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HOME > Yu-Gi-Oh! Card Lists > LIGHT OF DESTRUCTION

LIGHT OF DESTRUCTION Card List

LIGHT OF DESTRUCTIONCard List
LIGHT OF DESTRUCTION
code : LODT.
Total : 80 Types.
Release Date:2008-02-23
5th period

Average of all cards:5.9pt




Total 80 Types
Monster 44 Types
Effect Monster:41 Types
Fusion Monster:3 Types
0 Tuner Monster 3 Flip Monster 1 Gemini Monster
Spell 18 Types
9Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 18 Types
8 Normal Trap 8 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 21
Lightsworn:13 Types / Arcana Force:13 Types / Batteryman:6 Types / HERO:6 Types / Destiny HERO:4 Types / Frog:3 Types / Ancient Gear:2 Types / Elemental HERO:2 Types / Cloudian:2 Types / Gladiator Beast:2 Types / Neos:2 Types / Neo-Spacian:2 Types / Jinzo:2 Types / Volcanic:1 Types / Crystal Beast, Advanced Crystal Beast:1 Types / Dual:1 Types / Goblin:1 Types / The Phantom Knights, Phantom:1 Types / Simorgh:1 Types / Warrior:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order371 / 626 view num49679 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Honest
Holographic
Ultimate
Ultra
▶︎ Deck
9.5 122
[583279]
JP001 Honest  Effect Monster
- 4 Fairy 1100 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Cross Porter
Normal
▶︎ Deck
6.2 13
[31456]
JP002 Cross Porter  Effect Monster
- 2 Warrior 400 400
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
Miracle Flipper
Normal
▶︎ Deck
5.2 9
[19483]
JP003 Miracle Flipper  Effect Monster
- 2 Spellcaster 300 500
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
Destiny HERO - Dread Servant
Normal
▶︎ Deck
5.2 11
[12714]
JP004 Destiny HERO - Dread Servant  Effect Monster
- 3 Warrior 400 700
If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target.
Volcanic Queen
Normal
▶︎ Deck
6.2 22
[60289]
JP005 Volcanic Queen  Effect Monster
- 6 Pyro 2500 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
Jinzo - Returner
Rare
▶︎ Deck
7.2 9
[27372]
JP006 Jinzo - Returner  Effect Monster
- 3 Machine 600 1400
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
Jinzo - Lord
Super
▶︎ Deck
2.5 17
[28779]
JP007 Jinzo - Lord  Effect Monster
- 8 Machine 2600 1600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
Arcana Force 0 - The Fool
Normal
▶︎ Deck
8 18
[43166]
JP008 Arcana Force 0 - The Fool  Effect Monster
- 1 Fairy 0 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect.
●Heads: Negate your card effects that target this card, and destroy them.
●Tails: Negate your opponent's card effects that target this card, and destroy them.
Arcana Force I - The Magician
Normal
▶︎ Deck
3.2 11
[14331]
JP009 Arcana Force I - The Magician  Effect Monster
- 4 Fairy 1100 1100
When this card is Summoned, toss a coin:
●Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
●Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
Arcana Force III - The Empress
Normal
▶︎ Deck
3.3 11
[13894]
JP010 Arcana Force III - The Empress  Effect Monster
- 4 Fairy 1300 1300
When this card is Summoned, toss a coin:
●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
Arcana Force IV - The Emperor
Normal
▶︎ Deck
4.2 12
[13089]
JP011 Arcana Force IV - The Emperor  Effect Monster
- 4 Fairy 1400 1400
When this card is Summoned, toss a coin:
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
Arcana Force VI - The Lovers
Normal
▶︎ Deck
1.8 12
[13476]
JP012 Arcana Force VI - The Lovers  Effect Monster
- 4 Fairy 1600 1600
When this card is Summoned, toss a coin:
● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster.
● Tails: You cannot Tribute Summon "Arcana Force" monsters.
Arcana Force VII - The Chariot
Normal
▶︎ Deck
5.6 14
[16398]
JP013 Arcana Force VII - The Chariot  Effect Monster
- 4 Fairy 1700 1700
When this card is Summoned, toss a coin:
●Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
●Tails: Your opponent gains control of this card.
Arcana Force XIV - Temperance
Rare
▶︎ Deck
6.3 13
[25516]
JP014 Arcana Force XIV - Temperance  Effect Monster
- 6 Fairy 2400 2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
●Heads: Halve all Battle Damage you take.
●Tails: Halve all Battle Damage your opponent takes.
Arcana Force XVIII - The Moon
Normal
▶︎ Deck
4.1 9
[13849]
JP015 Arcana Force XVIII - The Moon  Effect Monster
- 7 Fairy 2800 2800
When this card is Summoned, toss a coin:
●Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).
●Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
Arcana Force XXI - The World
Super
▶︎ Deck
8.3 36
[125774]
JP016 Arcana Force XXI - The World  Effect Monster
- 8 Fairy 3100 3100
When this card is Summoned, toss a coin:
●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
Arcana Force EX - The Dark Ruler
Ultimate
Ultra
▶︎ Deck
6.7 18
[70684]
JP017 Arcana Force EX - The Dark Ruler  Effect Monster
- 10 Fairy 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
●Tails: If this card is destroyed, destroy all cards on the field.
Jain, Lightsworn Paladin
Normal
▶︎ Deck
7.1 29
[103662]
JP018 Jain, Lightsworn Paladin  Effect Monster
- 4 Warrior 1800 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Lyla, Lightsworn Sorceress
Super
▶︎ Deck
8 33
[223035]
JP019 Lyla, Lightsworn Sorceress  Effect Monster
- 4 Spellcaster 1700 200
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
Garoth, Lightsworn Warrior
Normal
▶︎ Deck
6.8 18
[75295]
JP020 Garoth, Lightsworn Warrior  Effect Monster
- 4 Warrior 1850 1300
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
Lumina, Lightsworn Summoner
Normal
▶︎ Deck
8.8 25
[150672]
JP021 Lumina, Lightsworn Summoner  Effect Monster
- 3 Spellcaster 1000 1000
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
Ryko, Lightsworn Hunter
Normal
▶︎ Deck
9 60
[268705]
JP022 Ryko, Lightsworn Hunter  Effect Monster
Flip Monster
- 2 Beast 200 100
FLIP: Apply these effects (simultaneously).
●You can destroy 1 card on the field.
●Send the top 3 cards of your Deck to the GY.
Wulf, Lightsworn Beast
Normal
▶︎ Deck
7.5 30
[129592]
JP023 Wulf, Lightsworn Beast  Effect Monster
- 4 Beast-Warrior 2100 300
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
Celestia, Lightsworn Angel
Super
▶︎ Deck
7.1 19
[58419]
JP024 Celestia, Lightsworn Angel  Effect Monster
- 5 Fairy 2300 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
Gragonith, Lightsworn Dragon
Normal
▶︎ Deck
6.5 23
[46890]
JP025 Gragonith, Lightsworn Dragon  Effect Monster
- 6 Dragon 2000 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
Judgment Dragon
Ultimate
Ultra
▶︎ Deck
9.4 91
[225072]
JP026 Judgment Dragon  Effect Monster
- 8 Dragon 3000 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
Dark Valkyria
Rare
▶︎ Deck
7 22
[28705]
JP027 Dark Valkyria  Effect Monster
Gemini Monster
- 4 Fairy 1800 1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
Substitoad
Rare
▶︎ Deck
9.8 26
[33174]
JP028 Substitoad Forbidden Effect Monster
- 1 Aqua 100 2000
You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
Unifrog
Normal
▶︎ Deck
7 8
[24013]
JP029 Unifrog  Effect Monster
- 2 Aqua 400 400
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
Batteryman Charger
Normal
▶︎ Deck
8.6 12
[37998]
JP030 Batteryman Charger  Effect Monster
- 5 Thunder 1800 1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
Batteryman Industrial Strength
Rare
▶︎ Deck
7.3 12
[32334]
JP031 Batteryman Industrial Strength  Effect Monster
- 8 Thunder 2600 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
Batteryman Micro-Cell
Rare
▶︎ Deck
8 13
[31920]
JP032 Batteryman Micro-Cell  Effect Monster
Flip Monster
- 1 Thunder 100 100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Goblin Recon Squad
Rare
▶︎ Deck
2.1 10
[7620]
JP033 Goblin Recon Squad  Effect Monster
- 4 Warrior 1700 0
If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Interplanetary Invader
Normal
▶︎ Deck
1.5 15
[11553]
JP034 Interplanetary Invader "A"  Effect Monster
- 1 Reptile 0 500
Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
Diskblade Rider
Super
▶︎ Deck
4.7 10
[9735]
JP035 Diskblade Rider  Effect Monster
- 4 Fiend 1700 1500
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
Golden Ladybug
Normal
▶︎ Deck
6.1 17
[27458]
JP036 Golden Ladybug  Effect Monster
- 1 Insect 0 0
During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.
DUCKER Mobile Cannon
Super
▶︎ Deck
5.5 10
[15442]
JP037 DUCKER Mobile Cannon  Effect Monster
Flip Monster
- 3 Machine 500 500
FLIP: Target 1 Level 4 monster in your GY; add that target to your hand.
The Lady in Wight
Normal
▶︎ Deck
7.8 16
[43272]
JP038 The Lady in Wight  Effect Monster
- 3 Zombie 0 2200
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
Simorgh, Bird of Ancestry
Rare
▶︎ Deck
6.2 9
[17728]
JP039 Simorgh, Bird of Ancestry  Effect Monster
- 8 Winged Beast 2900 2000
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
Cloudian - Storm Dragon
Normal
▶︎ Deck
7.3 12
[25958]
JP040 Cloudian - Storm Dragon  Effect Monster
- 4 Fairy 1000 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target.
Phantom Dragon
Super
▶︎ Deck
3.1 14
[13924]
JP041 Phantom Dragon  Effect Monster
- 8 Dragon 2300 2200
When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
Destiny End Dragoon
Ultimate
Ultra
▶︎ Deck
8.8 32
[106033]
JP042 Destiny End Dragoon  Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
Ultimate Ancient Gear Golem
Ultimate
Ultra
▶︎ Deck
7.6 28
[95074]
JP043 Ultimate Ancient Gear Golem  Fusion Monster
Effect Monster
- 10 Machine 4400 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
Gladiator Beast Gyzarus
Normal
▶︎ Deck
9.7 44
[79922]
JP044 Gladiator Beast Gyzarus  Fusion Monster
Effect Monster
- 6 Winged Beast 2400 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
Hero Mask
Normal
▶︎ Deck
6.7 15
[34065]
JP045 Hero Mask  Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
Space Gift
Normal
▶︎ Deck
7.9 13
[17759]
JP046 Space Gift  Normal Spell
Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
Demise of the Land
Rare
▶︎ Deck
5.8 21
[38426]
JP047 Demise of the Land  Quick-Play Spell
When your opponent Special Summons a monster(s): Activate 1 Field Spell Card directly from your Deck.
D - Formation
Normal
▶︎ Deck
5.1 8
[8725]
JP048 D - Formation  Continuous Spell
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
Spell Gear
Normal
▶︎ Deck
2.1 9
[20112]
JP049 Spell Gear  Normal Spell
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
Cup of Ace
Normal
▶︎ Deck
6.8 33
[68534]
JP050 Cup of Ace  Normal Spell
Toss a coin:
●Heads: draw 2 cards.
●Tails: your opponent draws 2 cards.
Light Barrier
Rare
▶︎ Deck
7.5 10
[44126]
JP051 Light Barrier  Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
Solar Recharge
Normal
▶︎ Deck
9.6 34
[161731]
JP052 Solar Recharge  Normal Spell
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
Realm of Light
Rare
▶︎ Deck
2.6 14
[20003]
JP053 Realm of Light  Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.
Wetlands
Normal
▶︎ Deck
7.5 11
[38791]
JP054 Wetlands  Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
Quick Charger
Normal
▶︎ Deck
6.9 9
[17597]
JP055 Quick Charger  Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
Short Circuit
Rare
▶︎ Deck
8.9 16
[35622]
JP056 Short Circuit  Normal Spell
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
Light of Redemption
Super
▶︎ Deck
6.2 17
[34872]
JP057 Light of Redemption  Normal Spell
Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
Mystical Cards of Light
Normal
▶︎ Deck
1.4 9
[13453]
JP058 Mystical Cards of Light  Continuous Spell
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
Level Tuning
Normal
▶︎ Deck
1.9 11
[11938]
JP059 Level Tuning  Normal Spell
Reduce the Level of all face-up monsters you control by 1, until the End Phase.
Deck Lockdown
Normal
▶︎ Deck
7 15
[27670]
JP060 Deck Lockdown  Continuous Spell
Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
Ribbon of Rebirth
Normal
▶︎ Deck
3.8 12
[10271]
JP061 Ribbon of Rebirth  Equip Spell
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
Golden Bamboo Sword
Normal
▶︎ Deck
7.5 12
[59619]
JP062 Golden Bamboo Sword  Normal Spell
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.
Limit Reverse
Super
▶︎ Deck
7.8 32
[140265]
JP063 Limit Reverse  Continuous Trap
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
Hero Blast
Rare
▶︎ Deck
7.2 15
[50934]
JP064 Hero Blast  Normal Trap
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
Rainbow Gravity
Normal
▶︎ Deck
5.3 6
[20373]
JP065 Rainbow Gravity  Normal Trap
If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
D - Fortune
Rare
▶︎ Deck
1.7 12
[7734]
JP066 D - Fortune  Normal Trap
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
Reversal of Fate
Rare
▶︎ Deck
3.7 6
[15695]
JP067 Reversal of Fate  Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
Tour of Doom
Normal
▶︎ Deck
3.9 10
[21931]
JP068 Tour of Doom  Continuous Trap
During your opponent's Standby Phase, toss a coin:
●Heads: Your opponent cannot Normal or Flip Summon until the End Phase.
●Tails: You cannot Normal or Flip Summon during your next turn.
Arcana Call
Normal
▶︎ Deck
5.9 7
[15528]
JP069 Arcana Call  Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
Light Spiral
Normal
▶︎ Deck
1.4 12
[12973]
JP070 Light Spiral  Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
Glorious Illusion
Normal
▶︎ Deck
5.8 11
[21155]
JP071 Glorious Illusion  Continuous Trap
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Destruction Jammer
Rare
▶︎ Deck
5.8 8
[19468]
JP072 Destruction Jammer  Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
Froggy Forcefield
Rare
▶︎ Deck
3.8 13
[12040]
JP073 Froggy Forcefield  Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
Portable Battery Pack
Normal
▶︎ Deck
7.5 12
[18654]
JP074 Portable Battery Pack  Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
Gladiator Lash
Normal
▶︎ Deck
1.7 15
[6935]
JP075 Gladiator Lash  Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
Raging Cloudian
Normal
▶︎ Deck
2.3 7
[8339]
JP076 Raging Cloudian  Normal Trap
When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.
Sanguine Swamp
Normal
▶︎ Deck
4.7 7
[19846]
JP077 Sanguine Swamp  Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
Lucky Chance
Normal
▶︎ Deck
3.4 7
[18632]
JP078 Lucky Chance  Continuous Trap
Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.
Summon Limit
Rare
▶︎ Deck
9 35
[64663]
JP079 Summon Limit  Continuous Trap
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)
Dice Try!
Normal
▶︎ Deck
1.2 21
[7543]
JP080 Dice Try!  Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it.
LIGHT OF DESTRUCTION Card List
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User Review : 1500

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