster
- 4 Machine 1500 1500
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
XX-Saber Faultroll
Rare
▶︎ Deck
9.3 29
[55210]
JP017 XX-Saber Faultroll  Effect Monster
- 6 Warrior 2400 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
Flamvell Firedog
Super
▶︎ Deck
8 27
[77728]
JP018 Flamvell Firedog  Effect Monster
- 4 Beast 1900 200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
Falchionβ
Normal
▶︎ Deck
4.7 11
[16265]
JP019 Falchionβ  Effect Monster
- 4 Machine 1200 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
Ancient Fairy Dragon
Ultra
▶︎ Deck
8.4 44
[170839]
JP020 Ancient Fairy Dragon  Synchro Monster
Effect Monster
- 7 Dragon 2100 3000
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
Turbo Cannon
Normal
▶︎ Deck
5.5 13
[18496]
JP021 Turbo Cannon  Synchro Monster
Effect Monster
- 3 Machine 0 0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
Archfiend Zombie-Skull
Normal
▶︎ Deck
5.3 17
[43159]
JP022 Archfiend Zombie-Skull  Synchro Monster
Effect Monster
- 6 Zombie 2500 1200
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie Monsters you control cannot be destroyed by card effects.
Ancient Sacred Wyvern
Rare
▶︎ Deck
7.7 19
[132426]
JP023 Ancient Sacred Wyvern  Synchro Monster
Effect Monster
- 7 Fairy 2100 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
XX-Saber Gottoms
Super
▶︎ Deck
8.5 31
[51590]
JP024 XX-Saber Gottoms  Synchro Monster
Effect Monster
- 9 Beast-Warrior 3100 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
Release Restraint Wave
Normal
▶︎ Deck
4.1 14
[22982]
JP025 Release Restraint Wave  Normal Spell
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
Advance Draw
Normal
▶︎ Deck
7.3 30
[120067]
JP026 Advance Draw  Normal Spell
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
Ancient Forest
Normal
▶︎ Deck
6.8 12
[59851]
JP027 Ancient Forest  Field Spell
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
Future Visions
Normal
▶︎ Deck
8.1 14
[76869]
JP028 Future Visions  Field Spell
Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
Solidarity
Rare
▶︎ Deck
7.1 36
[184149]
JP029 Solidarity  Continuous Spell
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
Water Hazard
Normal
▶︎ Deck
5.6 17
[31053]
JP030 Water Hazard  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
Brain Research Lab
Normal
▶︎ Deck
7.9 11
[32564]
JP031 Brain Research Lab  Field Spell
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
Saber Slash
Normal
▶︎ Deck
6.8 13
[24337]
JP032 Saber Slash  Normal Spell
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
Rekindling
Ultra
▶︎ Deck
9.8 46
[136626]
JP033 Rekindling  Normal Spell
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
Fossil Dig
Normal
▶︎ Deck
9.5 35
[78200]
JP034 Fossil Dig  Normal Spell
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
Skill Successor
Normal
▶︎ Deck
5.5 15
[38554]
JP035 Skill Successor  Normal Trap
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
Reinforce Truth
Normal
▶︎ Deck
7.3 18
[82636]
JP036 Reinforce Truth  Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
Imperial Custom
Rare
▶︎ Deck
7.8 22
[104285]
JP037 Imperial Custom  Continuous Trap
Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".
Discord
Normal
▶︎ Deck
5.1 19
[14576]
JP038 Discord  Continuous Trap
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
Battle of the Elements
Normal
▶︎ Deck
3.1 10
[8942]
JP039 Battle of the Elements  Normal Trap
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
Aegis of the Ocean Dragon Lord
Normal
▶︎ Deck
5.8 14
[24008]
JP040 Aegis of the Ocean Dragon Lord  Normal Trap
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
At One With the Sword
Normal
▶︎ Deck
4.6 7
[8315]
JP041 At One With the Sword  Normal Trap
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
Majestic Dragon
Normal
▶︎ Deck
1.9 31
[47827]
JP042 Majestic Dragon  Effect Monster
Tuner Monster
- 1 Dragon 0 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
Stardust Xiaolong
Normal
▶︎ Deck
4.8 18
[28957]
JP043 Stardust Xiaolong  Effect Monster
- 1 Dragon 100 100
When you Synchro Summon "Stardust Dragon": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed.
Quickdraw Synchron
Ultra
▶︎ Deck
9.3 34
[259094]
JP044 Quickdraw Synchron  Effect Monster
Tuner Monster
- 5 Machine 700 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Level Eater
Normal
▶︎ Deck
9.6 73
[357862]
JP045 Level Eater Forbidden Effect Monster
- 1 Insect 600 0
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
Infernity Necromancer
Rare
▶︎ Deck
9.7 27
[94869]
JP046 Infernity Necromancer  Effect Monster
- 3 Fiend 0 2000
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.
Fortune Lady Wind
Normal
▶︎ Deck
6.9 14
[26165]
JP047 Fortune Lady Wind  Effect Monster
- 3 Spellcaster ? ?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Fortune Lady Water
Normal
▶︎ Deck
8.9 20
[68275]
JP048 Fortune Lady Water  Effect Monster
- 4 Spellcaster ? ?
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.
Fortune Lady Dark
Normal
▶︎ Deck
8.3 17
[50575]
JP049 Fortune Lady Dark  Effect Monster
- 5 Spellcaster ? ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Fortune Lady Earth
Normal
▶︎ Deck
6.4 17
[25596]
JP050 Fortune Lady Earth  Effect Monster
- 6 Spellcaster ? ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Catoblepas and the Witch of Fate
Normal
▶︎ Deck
6.4 16
[23000]
JP051 Catoblepas and the Witch of Fate  Effect Monster
- 4 Spellcaster 1800 0
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Reptilianne Gorgon
Normal
▶︎ Deck
3.6 7
[16040]
JP052 Reptilianne Gorgon  Effect Monster
- 3 Reptile 1400 1400
If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
Reptilianne Scylla
Normal
▶︎ Deck
5.2 9
[20634]
JP053 Reptilianne Scylla  Effect Monster
- 4 Reptile 1800 1200
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
Reptilianne Viper
Normal
▶︎ Deck
6.7 10
[30126]
JP054 Reptilianne Viper  Effect Monster
Tuner Monster
- 2 Reptile 0 0
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
Earthbound Immortal Ccarayhua
Rare
▶︎ Deck
6.7 20
[49202]
JP055 Earthbound Immortal Ccarayhua  Effect Monster
- 10 Reptile 2800 1800
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.
Earthbound Immortal Uru
Rare
▶︎ Deck
7.6 19
[75422]
JP056 Earthbound Immortal Uru  Effect Monster
- 10 Insect 3000 3000
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
Earthbound Immortal Wiraqocha Rasca
Rare
▶︎ Deck
3.7 33
[54112]
JP057 Earthbound Immortal Wiraqocha Rasca  Effect Monster
- 10 Winged Beast 100 100
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.
Koa'ki Meiru Rooklord
Normal
▶︎ Deck
6.3 10
[15713]
JP058 Koa'ki Meiru Rooklord  Effect Monster
- 7 Warrior 2800 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
Crusader of Endymion
Normal
▶︎ Deck
7.6 13
[44736]
JP059 Crusader of Endymion  Effect Monster
Gemini Monster
- 4 Spellcaster 1900 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
Swap Frog
Normal
▶︎ Deck
9.6 25
[130778]
JP060 Swap Frog  Effect Monster
- 2 Aqua 1000 500
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Lord British Space Fighter
Normal
▶︎ Deck
6.5 10
[18333]
JP061 Lord British Space Fighter  Effect Monster
- 4 Machine 1200 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects;
●This card can make a second attack in a row.
●Target 1 Set card on the field; destroy that target.
●Special Summon 1 "Multi Token" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200).
Djinn Releaser of Rituals
Normal
▶︎ Deck
9.7 46
[192669]
JP062 Djinn Releaser of Rituals Forbidden Effect Monster
- 3 Fiend 1200 2000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
Djinn Presider of Rituals
Normal
▶︎ Deck
6.9 12
[35132]
JP063 Djinn Presider of Rituals  Effect Monster
- 4 Fiend 1800 1400
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Divine Grace - Northwemko
Rare
▶︎ Deck
6.6 11
[44112]
JP064 Divine Grace - Northwemko  Ritual Monster
Effect Monster
- 7 Spellcaster 2700 1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Majestic Star Dragon
Rare
▶︎ Deck
4.6 23
[70825]
JP065 Majestic Star Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3800 3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
Blackwing - Silverwind the Ascendant
Rare
▶︎ Deck
6.6 25
[60282]
JP066 Blackwing - Silverwind the Ascendant  Synchro Monster
Effect Monster
- 8 Winged Beast 2800 2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.
Reptilianne Hydra
Normal
▶︎ Deck
5.3 11
[32440]
JP067 Reptilianne Hydra  Synchro Monster
Effect Monster
- 6 Reptile 2100 1500
1 "Reptilianne" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
Black Brutdrago
Rare
▶︎ Deck
7.2 6
[35467]
JP068 Black Brutdrago  Synchro Monster
Effect Monster
- 8 Dragon 3000 2600
1 Tuner + 1 or more non-Tuner Gemini Monsters
Once per turn, you can send 1 Gemini Monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini Monster in your Graveyard and Special Summon it. The Special Summoned Gemini Monster is treated as an Effect Monster, and gains its effect.
Explosive Magician
Normal
▶︎ Deck
4.1 9
[26428]
JP069 Explosive Magician  Synchro Monster
Effect Monster
- 6 Spellcaster 2500 1800
1 Tuner + 1+ non-Tuner Spellcaster monsters
You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
Earthbound Whirlwind
Normal
▶︎ Deck
4.5 13
[20945]
JP070 Earthbound Whirlwind  Normal Spell
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls.
Fortune's Future
Normal
▶︎ Deck
7.8 12
[35545]
JP071 Fortune's Future  Normal Spell
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
Time Passage
Normal
▶︎ Deck
2.4 11
[14689]
JP072 Time Passage  Quick-Play Spell
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
Gemini Spark
Super
▶︎ Deck
8.3 18
[77840]
JP073 Gemini Spark  Quick-Play Spell
Tribute 1 face-up Level 4 Gemini Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Ritual of Grace
Normal
▶︎ Deck
5.5 4
[15775]
JP074 Ritual of Grace  Ritual Spell
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
Preparation of Rites
Normal
▶︎ Deck
9.5 36
[210136]
JP075 Preparation of Rites  Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Moray of Greed
Super
▶︎ Deck
7.1 25
[96719]
JP076 Moray of Greed  Normal Spell
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
Spiritual Forest
Normal
▶︎ Deck
2.7 10
[12714]
JP077 Spiritual Forest  Continuous Spell
The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
Raging Mad Plants
Normal
▶︎ Deck
7.1 10
[24392]
JP078 Raging Mad Plants  Quick-Play Spell
All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
Insect Neglect
Normal
▶︎ Deck
2.5 8
[12733]
JP079 Insect Neglect  Continuous Spell
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
Faustian Bargain
Normal
▶︎ Deck
6.3 13
[38343]
JP080 Faustian Bargain  Normal Spell
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
Bending Destiny
Normal
▶︎ Deck
4.7 12
[14157]
JP081 Bending Destiny  Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Earthbound Wave
Normal
▶︎ Deck
3.5 11
[20026]
JP082 Earthbound Wave  Counter Trap
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
Stygian Dirge
Normal
▶︎ Deck
7.3 15
[34914]
JP083 Stygian Dirge  Continuous Trap
Reduce the Levels of all monsters your opponent controls by 1.
Drill Synchron
Normal
▶︎ Deck
4.5 17
[23808]
JP084 Drill Synchron  Effect Monster
Tuner Monster
- 3 Machine 800 300
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
Battle Fader
Super
▶︎ Deck
8.8 42
[310571]
JP085 Battle Fader  Effect Monster
- 1 Fiend 0 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
Power Invader
Normal
▶︎ Deck
3.7 9
[10221]
JP086 Power Invader  Effect Monster
- 5 Fiend 2200 0
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
Dark Bug
Normal
▶︎ Deck
6.4 10
[27617]
JP087 Dark Bug  Effect Monster
- 1 Insect 100 100
When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
Witch of the Black Rose
Normal
▶︎ Deck
5.6 12
[43765]
JP088 Witch of the Black Rose  Effect Monster
Tuner Monster
- 4 Spellcaster 1700 1200
Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.
Dragon Queen of Tragic Endings
Normal
▶︎ Deck
6.7 12
[40832]
JP089 Dragon Queen of Tragic Endings  Effect Monster
- 6 Dragon 1900 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
Reptilianne Gardna
Normal
▶︎ Deck
7.3 12
[33156]
JP090 Reptilianne Gardna  Effect Monster
- 4 Reptile 0 2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
Reptilianne Naga
Normal
▶︎ Deck
7.9 19
[55602]
JP091 Reptilianne Naga  Effect Monster
- 1 Reptile 0 0
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
Reptilianne Vaskii
Normal
▶︎ Deck
8.4 20
[58944]
JP092 Reptilianne Vaskii  Effect Monster
- 8 Reptile 2600 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
Oracle of the Sun
Rare
▶︎ Deck
6.5 13
[40785]
JP093 Oracle of the Sun  Effect Monster
- 5 Spellcaster 1000 2000
If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand.
Fire Ant Ascator
Normal
▶︎ Deck
4.9 11
[32482]
JP094 Fire Ant Ascator  Effect Monster
Tuner Monster
- 3 Insect 700 1300
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
Apocatequil
Normal
▶︎ Deck
4 7
[18075]
JP095 Apocatequil  Effect Monster
- 4 Thunder 1800 1200
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
Supay
Normal
▶︎ Deck
5.5 10
[30198]
JP096 Supay  Effect Monster
Tuner Monster
- 1 Fiend 300 100
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.
Koa'ki Meiru Urnight
Rare
▶︎ Deck
9.6 19
[47902]
JP097 Koa'ki Meiru Urnight  Effect Monster
- 4 Beast-Warrior 2000 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
Gravekeeper's Visionary
Normal
▶︎ Deck
6.9 14
[42613]
JP098 Gravekeeper's Visionary  Effect Monster
- 8 Spellcaster 2000 1800
You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
Gravekeeper's Descendant
Normal
▶︎ Deck
7.9 13
[44088]
JP099 Gravekeeper's Descendant  Effect Monster
- 4 Spellcaster 1500 1200
You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
Pandaborg
Normal
▶︎ Deck
5 6
[11709]
JP100 Pandaborg  Effect Monster
- 4 Psychic 1700 1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
Codarus
Normal
▶︎ Deck
8.2 19
[31287]
JP101 Codarus  Effect Monster
- 4 Sea Serpent 1400 1200
You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard.
Consecrated Light
Super
▶︎ Deck
7.3 19
[23624]
JP102 Consecrated Light  Effect Monster
- 1 Fairy 0 0
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.
Cyber Dragon Zwei
Normal
▶︎ Deck
4.6 15
[65033]
JP103 Cyber Dragon Zwei  Effect Monster
- 4 Machine 1500 1000
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only.
Oilman
Normal
▶︎ Deck
4.8 8
[13520]
JP104 Oilman  Effect Monster
Union Monster
- 2 Machine 400 400
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Djinn Cursenchanter of Rituals
Normal
▶︎ Deck
3.6 11
[9014]
JP105 Djinn Cursenchanter of Rituals  Effect Monster
- 4 Fiend 1700 1000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
Djinn Prognosticator of Rituals
Normal
▶︎ Deck
4.2 10
[12924]
JP106 Djinn Prognosticator of Rituals  Effect Monster
- 3 Fiend 400 300
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.
Garlandolf, King of Destruction
Normal
▶︎ Deck
5.6 14
[28867]
JP107 Garlandolf, King of Destruction  Ritual Monster
Effect Monster
- 7 Fiend 2500 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
Majestic Red Dragon
Rare
▶︎ Deck
5.4 13
[50620]
JP108 Majestic Red Dragon  Synchro Monster
Effect Monster
- 10 Dragon 4000 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
Drill Warrior
Super
▶︎ Deck
8.6 17
[107547]
JP109 Drill Warrior  Synchro Monster
Effect Monster
- 6 Warrior 2400 2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
Sun Dragon Inti
Rare
▶︎ Deck
5.4 19
[38859]
JP110 Sun Dragon Inti  Synchro Monster
Effect Monster
- 8 Dragon 3000 2800
"Fire Ant Ascator" + 1+ non-Tuner monsters
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target.
Moon Dragon Quilla
Rare
▶︎ Deck
4.6 17
[29276]
JP111 Moon Dragon Quilla  Synchro Monster
Effect Monster
- 6 Dragon 2500 2000
"Supay" + 1+ non-Tuner monsters
If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target.
XX-Saber Hyunlei
Normal
▶︎ Deck
7.5 20
[38028]
JP112 XX-Saber Hyunlei  Synchro Monster
Effect Monster
- 6 Warrior 2300 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
Cards of Consonance
Normal
▶︎ Deck
7.8 26
[209221]
JP113 Cards of Consonance  Normal Spell
Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.
Viper's Rebirth
Normal
▶︎ Deck
6.3 12
[52909]
JP114 Viper's Rebirth  Normal Spell
If all monsters in your GY are Reptile: Target 1 non-Tuner in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Iron Core Specimen Lab
Normal
▶︎ Deck
4.4 8
[7974]
JP115 Iron Core Specimen Lab  Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
Gravekeeper's Stele
Normal
▶︎ Deck
8.8 10
[35661]
JP116 Gravekeeper's Stele  Normal Spell
Target 2 "Gravekeeper's" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
Ritual of Destruction
Normal
▶︎ Deck
4.2 5
[9634]
JP117 Ritual of Destruction  Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
Fiendish Chain
Super
▶︎ Deck
8 45
[477052]
JP118 Fiendish Chain  Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
Lair Wire
Normal
▶︎ Deck
6.6 5
[19653]
JP119 Lair Wire  Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
Forgotten Temple of the Deep
Normal
▶︎ Deck
7.1 12
[23865]
JP120 Forgotten Temple of the Deep  Continuous Trap
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
Widespread Dud
Normal
▶︎ Deck
5.9 7
[13215]
JP121 Widespread Dud  Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
Inverse Universe
Normal
▶︎ Deck
6.2 9
[35151]
JP122 Inverse Universe  Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
Blackwing - Breeze the Zephyr
Normal
▶︎ Deck
5.8 23
[49144]
JP123 Blackwing - Breeze the Zephyr  Effect Monster
- 3 Winged Beast 1100 300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.
Flare Resonator
Normal
▶︎ Deck
2.4 14
[18462]
JP124 Flare Resonator  Effect Monster
Tuner Monster
- 3 Fiend 300 1300
A Synchro Monster that used this card as a Synchro Material gains 300 ATK.
Infernity Mirage
Normal
▶︎ Deck
9.6 18
[60318]
JP125 Infernity Mirage  Effect Monster
- 1 Fiend 0 0
Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them.
Infernity Beetle
Rare
▶︎ Deck
8 18
[60566]
JP126 Infernity Beetle  Effect Monster
Tuner Monster
- 2 Insect 1200 0
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
Infernity Avenger
Normal
▶︎ Deck
8 12
[54218]
JP127 Infernity Avenger  Effect Monster
Tuner Monster
- 1 Fiend 0 0
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
Morphtronic Vacuumen
Normal
▶︎ Deck
5.1 14
[14908]
JP128 Morphtronic Vacuumen  Effect Monster
- 1 Machine 0 0
●While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
●While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.)
Bird of Roses
Normal
▶︎ Deck
3.8 11
[13142]
JP129 Bird of Roses  Effect Monster
- 4 Plant 1800 1500
When this face-up Attack Position card you control is destroyed by battle with an opponent's attacking monster and sent to your GY: You can Special Summon 2 Plant Tuners from your Deck in Defense Position.
Spore
Rare
▶︎ Deck
8.9 27
[148187]
JP130 Spore  Effect Monster
Tuner Monster
- 1 Plant 400 800
If this card is in your GY: You can banish 1 other Plant monster from your GY; Special Summon this card, and if you do, increase its Level by the Level of that banished monster. You can only use this effect of "Spore" once per Duel.
Fairy Archer
Normal
▶︎ Deck
4.9 9
[17991]
JP131 Fairy Archer  Effect Monster
- 3 Fairy 1400 600
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
Biofalcon
Normal
▶︎ Deck
2.9 8
[8764]
JP132 Biofalcon  Effect Monster
- 4 Machine 1700 1200
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
Cherry Inmato
Normal
▶︎ Deck
7.5 6
[37821]
JP133 Cherry Inmato  Effect Monster
Tuner Monster
- 2 Plant 700 400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. They cannot be used as Synchro Material Monsters this turn.
Lyna the Light Charmer
Normal
▶︎ Deck
5.2 17
[32678]
JP134 Lyna the Light Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.
Koa'ki Meiru Sandman
Normal
▶︎ Deck
8.5 10
[30971]
JP135 Koa'ki Meiru Sandman  Effect Monster
- 4 Rock 1900 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
Testudo erat Numen
Normal
▶︎ Deck
5.4 11
[31411]
JP136 Testudo erat Numen  Effect Monster
- 1 Aqua 0 1800
Neither player can Special Summon monsters with 1800 or more ATK.
Ronintoadin
Normal
▶︎ Deck
9 20
[92151]
JP137 Ronintoadin  Effect Monster
- 2 Aqua 100 2000
Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
Batteryman AAA
Normal
▶︎ Deck
6.8 13
[31640]
JP138 Batteryman AAA  Effect Monster
- 4 Thunder 0 0
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman Fuel Cell
Normal
▶︎ Deck
8.3 10
[41745]
JP139 Batteryman Fuel Cell  Effect Monster
- 6 Thunder 2100 0
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
Key Mouse
Normal
▶︎ Deck
4.8 10
[37679]
JP140 Key Mouse  Effect Monster
Tuner Monster
- 1 Beast 100 100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.
Hunter of Black Feathers
Normal
▶︎ Deck
2.5 12
[9782]
JP141 Hunter of Black Feathers  Effect Monster
- 4 Beast-Warrior 1700 1000
While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.
Herald of Perfection
Super
▶︎ Deck
9.4 30
[110066]
JP142 Herald of Perfection  Ritual Monster
Effect Monster
- 6 Fairy 1800 2800
You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Black-Winged Dragon
Ultra
▶︎ Deck
6.9 34
[74821]
JP143 Black-Winged Dragon  Synchro Monster
Effect Monster
- 8 Dragon 2800 1600
1 Tuner + 1+ non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
Chaos King Archfiend
Normal
▶︎ Deck
6.7 14
[51715]
JP144 Chaos King Archfiend  Synchro Monster
Effect Monster
- 7 Fiend 2600 2600
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
Infernity Doom Dragon
Rare
▶︎ Deck
7.3 28
[72423]
JP145 Infernity Doom Dragon  Synchro Monster
Effect Monster
- 8 Dragon 3000 2400
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.
Splendid Rose
Normal
▶︎ Deck
5.8 16
[30634]
JP146 Splendid Rose  Synchro Monster
Effect Monster
- 6 Plant 2200 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can banish 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant monster from your GY; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
Chaos Goddess
Normal
▶︎ Deck
4.8 20
[65184]
JP147 Chaos Goddess  Synchro Monster
Effect Monster
- 8 Fairy 2500 1800
1 LIGHT Tuner + 2+ non-Tuner DARK monsters
Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.
Cards for Black Feathers
Normal
▶︎ Deck
4 27
[34069]
JP148 Cards for Black Feathers  Normal Spell
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
Infernity Launcher
Super
▶︎ Deck
9.9 46
[94791]
JP149 Infernity Launcher  Continuous Spell
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.
Into the Void
Normal
▶︎ Deck
7.4 19
[195886]
JP150 Into the Void  Normal Spell
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
Intercept Wave
Normal
▶︎ Deck
3.1 9
[7026]
JP151 Intercept Wave  Quick-Play Spell
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.
Dawn of the Herald
Normal
▶︎ Deck
7.7 9
[41632]
JP152 Dawn of the Herald  Ritual Spell
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
Corridor of Agony
Normal
▶︎ Deck
3.1 8
[8653]
JP153 Corridor of Agony  Continuous Spell
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
Infernity Break
Normal
▶︎ Deck
8.6 12
[57506]
JP154 Infernity Break  Normal Trap
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.
Damage Gate
Normal
▶︎ Deck
2.7 10
[8617]
JP155 Damage Gate  Normal Trap
When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
Infernity Inferno
Normal
▶︎ Deck
7.1 14
[41851]
JP156 Infernity Inferno  Normal Trap
Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard.
Chaos Trap Hole
Normal
▶︎ Deck
4.5 23
[16306]
JP157 Chaos Trap Hole  Counter Trap
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
Armory Arm
Secret
▶︎ Deck
7.3 20
[197712]
JP158 Armory Arm  Synchro Monster
Effect Monster
- 4 Machine 1800 1200
1 Tuner + 1+ non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.
Junk Destroyer
Secret
▶︎ Deck
8.7 21
[133870]
JP159 Junk Destroyer  Synchro Monster
Effect Monster
- 8 Warrior 2600 2500
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.
Steam Synchron
Secret
▶︎ Deck
6.1 18
[30336]
JP160 Steam Synchron  Effect Monster
Tuner Monster
- 3 Machine 600 800
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
DUELIST EDITION Volume 4 Card List
6.4 /10.0 pt
Number of card ratings : 2767
User Review : 2767

Update Information - NEW -