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Red Reboot Limited→Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. | |||||
password:23002292 | |||||
Average Rating Score | 9.1(45) |
- Card Info
- Card Reviews (45 rating scores)
- Decks with Red Reboot (421 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Red Reboot" card reviews and rating scores
9.1(45) |
|
71% | (32) | ||
26% | (12) | ||
2% | (1) | ||
0% | (0) | ||
0% | (0) |
ルーナエ
2023/05/22 4:00
2023/05/22 4:00
Trap Deck If you put in the opponent from the side and draw it with the second attack, you win! It's a terrifying card that can be activated from your hand with a spell speed of 3!
This is also a card that can't be activated due to residual effects without exception, and unlike MD, in a match-based paper duel, you'll be in trouble unless you have a limit card or more like now.
Otherwise, at least this version of Green Reboot that stops his spell card is worth it!
However, my Dinowrestler Deck uses only 《Supersoaring》as a Trap card, so I don't mind if this card comes back.
This is also a card that can't be activated due to residual effects without exception, and unlike MD, in a match-based paper duel, you'll be in trouble unless you have a limit card or more like now.
Otherwise, at least this version of Green Reboot that stops his spell card is worth it!
However, my Dinowrestler Deck uses only 《Supersoaring》as a Trap card, so I don't mind if this card comes back.
絶望の使徒
2022/11/14 20:45
2022/11/14 20:45
《Infinite Impermanence》can be negate, so depending on the deck, it is strong even if the first attack is held.
《Baronne de Fleur》Suppression type breaks one card, so if there is a way to break another one, there is no disadvantage other than LP. In the worst case, divide by Accesscode Talker.
There are also decks that can destroy everything by simply deploying them, such as Orcust with 《Scrap Wyvern》, 《Lib the World Key Blademaster》and 《Dingirsu, the Orcust of the Evening Star》.
The drawback is that it can't be searched, so it doesn't come to your hand when you need it most, so if you just think of it as a bubble shadow counter, it's inferior to 《Sauravis, the Ancient and Ascended》unless it fires twice. However, the favorite is to make Enchant and his Eldlich cry when attacking second, so it's not a big problem.
《Baronne de Fleur》Suppression type breaks one card, so if there is a way to break another one, there is no disadvantage other than LP. In the worst case, divide by Accesscode Talker.
There are also decks that can destroy everything by simply deploying them, such as Orcust with 《Scrap Wyvern》, 《Lib the World Key Blademaster》and 《Dingirsu, the Orcust of the Evening Star》.
The drawback is that it can't be searched, so it doesn't come to your hand when you need it most, so if you just think of it as a bubble shadow counter, it's inferior to 《Sauravis, the Ancient and Ascended》unless it fires twice. However, the favorite is to make Enchant and his Eldlich cry when attacking second, so it's not a big problem.
まくろる
2022/09/22 0:05
2022/09/22 0:05
It's a restriction in OCG, but it's been decided that Master Duel, which doesn't have match battles or side changes, will be relaxed to a semi-restriction from 2022/09/30.
Once activated, the opponent will be unable to use his Trap for that turn. It's extremely powerful, and it's a Counter Trap, so it's very difficult to prevent.
If the opponent does not turn, there is no penalty, so it is a good luck charm for decks that can be one-killed. However, even if one kill fails to return the turn after making the opponent's favorite trap face down, I would like to use the effect of Azeus to handle the trap if possible.
If the opponent doesn't use Trap, it's just a dead card, and it's a single match, and it seems that there are many cases where there is almost no information to know the opponent's deck in advance, so the restrictions have been relaxed this time.
Once activated, the opponent will be unable to use his Trap for that turn. It's extremely powerful, and it's a Counter Trap, so it's very difficult to prevent.
If the opponent does not turn, there is no penalty, so it is a good luck charm for decks that can be one-killed. However, even if one kill fails to return the turn after making the opponent's favorite trap face down, I would like to use the effect of Azeus to handle the trap if possible.
If the opponent doesn't use Trap, it's just a dead card, and it's a single match, and it seems that there are many cases where there is almost no information to know the opponent's deck in advance, so the restrictions have been relaxed this time.
カンゲツ
2022/09/10 0:24
2022/09/10 0:24
《Malfunction》has evolved into such a good girl.
By "resetting" instead of "returning" the canceled trap
Does not allow reactivation, and does not allow other trap activations for him during the turn.
Furthermore, during his own turn, he can pay half his LP to pretend that he is a trap from his hand!
However, in order to allow the opponent to search for Trap, I would like to decide on the activation turn if possible.
If you think about it this way, the optimal solution is to use cards from your hand during your own turn for "stabilization in lethal situations".
If you have it in your hand, it won't be broken.
Of course, as always with this kind of card, if the opponent doesn't use Trap, it will spoil, so be careful when you put it in.
By "resetting" instead of "returning" the canceled trap
Does not allow reactivation, and does not allow other trap activations for him during the turn.
Furthermore, during his own turn, he can pay half his LP to pretend that he is a trap from his hand!
However, in order to allow the opponent to search for Trap, I would like to decide on the activation turn if possible.
If you think about it this way, the optimal solution is to use cards from your hand during your own turn for "stabilization in lethal situations".
If you have it in your hand, it won't be broken.
Of course, as always with this kind of card, if the opponent doesn't use Trap, it will spoil, so be careful when you put it in.
ブルーバード
2022/04/04 21:04
2022/04/04 21:04
Seven tools + 《Trap Stun》is a dangerous card. Accompanied by the second attack one kill. It was also one of the few tsuyuharai that could crush the imperial decree.
However, if you can't decide on that turn, you will be skipped with an imperial order or 《Vanity's Emptiness》, and you will be in a complete match, so if you adopt it easily, it may be fatal.
Note that he can't stop the GY effect or Boo Snake, as it only blocks the activation.
However, if you can't decide on that turn, you will be skipped with an imperial order or 《Vanity's Emptiness》, and you will be in a complete match, so if you adopt it easily, it may be fatal.
Note that he can't stop the GY effect or Boo Snake, as it only blocks the activation.
青山
2021/02/24 12:16
2021/02/24 12:16
Counter Trap from hand
It's a countermeasure against Trap, so I thought it would be a tailwind for the second attack, but it's a guilty card that contributes to whatever the first attack wants because it's a bubble shadow stop.
I feel like it's a reasonable card power due to the restrictions, but it's related to the power balance of traps in general, so I'll keep an eye on it, including in the future.
It's a countermeasure against Trap, so I thought it would be a tailwind for the second attack, but it's a guilty card that contributes to whatever the first attack wants because it's a bubble shadow stop.
I feel like it's a reasonable card power due to the restrictions, but it's related to the power balance of traps in general, so I'll keep an eye on it, including in the future.
死なない男
2021/02/05 0:31
2021/02/05 0:31
An emergency lever switch that silences even the three God Trap brothers in a special scene.
Like 《Infinite Impermanence》, it can be activated from your hand, and the conditions are even looser and the LP is halved.
It's difficult to use, but when you want to make sure that your attack goes through, you can completely block Trap that turn, so it can be a card that decides the game at once.
Disadvantages of letting your opponent set a trap of your choice, there is also the danger that this card itself will be negate to 《Solemn Judgment》,
The impression is that the risk is balanced with a relatively good balance.
However, trapping from your hand is still unconventional, so it's now restricted.
Like 《Infinite Impermanence》, it can be activated from your hand, and the conditions are even looser and the LP is halved.
It's difficult to use, but when you want to make sure that your attack goes through, you can completely block Trap that turn, so it can be a card that decides the game at once.
Disadvantages of letting your opponent set a trap of your choice, there is also the danger that this card itself will be negate to 《Solemn Judgment》,
The impression is that the risk is balanced with a relatively good balance.
However, trapping from your hand is still unconventional, so it's now restricted.
黙する炎獣
2020/12/18 20:18
2020/12/18 20:18
In VR, he is a Counter Trap used by Revolver, a Trap artist.
Although it does not destroy and allows the opponent to search for traps, it has a murderous effect that traps are sealed during the turn of trap negate & use, and it can be activated from the hand by paying half the LP.
It is a convincing powerka that it becomes a restricted line because it mass-produces one kill
Although it does not destroy and allows the opponent to search for traps, it has a murderous effect that traps are sealed during the turn of trap negate & use, and it can be activated from the hand by paying half the LP.
It is a convincing powerka that it becomes a restricted line because it mass-produces one kill
ソラ
2020/09/03 11:39
2020/09/03 11:39
The effect and synergy of Hime Kujaku are outstanding and can offset the disadvantages
I didn't want it to be regulated because the bounce effect won't work unless I rely on this or electric snow flower
I didn't want it to be regulated because the bounce effect won't work unless I rely on this or electric snow flower
みめっと
2020/02/16 2:57
2020/02/16 2:57
Counter Trap can also be activated from a hand that feels a strong will to kill God Trap even from the first turn of the second attack.
At a cost that can be paid in any situation, paying half the LP, it is a card that is strong against bullshit, as it can be used to spell speed 3 from the hand in response to the activation of a trap, and no other traps can be used that turn.
When used, the ad difference widens, but since all subsequent Trap card activations are blocked, if you can reduce the opponent's LP to 0 this turn, it's a disadvantage that you don't really care about.
Also, if this card succeeds in countering a Trap that has been chained to the removal of the entire rear guard, such as Nagisa or Ryst, both the Trap that has returned to the set state and the Trap that has been newly set will be destroyed at once. As long as it's not a yabu snake or something, the real demerit will be canceled.
If a Counter Trap is used from his hand and the activation of subsequent Trap cards is cut off, his Trap-centered deck can no longer do anything even if he goes first.
Traps that can counter reboots first, sentences and bribes, 《Wiretap》, there are only countermeasures such as drawing a reboot or a type of card that negates only the opponent's trap with a continuous effect.
His Deck, which is confident that he can definitely kill from a small number of initial cards on the first turn of the second attack, demonstrates demon-like strength when thrown in with Grave Wipe, Drop, and Overall Removal Cards.
If you know your opponent has Reboot in his deck, then you have to be very careful about when to use Declare.
Its nature is more forceful and unreasonable than a designated person who forcibly changes the second attack to the first attack against the Trap Deck, so you have to be prepared to be thrown in from the side deck after the second game of the match battle. not.
When you had 2 or more cards, you could also do a "double reboot" where you could reboot your hand with the sentence you hit when you rebooted your hand. It's really Shivermon...
At a cost that can be paid in any situation, paying half the LP, it is a card that is strong against bullshit, as it can be used to spell speed 3 from the hand in response to the activation of a trap, and no other traps can be used that turn.
When used, the ad difference widens, but since all subsequent Trap card activations are blocked, if you can reduce the opponent's LP to 0 this turn, it's a disadvantage that you don't really care about.
Also, if this card succeeds in countering a Trap that has been chained to the removal of the entire rear guard, such as Nagisa or Ryst, both the Trap that has returned to the set state and the Trap that has been newly set will be destroyed at once. As long as it's not a yabu snake or something, the real demerit will be canceled.
If a Counter Trap is used from his hand and the activation of subsequent Trap cards is cut off, his Trap-centered deck can no longer do anything even if he goes first.
Traps that can counter reboots first, sentences and bribes, 《Wiretap》, there are only countermeasures such as drawing a reboot or a type of card that negates only the opponent's trap with a continuous effect.
His Deck, which is confident that he can definitely kill from a small number of initial cards on the first turn of the second attack, demonstrates demon-like strength when thrown in with Grave Wipe, Drop, and Overall Removal Cards.
If you know your opponent has Reboot in his deck, then you have to be very careful about when to use Declare.
Its nature is more forceful and unreasonable than a designated person who forcibly changes the second attack to the first attack against the Trap Deck, so you have to be prepared to be thrown in from the side deck after the second game of the match battle. not.
When you had 2 or more cards, you could also do a "double reboot" where you could reboot your hand with the sentence you hit when you rebooted your hand. It's really Shivermon...
ユメ
2020/01/28 22:44
2020/01/28 22:44
A silver bullet with mediocre rarity and extraordinary performance.
In addition to the tremendous potential of "Counter Trap that can be activated from your hand regardless of the situation on the field", it also has a mysterious effect that prevents Trap cards from being activated during the activation turn, making it extremely powerful.
His deck, which is centered on traps, can no longer resist when pierced by this. It's pretty hard to watch a rush deck attack without resistance. A transcendent card that satisfies the regulations.
In addition to the tremendous potential of "Counter Trap that can be activated from your hand regardless of the situation on the field", it also has a mysterious effect that prevents Trap cards from being activated during the activation turn, making it extremely powerful.
His deck, which is centered on traps, can no longer resist when pierced by this. It's pretty hard to watch a rush deck attack without resistance. A transcendent card that satisfies the regulations.
プラント・プラン
2019/07/14 13:21
2019/07/14 13:21
A Counter Trap that can be activated from your hand.
It can be used as a meta card for trap beats such as [Altergeist] and [Subterror], which can block the activation of the opponent's trap card at once. However, until the end of the turn & the opponent's trap will increase by 1, so after activating this card, the goal will be to aim for a kill immediately after the first turn.
It's a slightly quirky card, but as mentioned above, it's a meta card against Trap Beats, so if it's a card that's easy to kill on the second turn, it's worth using in your side deck.
It can be used as a meta card for trap beats such as [Altergeist] and [Subterror], which can block the activation of the opponent's trap card at once. However, until the end of the turn & the opponent's trap will increase by 1, so after activating this card, the goal will be to aim for a kill immediately after the first turn.
It's a slightly quirky card, but as mentioned above, it's a meta card against Trap Beats, so if it's a card that's easy to kill on the second turn, it's worth using in your side deck.
もも
2018/08/23 17:21
2018/08/23 17:21
Trap is a strong card with only 3 《Red Reboot》and is showing results in Constructed.
ファンデッカー
2018/08/23 2:13
2018/08/23 2:13
A Counter Trap that can be played from your hand. This alone has a meaning of existence.
It is quite useful to be able to negate divine traps, and it can be said that it has top-class performance as a countermeasure against traps. It's more ambush than Trap Stun, which has a similar effect. However, there is also a danger that the opponent will search for a trap in only one turn. You will need to be prepared to settle the matter in just one turn.
It makes up for the slowness of trap cards by being able to get them out of your hand. Although you have to pay a considerable cost, it can be a model for trap cards in the future, so it is an epoch-making card in that sense.
Addendum: I thought that around 8 points was appropriate because of the strong habit, but it's too exceptional for the Trap meta. So upgraded to 10 points.
It is quite useful to be able to negate divine traps, and it can be said that it has top-class performance as a countermeasure against traps. It's more ambush than Trap Stun, which has a similar effect. However, there is also a danger that the opponent will search for a trap in only one turn. You will need to be prepared to settle the matter in just one turn.
It makes up for the slowness of trap cards by being able to get them out of your hand. Although you have to pay a considerable cost, it can be a model for trap cards in the future, so it is an epoch-making card in that sense.
Addendum: I thought that around 8 points was appropriate because of the strong habit, but it's too exceptional for the Trap meta. So upgraded to 10 points.
通りすがりのサボり
2018/07/01 21:27
2018/07/01 21:27
At first glance, it looks like the deterrent power of the trap card, but since the adoption rate of the trap card is low in the first place, it goes beyond the deterrent power and is at the level of killing. If you come this far, it's a stepping stone for Makyura to come back...? I would think. As expected, I would like to think that there is no such thing.
デルタアイズ
2018/05/03 13:48
2018/05/03 13:48
A peculiar meta card that can be activated from the hand and allows set but does not allow him to trap afterwards
Altergeist countermeasures, etc.
Altergeist countermeasures, etc.
備長炭18
2018/04/04 12:29
2018/04/04 12:29
A pseudo trap stun that can be cast from your hand with half LP.
It's a powerful effect, but now that Solemn Judgment has been deregulated, trust in Trap cards has declined, so I don't think there are many opportunities to activate it.
If we hire him, I think he will be a side member for matches that will be a meta battle with each other. It can also be activated against traps that can be activated from the hand, such as 《Evenly Matched》, so if even better cards like that appear in the future, the demand might increase.
It's a powerful effect, but now that Solemn Judgment has been deregulated, trust in Trap cards has declined, so I don't think there are many opportunities to activate it.
If we hire him, I think he will be a side member for matches that will be a meta battle with each other. It can also be activated against traps that can be activated from the hand, such as 《Evenly Matched》, so if even better cards like that appear in the future, the demand might increase.
くろゆき
2018/02/11 22:36
2018/02/11 22:36
Now it's time for one kill.
Tsuitsui, a localized hurricane, and now the strongest trapstun...
A piece that makes you think that the era of playing around with traps is over. Just strong.
Tsuitsui, a localized hurricane, and now the strongest trapstun...
A piece that makes you think that the era of playing around with traps is over. Just strong.
はわわ
2018/02/09 15:04
2018/02/09 15:04
Useful card for second attack
Spell Speed 3 from hand is threatening
However, the difficulty is that if you fail in one kill, you will be cornered at once.
Spell Speed 3 from hand is threatening
However, the difficulty is that if you fail in one kill, you will be cornered at once.
わがじゃん
2018/01/20 11:46
2018/01/20 11:46
not good.
Environmentally, the trap card itself is delicate, so if you ask me whether to use this card, it's a NO, but it's a very strong deterrent against decks that rely on traps. It has the big disadvantage of being able to set one more card from the deck, but of course the set card, as well as his trap activation for that turn, is sealed, so the higher the reliance on traps, the better. And the number of tweets will increase. So it looks like the final blow to the Trap.
Environmentally, the trap card itself is delicate, so if you ask me whether to use this card, it's a NO, but it's a very strong deterrent against decks that rely on traps. It has the big disadvantage of being able to set one more card from the deck, but of course the set card, as well as his trap activation for that turn, is sealed, so the higher the reliance on traps, the better. And the number of tweets will increase. So it looks like the final blow to the Trap.
なす
2018/01/15 23:53
2018/01/15 23:53
A Counter Trap that can be activated from your hand by paying half your LP.
Although it allows the opponent to set a trap from his deck, it is powerful to block the opponent's trap activation during the activation turn. In addition to sticking into his deck, which is centered on traps such as Paleozoic, he can concentrate on attacking without fear of opponent's traps, and can decide the game.
Although it allows the opponent to set a trap from his deck, it is powerful to block the opponent's trap activation during the activation turn. In addition to sticking into his deck, which is centered on traps such as Paleozoic, he can concentrate on attacking without fear of opponent's traps, and can decide the game.
シエスタ
2018/01/13 11:11
2018/01/13 11:11
Trap kill man.
The LP cost is not cheap, and it gives the opponent an ad, but the conditions themselves are loose, and the spell 3 that can be cast from the hand is rare, and the control power is high.
Even if you pay a high cost, you won't mind if you decide the game while you're blocking it, so it matches the current high-speed environment.
Trap's adoption rate is on the decline, but in addition to being able to exert extremely high control over certain decks, there is also an aspect that he has lost the position of other Trap cards. regulation. I wonder if it also has convincing performance.
The LP cost is not cheap, and it gives the opponent an ad, but the conditions themselves are loose, and the spell 3 that can be cast from the hand is rare, and the control power is high.
Even if you pay a high cost, you won't mind if you decide the game while you're blocking it, so it matches the current high-speed environment.
Trap's adoption rate is on the decline, but in addition to being able to exert extremely high control over certain decks, there is also an aspect that he has lost the position of other Trap cards. regulation. I wonder if it also has convincing performance.
とき
2018/01/13 10:49
2018/01/13 10:49
Is it one of the featured cards of this time that has pros and cons due to the hand trigger that overwhelms the duelist?
It's a scary card that pops Trap negate out of your hand without any preparation, but it's a card with a corresponding shackle.
Negate the trap, but allow another set, and then allow another trap from the deck to be set. Until the end of the turn, it has the effect of negate the activation of the trap, but when the turn ends, the counterattack by the trap will be waiting.
Considering its strong point of sealing one card and the subsequent sealing of his trap activation itself, and the weak point of halving LP and adding a trap, it is definitely a card to use to kill it off this turn. Should be.
If you cut this trap for sure, you should only use it when you can get one kill if you block the trap this turn, but it's the power of the dueler, not the power of the card.
If you can read the timing to reach one kill, it will definitely help you. However, until then, it seems like it will be a card that sleeps in your hand, so it looks like it will be difficult.
It's a scary card that pops Trap negate out of your hand without any preparation, but it's a card with a corresponding shackle.
Negate the trap, but allow another set, and then allow another trap from the deck to be set. Until the end of the turn, it has the effect of negate the activation of the trap, but when the turn ends, the counterattack by the trap will be waiting.
Considering its strong point of sealing one card and the subsequent sealing of his trap activation itself, and the weak point of halving LP and adding a trap, it is definitely a card to use to kill it off this turn. Should be.
If you cut this trap for sure, you should only use it when you can get one kill if you block the trap this turn, but it's the power of the dueler, not the power of the card.
If you can read the timing to reach one kill, it will definitely help you. However, until then, it seems like it will be a card that sleeps in your hand, so it looks like it will be difficult.
プンプン丸
2018/01/10 8:24
2018/01/10 8:24
Cards for late players
This card can stop the trap card even if the opponent is turned around in advance and is gunned down. Strengthened version 《Trap Stun》Since it is a Counter Trap with a spell speed of 3, it will not be disturbed by monster triggered immediate effects, etc., so it is difficult to negate.
However, it will allow the opponent to set a trap card from his deck, so if possible, I would like to finish the turn I used it, or turn the deck hard on my side to prepare the field.
It's superfluous, but "the opponent can select one of his Trap cards from his Deck and set it in his own Spell & Trap zone." Also good. Therefore, even if the opponent cannot set it, it can be used without any problems.
This card can stop the trap card even if the opponent is turned around in advance and is gunned down. Strengthened version 《Trap Stun》Since it is a Counter Trap with a spell speed of 3, it will not be disturbed by monster triggered immediate effects, etc., so it is difficult to negate.
However, it will allow the opponent to set a trap card from his deck, so if possible, I would like to finish the turn I used it, or turn the deck hard on my side to prepare the field.
It's superfluous, but "the opponent can select one of his Trap cards from his Deck and set it in his own Spell & Trap zone." Also good. Therefore, even if the opponent cannot set it, it can be used without any problems.
A
2018/01/10 2:50
2018/01/10 2:50
Counter Trap that can shoot from your hand
As a problem in the first place, it is not very practical because traps are rarely used in the current environment.
Even if his deck, which relies on lying down, is your opponent, if you can't finish it during the turn, you'll be hit with too big a disadvantage.
As a problem in the first place, it is not very practical because traps are rarely used in the current environment.
Even if his deck, which relies on lying down, is your opponent, if you can't finish it during the turn, you'll be hit with too big a disadvantage.
悩めるお花屋さん
2018/01/07 11:32
2018/01/07 11:32
Is this the next after 《Unending Nightmare》, 《Evenly Matched》and 《Hey, Trunade!》?
For a deck that relies on traps, it's like a death sentence, and the advantage of being able to freely turn traps down from his deck is that all traps are blocked that turn and the opponent can move freely and complete the board. It's probably too late for many things.
This should return a warning.
For a deck that relies on traps, it's like a death sentence, and the advantage of being able to freely turn traps down from his deck is that all traps are blocked that turn and the opponent can move freely and complete the board. It's probably too late for many things.
This should return a warning.
ルイ
2017/12/28 8:03
2017/12/28 8:03
What? Trap from hand?
It sets the opponent's trap and sets a different trap from the deck, so unless you're aiming for even one kill, the downside is that if you don't think about it and activate it without thinking, it can end up strangling you.
So if you activate it, you should go with the intention of scoring a kill, or use it in combination with 《Heavy Storm Duster》or 《Twin Twisters》.
By the way, is it possible to hit this when Dark Simorgh is in your field?
It will depend on the ruling after the release, but this is another interesting card.
Personally, I feel like it's likely to be used in Artifact.
Postscript: If you use it after setting it, you don't need to pay half the LP... One of the advantages is that you can decide in consultation with the LP to activate from your hand.
It sets the opponent's trap and sets a different trap from the deck, so unless you're aiming for even one kill, the downside is that if you don't think about it and activate it without thinking, it can end up strangling you.
So if you activate it, you should go with the intention of scoring a kill, or use it in combination with 《Heavy Storm Duster》or 《Twin Twisters》.
By the way, is it possible to hit this when Dark Simorgh is in your field?
It will depend on the ruling after the release, but this is another interesting card.
Personally, I feel like it's likely to be used in Artifact.
Postscript: If you use it after setting it, you don't need to pay half the LP... One of the advantages is that you can decide in consultation with the LP to activate from your hand.
アルバ
2017/12/27 23:40
2017/12/27 23:40
Finally, the time has come when you can shoot Spell Speed 3 from your hand without any preparation.
If you pay half of your LP, you can negate a trap from your hand and make it impossible to shoot a trap that turn.
However, since it is not removed and set again, it is not exhausted, and the opponent can set any Trap card from his Deck, which is a huge disadvantage. must be attached.
If you fail to kill it due to monster effects or his spells, it will be a disaster, so I think it would be better to remove it with Psych, but cards like Kuzoku and Shinchi will lose when you shoot them. It might be good to take measures against.
… at the time it came out, I thought, but in the first place, if he uses this card, his deck will kill or jam if he shoots, so the disadvantage is close to ink stains.
Since it is a Counter Trap, the means of resistance are very limited, and there are many desperate scenes where this will fly if you declare a feather twist.
Even if it had the appearance of being a Trap Deck meta, it was upgraded to a restricted card, probably because it exceeded the allowable value.
If you pay half of your LP, you can negate a trap from your hand and make it impossible to shoot a trap that turn.
However, since it is not removed and set again, it is not exhausted, and the opponent can set any Trap card from his Deck, which is a huge disadvantage. must be attached.
If you fail to kill it due to monster effects or his spells, it will be a disaster, so I think it would be better to remove it with Psych, but cards like Kuzoku and Shinchi will lose when you shoot them. It might be good to take measures against.
… at the time it came out, I thought, but in the first place, if he uses this card, his deck will kill or jam if he shoots, so the disadvantage is close to ink stains.
Since it is a Counter Trap, the means of resistance are very limited, and there are many desperate scenes where this will fly if you declare a feather twist.
Even if it had the appearance of being a Trap Deck meta, it was upgraded to a restricted card, probably because it exceeded the allowable value.
ヒコモン
2017/12/27 21:26
2017/12/27 21:26
Counter Trap from hand with half LP! ? A card that can Negate the opponent's Trap card and set it again, but at that time, the opponent will set the Trap card from his Deck, so if you use it normally, it will give your opponent an ad. If I can get one kill on that turn, I don't mind the disadvantage, but it won't go well.
shiro
2017/12/27 20:25
2017/12/27 20:25
A hand trigger that can negate Trap with spell speed 3 even though it has an LP cost
In terms of numbers, you're consuming 1 card, but your opponent has 1 more card, so it seems like you're giving them an ad, but they're normally strong.
The turn in which this card is used can block the activation of the opponent's Trap.
As expected of a revolver, it's dirty
In terms of numbers, you're consuming 1 card, but your opponent has 1 more card, so it seems like you're giving them an ad, but they're normally strong.
The turn in which this card is used can block the activation of the opponent's Trap.
As expected of a revolver, it's dirty
惑星調査隊
2023/11/09 11:38
2023/11/09 11:38
OKA山
2023/10/09 10:16
2023/10/09 10:16
asd
2024/07/03 17:57
2024/07/03 17:57
ねこーら
2024/06/18 21:07
2024/06/18 21:07
きりん
2024/05/30 15:19
2024/05/30 15:19
ricottie
2024/04/08 0:20
2024/04/08 0:20
愛佳
2024/03/26 23:52
2024/03/26 23:52
かどまん
2024/03/25 16:39
2024/03/25 16:39
レオ・アークメイジ
2024/02/18 1:32
2024/02/18 1:32
クリムゾン・ノヴァ
2024/01/13 22:47
2024/01/13 22:47
Decks with "Red Reboot"
* is adopted as a key card.
● 2015-02-08 Illusion BF Dragoon
● 2018-07-18 Sequential Galaxy Photon (updated 22/2/6)
● 2022-09-05 [Completed] Ritual Blue-Eyed V5_ Impcantation & Zaborg axis
● 2021-01-29 Preceding one kill type Trickstar
● 2022-09-16 Scrap Control
● 2022-09-30 Zommus Blue Blood Demon Lawnmower ver
● 2019-04-07 Nekroz is back
● 2020-03-03 Pure Madolche from April Final version
● 2019-03-28 Pure [Madolche] (with commentary)
● 2022-08-29 [For Master] Second Attack Ancient Warriors
● 2016-08-04 Killer-specific Qliphort
● 2018-10-18 Pure Madolche review memo
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Flames of Destruction | FLOD-JP068 | 2018-01-13 | Normal |
20th ANNIVERSARY LEGEND COLLECTION | 20TH-JPC98 | 2019-02-09 | Parallel |
Structure Deck-Revolver | SD36-JP035 | 2019-06-22 | Normal |
Structure DeckR -DRAGNITY DRIVE | SR11-JP040 | 2020-08-29 | Normal |
TACTICAL-TRY DECK Doomsday Assault Dragon Cyber Dragon | TT01-JPA-JPA25 | 2024-06-08 | Normal |
Ranking and View Num
Rating Score Rank | 1,562 / 13,171 Cards |
---|---|
View Num | 102,630 |
Card Type "Trap" Best Card Ranking | 94th |
Card Type "Counter Trap" Best Card Ranking | 18th |
Others
Japanese card name | レッド・リブート |
---|
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