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ZERO-MAX →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card. | |||||
password:30562585 | |||||
Average Rating Score | 6.6(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with ZERO-MAX (69 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"ZERO-MAX" card reviews and rating scores
6.6(11) |
|
0% | (0) | ||
63% | (7) | ||
27% | (3) | ||
9% | (1) | ||
0% | (0) |
ブルーバード
2023/06/27 18:34
2023/06/27 18:34
Nickname: Zeroma. 《Beaver Warrior》! 《Beaver Warrior》! 《Beaver Warrior》! Beaver Warrior Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu! (seizure)
If you revive a Necromancer or Revenger, you can deploy without harming your allies. With Dark Grepher, Necromancer and Revenger are sent to his GY to revive him with Zeroma, and an 8-star synchro is set up immediately.
It's an unparalleled effect of resurrection + total removal, but it can't be used very much. On the contrary, it will cause damage to your own camp, and it will cause you to miss the timing of Archfiend, making it difficult to handle. It would be strong if I could revive 《Infernity Doom Dragon》, but...
Due to the implementation of 《This Creepy Little Punk》and the gun semi-restriction, the position of this card, which cannot be searched, is becoming suspicious. Battle phase skip is also quite painful. In these days of speeding up, I can't get a final blow or I can't get Azeus out.
If you revive a Necromancer or Revenger, you can deploy without harming your allies. With Dark Grepher, Necromancer and Revenger are sent to his GY to revive him with Zeroma, and an 8-star synchro is set up immediately.
It's an unparalleled effect of resurrection + total removal, but it can't be used very much. On the contrary, it will cause damage to your own camp, and it will cause you to miss the timing of Archfiend, making it difficult to handle. It would be strong if I could revive 《Infernity Doom Dragon》, but...
Due to the implementation of 《This Creepy Little Punk》and the gun semi-restriction, the position of this card, which cannot be searched, is becoming suspicious. Battle phase skip is also quite painful. In these days of speeding up, I can't get a final blow or I can't get Azeus out.
ねこーら
2023/04/08 13:25
2023/04/08 13:25
Overall evaluation: The effect itself is strong, but it is difficult to adopt in [Infernity].
The only way to add cards to your hand is to draw or collect from his GY, and it is easier to use Infernity Archfiend repeatedly to build a suppressive formation.
The only way to add cards to your hand is to draw or collect from his GY, and it is easier to use Infernity Archfiend repeatedly to build a suppressive formation.
アルバ
2020/12/09 22:51
2020/12/09 22:51
A card that was said to be the opposite of Gunn's name in the era when cancer was rampant.
Has the effect of revitalizing Infe with Handless + wiping out monsters below his ATK of revived monsters.
Even though it has the disadvantage of not being able to enter the battle phase, it looks powerful at first glance, but the destructive effect gets involved in it, and it is difficult to repel the monsters that pose a threat in front of you due to the lack of ATK when reviving a low-level Infe. , Since it does not have the name of the infe, it is a premise that it will be skipped.
It's not that you can't use it because you can search resurrection cards, cancer, and if you're just going to draw, you can simply use Monster Reborn, but I feel like he's a type of card that doesn't fit in the deck.
Has the effect of revitalizing Infe with Handless + wiping out monsters below his ATK of revived monsters.
Even though it has the disadvantage of not being able to enter the battle phase, it looks powerful at first glance, but the destructive effect gets involved in it, and it is difficult to repel the monsters that pose a threat in front of you due to the lack of ATK when reviving a low-level Infe. , Since it does not have the name of the infe, it is a premise that it will be skipped.
It's not that you can't use it because you can search resurrection cards, cancer, and if you're just going to draw, you can simply use Monster Reborn, but I feel like he's a type of card that doesn't fit in the deck.
プンプン丸
2020/02/14 9:46
2020/02/14 9:46
Like the “Infernity” exclusive resurrection card “Soul Charge”, it has the disadvantage of skipping the battle phase, but this one has the effect of destroying monsters on the field, including your own army. The cards to destroy depend on [his ATK of the revived monster], so if you don't want to get involved in your own monsters, he resurrects Infernity Necromancer with ATK 0. If your field is empty and you want to destroy the opponent's field on the return turn, you need to understand and use the high ATK "Infill Ti" according to the board surface.
Since it doesn't have the name "Infernity", it's a card that's mainly used for "overturning the board of the field" where it's scarce in searches, and since it's a card with a different direction than the recent scramble thinking, it's adopted. It depends on the person whether they do or not. However, the card advantage is undoubtedly large, so it won't be rated that low.
Since it doesn't have the name "Infernity", it's a card that's mainly used for "overturning the board of the field" where it's scarce in searches, and since it's a card with a different direction than the recent scramble thinking, it's adopted. It depends on the person whether they do or not. However, the card advantage is undoubtedly large, so it won't be rated that low.
シエスタ
2020/02/13 16:09
2020/02/13 16:09
not a drink. IF's resurrection card that was indebted for a while after the cancer regulation.
In addition to resurrection, it can also be removed.
However, because of this removal, he misses the timing of Archfiend, and it is difficult to handle because it also involves his own field.
Removal doesn't work, but via Necromancer he can use Archfiend's effects.
It also gives up BP. I don't mind if it's the first turn, but after that, I feel like it's a big disadvantage for IF, who is good at mass deployment.
It's painful not to have a category name even though it's a category support. Although it is a premise of bare pulling, there is a risk of accident if too many resuscitation cards are adopted.
And with the advent of 《This Creepy Little Punk》, the position has finally disappeared.
There is no removal over there, but there is no battle abandonment, and it is possible to return. What's more, it can be reused from GY, and it can be extremely different in that it is treated as IF.
The removal of cucumbers is also easily influenced by the situation.
It's not weak, but the strength of the habit stands out and it's difficult to prioritize.
In addition to resurrection, it can also be removed.
However, because of this removal, he misses the timing of Archfiend, and it is difficult to handle because it also involves his own field.
Removal doesn't work, but via Necromancer he can use Archfiend's effects.
It also gives up BP. I don't mind if it's the first turn, but after that, I feel like it's a big disadvantage for IF, who is good at mass deployment.
It's painful not to have a category name even though it's a category support. Although it is a premise of bare pulling, there is a risk of accident if too many resuscitation cards are adopted.
And with the advent of 《This Creepy Little Punk》, the position has finally disappeared.
There is no removal over there, but there is no battle abandonment, and it is possible to return. What's more, it can be reused from GY, and it can be extremely different in that it is treated as IF.
The removal of cucumbers is also easily influenced by the situation.
It's not weak, but the strength of the habit stands out and it's difficult to prioritize.
サンパイ
2020/02/13 15:49
2020/02/13 15:49
Not bad as a resurrection card, but abandoning the battle phase is too painful. The destruction effect works well with General and Death Dragon, but it also involves your own monsters and misses the timing of Archfiend. It's still good enough to play in advance, but it's a card with a strong habit, so I think it's better to use Rebide.
wisteria
2014/07/07 22:04
2014/07/07 22:04
《Monster Reborn》for exclusive use of IF. Although it has the demerit of having 0 cards in hand, abandoning the right to attack, and destroying monsters with ATK lower than the summoned monster's ATK, it doesn't bother me much if I solidify my back and parm. Mainly he will revive necromancer with 0 ATK and lead to revive streak. Since it has a disadvantage with Sorcha, it is very powerful if it can be used in the same turn. It can be said that it is one of the powerful cards that support IF.
スクラップトリトドン
2012/06/03 21:57
2012/06/03 21:57
The difficulty of using it doubles as a battle phase skip, but recently his Infernity has been attracting attention as a new resurrection method.
In the case of the Permi type, which mainly revolves around barriers and ogre dragoons, it is highly necessary to catch the necromancer with this resurrection effect before deploying it.
By the way, even if you can't remove it, it's possible, but be careful when reviving Archfiend because it's a member who misses the timing.
In the case of the Permi type, which mainly revolves around barriers and ogre dragoons, it is highly necessary to catch the necromancer with this resurrection effect before deploying it.
By the way, even if you can't remove it, it's possible, but be careful when reviving Archfiend because it's a member who misses the timing.
みかんゼリー
2012/03/17 23:55
2012/03/17 23:55
You can't battle phase the turn you use it, but if you play it on the first turn you go first, you can use Monster Reborn exclusively for Infernity.
Destiny draw when handless does not become an anxiety factor.
Is it a card you want to come?
Destructive effects are beneficial, interfering, and wasteful, but powerful.
It's a pity that it doesn't have the name "Infernity".
Destiny draw when handless does not become an anxiety factor.
Is it a card you want to come?
Destructive effects are beneficial, interfering, and wasteful, but powerful.
It's a pity that it doesn't have the name "Infernity".
とき
2010/08/05 8:28
2010/08/05 8:28
A normal spell that revives Infernity when handless, blows away all monsters with ATK equal to or lower than the revived card, and seals the battle phase.
In other words, his Infernity's 《Monster Reborn》, but if you're aiming for one kill, it's too painful not to be able to battle phase. It should be used in combination with Death Dragon and 《Soul Charge》that can be covered by effects.
It can be used to revive Mirage and use it as a preparation for Synchro Rush, but I still want to aim for a one-shot resurrection of the Death Dragon. In this case, it almost becomes a black hole to the front side.
Both resurrection and removal glares are excellent. Not being able to fight hurts, but you can forcefully use resurrection on the barrier axis and ogre axis where you need to forcibly build a battle line.
In other words, his Infernity's 《Monster Reborn》, but if you're aiming for one kill, it's too painful not to be able to battle phase. It should be used in combination with Death Dragon and 《Soul Charge》that can be covered by effects.
It can be used to revive Mirage and use it as a preparation for Synchro Rush, but I still want to aim for a one-shot resurrection of the Death Dragon. In this case, it almost becomes a black hole to the front side.
Both resurrection and removal glares are excellent. Not being able to fight hurts, but you can forcefully use resurrection on the barrier axis and ogre axis where you need to forcibly build a battle line.
2022/02/22 3:53
・Since there is no name restriction on IF new (this is an old card), even if multiple cards come, it will not spoil and the risk of accidents is low.
・If you go first, there is no BP in the first place, so the cost is not a cost,
In the first place, IF can't move if it's interrupted, so it's almost a wake when it's attacked later.
・ Archfiend resurrection misses the timing and involves allies, so it is out of the question,
Even if you clean up less than 2700 with general revival from the second attack, there are currently many cards that work with destruction triggers and cards that are not effective in the first place, so you shouldn't rely on it as a removal card.
*By the way, due to the text "His ATK of the ssed monster has 'lower (less than) ATK' (omitted below)", Mirage (0 offense and defense) will not be removed by reviving Necromancer (0 offense and defense). .
From the above point of view, I have some doubts about the current evaluation.
Personally, I see it as the initial move after dropping Necromancer etc. in the early stages. Since it's a spell, it doesn't rot in your hand, and if Necromancer is in his GY, you can use it, so compared to people like 《Into the Void》and Grepher, who are only a hindrance if they come in other than the first move, there is an accidental risk of drawing or duplicating cards. is overwhelmingly low.
Abandoning BP is a pain if you attack second, but there are cases where you can't completely crush your opponent with an IF that assumes the first move, and I think it's even better to abandon BP rather than bring it to BP with a poor RBI of IF. .
・If you go first, there is no BP in the first place, so the cost is not a cost,
In the first place, IF can't move if it's interrupted, so it's almost a wake when it's attacked later.
・ Archfiend resurrection misses the timing and involves allies, so it is out of the question,
Even if you clean up less than 2700 with general revival from the second attack, there are currently many cards that work with destruction triggers and cards that are not effective in the first place, so you shouldn't rely on it as a removal card.
*By the way, due to the text "His ATK of the ssed monster has 'lower (less than) ATK' (omitted below)", Mirage (0 offense and defense) will not be removed by reviving Necromancer (0 offense and defense). .
From the above point of view, I have some doubts about the current evaluation.
Personally, I see it as the initial move after dropping Necromancer etc. in the early stages. Since it's a spell, it doesn't rot in your hand, and if Necromancer is in his GY, you can use it, so compared to people like 《Into the Void》and Grepher, who are only a hindrance if they come in other than the first move, there is an accidental risk of drawing or duplicating cards. is overwhelmingly low.
Abandoning BP is a pain if you attack second, but there are cases where you can't completely crush your opponent with an IF that assumes the first move, and I think it's even better to abandon BP rather than bring it to BP with a poor RBI of IF. .
Decks with "ZERO-MAX"
* is adopted as a key card.
● 2013-09-21 [Gachi Deck] Synchronized Infernity
● 2012-03-29 New restriction support Infernity!
● 2014-01-07 IF [Gachi] Please comment as it is being adjusted
● 2013-03-27 Infernity (Qwasar can also come out)
● 2013-03-07 Synchronized Infernity
● 2016-08-13 2016 Shop Tournament Winner Satisfied Nutos
● 2012-11-10 Own Infernity
● 2012-08-22 Infernity (with Death Guide)
● 2016-06-18 Satisfaction loop (basic) ~idler loop~
● 2013-09-05 IF ~Rage of Scarred Nova~
● 2013-03-07 Yamiiwa no Void
● 2012-09-08 revenger
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE SHINING DARKNESS | TSHD-JP047 | 2010-02-20 | Rare |
Ranking and View Num
Rating Score Rank | 6,535 / 13,210 Cards |
---|---|
View Num | 47,966 |
Others
Japanese card name | ZERO-MAX |
---|
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