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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Hidden Summoners > Prank-Kids Pranks

Prank-Kids Pranks Used Deck

Prank-Kids Pranks
Card Kind Attribute Level Type ATK DEF
Continuous Spell - - - - -
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
password:43664494
Average Rating Score 9.2(6)
  1. Card Info
  2. Card Reviews (6 rating scores)
  3. Decks with Prank-Kids Pranks (21 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Prank-Kids Pranks" card reviews and rating scores


9.2(6)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
83% (5)
カード評価ラベル4
16% (1)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan みめっと
2021/06/28 12:43
Yugioh Icon
A very important Continuous Spell for Prank-Kids. material can be applied.
Link 4's Roagon can also be easily put out with just one low-grade Prank-Kids and this card searched or salvaged with Doodle.
This token can't be released, but since there is no restriction that he can only get Prank-Kids after activation, he can convert the token into a link spider and connect it to an anaconda, unicorn or access.
In addition, the second half effect allows you to return the Prank-Kids card to the Deck and convert it to a draw regardless of the main extra Spell Trap, which makes it easy to use in the Prank-Kids Deck, where monsters in the Deck and extras are sent out at high speed. You can improve the quality of your hand while recovering resources on the Deck side.
However, there are scenes where it will conflict with his GY side's resources requested by Doodle and Bow Wow, so I would like to manage this as well.
It's also a card that has a fairly strong direct draw, but it doesn't have a single function or pressure on the opponent's turn like a general purpose or trigger, and requires Prank-Kids as a cost, resource recovery and draw in the end phase. Due to its nature, it is also a type of card that invites accidents at the same time, and since it can be searched and salvaged by doodles, pin insertion is the mainstream for the number of cards used.
The ability to insert Grave Sweep and various triggers into the free frame created in this way can be said to be the strength of Prank-Kids, which is strong against the edge level of the environment.
japan プラント・プラン
2018/10/07 9:44
Yugioh Icon
His Continuous Spell Card in "Prank-Kids".
The effect of (1) is a token generation effect. It requires a hand cost, but you can think of it as a way to connect with the effect of (2). Since it is a "Prank-Kids Token", it can be used as a fusion material for "Prank-Kids" monsters excluding House Battlers, or as a link material for "Prank-Kids" Link Monsters.
And (2) is important. Effect to collect "Prank-Kids" cards excluding this card. Although it's limited to the End Phase, it's also a great advantage to be able to return Great Rampage to his Deck. There is also the advantage of being able to return the House Battler and Roagon to the Extra Deck at will. The bonus one-card draw is also excellent.
From the above, it can be said that it is an excellent card for the "Prank-Kids" deck as his deck recovery card. It is one that will be treated as a practically essential card.
japan ジュウテツ
2018/09/11 1:43
Yugioh Icon
I think the token generation effect of (1) comes in handy when you don't have enough fusion/link materials.
I think that discarded cards can be used for "Prank-Kids" fusion, revival and salvage by Link Monsters, so that there is no waste.
(2) His deck recovery effect is a recruiting effect common to lower class monsters of "Prank-Kids", so it's easy to lose cards from his deck, so I think it's a welcome effect.
I think that there is no loss because there is also a draw effect.
japan ヒコモン
2018/09/03 12:33
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A card that can be developed by using his generated Prank-Kids tokens as fusion materials and link materials. Also, with the effect of ②, he can draw 1 while collecting "Prank-Kids" that have fallen into GY. However, it is a pity that the end phase is late.
japan 備長炭18
2018/08/04 23:39
Yugioh Icon
Prank-Kids' token generation and his GY recovery card, with a refreshingly wrecked house and a sparkling sunset like the last frame of a gag manga.
Although the hand cost is necessary, it is also possible to immediately use it as a link material after collecting it with a lower link, so it is sufficiently useful to increase the rotation.
Also, even in the latter half of the effect, it recovers Prank-Kids cards, so there are only 3 types of Prank-Kids monsters to recruit, and it is also important in terms of reversing the big runaway, and I am happy with the bonus 1 draw. hey.
japan とき
2018/08/04 10:10
Yugioh Icon
An effect that can convert one Prank-Kids card in your hand into a token, and a Prank-Kids Continuous Spell that returns GY's Prank-Kids card to the Deck and draws it.
Prank-Kids has the effect of Special Summoning from his hand, but it's a trade-off with Recruit, so it's quite worthwhile to accumulate his Prank-Kids in his hand and create tokens. In particular, it can be used effectively for links, so it can accelerate development.
Even more important is the effect of collecting his Prank-Kids and changing to a draw. Prank-Kids is a theme that is constantly being recruited even though there are only 9 copies of 3 types, so it is essential to have a way to replenish the deck from GY.
It is expected to play an active role as an indispensable card as the engine of Prank-Kids.

Decks with "Prank-Kids Pranks"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Deck Build Pack Hidden Summoners DBHS-JP024 2018-08-04 Normal

Ranking and View Num

Rating Score Rank 1,404 / 13,172 Cards
View Num 10,113
Card Type "Continuous Spell" Best Card Ranking 63rd

Others

Japanese card name プランキッズ・プランク

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