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Wannabee! →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 2 | Insect | 0 | 0 |
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |||||
Average Rating Score | 7(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Wannabee! (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Wannabee!" card reviews and rating scores
7(10) |
|
10% | (1) | ||
50% | (5) | ||
40% | (4) | ||
0% | (0) | ||
0% | (0) |
あんっ
2023/01/20 13:24
2023/01/20 13:24
His deck with a lot of traps has a high probability of adding 1 interference, but it's an upswing card that assumes no draws, so you can't give it a high rating.
It may be a powerful card for those who have confidence in their right hand that they can turn over the trap without failing the initial move, searching, and reviving this guy.
It may be a powerful card for those who have confidence in their right hand that they can turn over the trap without failing the initial move, searching, and reviving this guy.
バーン信者
2023/01/16 18:15
2023/01/16 18:15
8 points only for bees is half a joke, but it seems that he is likely to be adopted for Labrynth effectively, but the fact that he is a LIGHT level 2 monster is also a point to note. Together with Labrynth's level 8 monster, Chaos Angel can be Synchro Summoned. In that respect, I think it will be a must-have card for Labrynth, so I think it's a card that you should collect 3 copies before the price rises.
ゲトゥ
2023/01/15 19:10
2023/01/15 19:10
An N-rare mirror-like card that is easy to handle, has unique effects, and is interesting due to the luck factor. The fact that the demerit set card is sent to her GY at the end is not excluded, but it's pretty lukewarm. I want to collect them when they drop from the celebration price.
アルバ
2023/01/15 11:54
2023/01/15 11:54
It's a card like Peacock that allows you to set a trap with hand trigger, but above all, you can set a trap on your opponent's first turn and use it on your first turn, which is a strength that no other card has. .
However, the set trap has the disadvantage that it will be sent to his GY in the next end phase, so it is not suitable for traps with permanent or activation conditions, so if you want to adopt traps with Friche or his GY effect, you should use more traps. It is necessary to consider the trap organization of the deck, such as stacking.
《Rivalry of Warlords》and 《Gozen Match》can destroy the opponent's board even on permanent, so there are some permanents that work well.
Also, I think that the deck to be adopted will inevitably have a higher proportion of traps, so I think that something will come out if you flip about 3 cards, but it is uncertain, so if you fail, you may end up with a self-handicap, and you can also flip. Traps may not always be usable until the next end phase and may be wasted.
His Deck, which is mainly composed of Spell Trap cards, makes him a gambler when it comes to opponents.
Although it has its own strengths, it gives the impression that it is a card that is easily shaken by the situation.
However, the set trap has the disadvantage that it will be sent to his GY in the next end phase, so it is not suitable for traps with permanent or activation conditions, so if you want to adopt traps with Friche or his GY effect, you should use more traps. It is necessary to consider the trap organization of the deck, such as stacking.
《Rivalry of Warlords》and 《Gozen Match》can destroy the opponent's board even on permanent, so there are some permanents that work well.
Also, I think that the deck to be adopted will inevitably have a higher proportion of traps, so I think that something will come out if you flip about 3 cards, but it is uncertain, so if you fail, you may end up with a self-handicap, and you can also flip. Traps may not always be usable until the next end phase and may be wasted.
His Deck, which is mainly composed of Spell Trap cards, makes him a gambler when it comes to opponents.
Although it has its own strengths, it gives the impression that it is a card that is easily shaken by the situation.
Rさん
2023/01/14 22:37
2023/01/14 22:37
He is the strongest with a lot of traps, so if the deck is less than 40, I think you can use it like Upstart Goblin. With a normal Deck, 《Pot of Prosperity》is enough. However, even if you attack second, you can differentiate it in that it can be activated at the end of the opponent, and unless the opponent is his Trap Deck, it seems that you can aim for 3 or more flips. It can be activated at the end of the first turn, so it's a high point that you can use it regardless of whether you attack first or second.
asd
2023/01/14 22:08
2023/01/14 22:08
Compared to Absolute King Back Jack, he can move alone from his hand, unlike Labrynth's furniture and Normal Summon.
On the other hand, Trap can't be used during the end phase and set turn, so it can't hinder the development of the first attack when attacking second.
That said, if you bring an opening card like 《Welcome Labrynth》during the first turn, it seems that the development will be stable.
It has the disadvantage of being banished in the next end phase and the possibility of not being able to turn over traps, so when you go first with a trap deck, I feel that the advantage of relying on this card is weak, but if you have a trap you really want to bring, you can use it.
Also, be aware that the performance will be considerably weaker if the Trap Decks are confronted.
On the other hand, Trap can't be used during the end phase and set turn, so it can't hinder the development of the first attack when attacking second.
That said, if you bring an opening card like 《Welcome Labrynth》during the first turn, it seems that the development will be stable.
It has the disadvantage of being banished in the next end phase and the possibility of not being able to turn over traps, so when you go first with a trap deck, I feel that the advantage of relying on this card is weak, but if you have a trap you really want to bring, you can use it.
Also, be aware that the performance will be considerably weaker if the Trap Decks are confronted.
くず
2023/01/14 21:46
2023/01/14 21:46
Half-hearted cards that don't seem to be epoch-making
If things go well, I can use Trap from the first turn of the second attack, but it won't work... In other situations, I think it would be better to simply stack stronger cards than this card...
If things go well, I can use Trap from the first turn of the second attack, but it won't work... In other situations, I think it would be better to simply stack stronger cards than this card...
みめっと
2023/01/14 18:36
2023/01/14 18:36
In Japan, people are referred to as "Wanabi-kei", and in many situations they are used with a contemptuous meaning, such as "Wanabi-kei", which is a flimsy guy who lacks the ability and effort to just admire someone who shines. This is an Insect monster created by combining be=wannabe with bee, the English word for bee, and adding an effect related to "Trap".
The effect is to turn over a certain number of cards from the top of the Deck according to the number of opponent's backs, and set one Trap card in it. There is also something that can be activated, which makes it possible to set Continuous Trap and Counter Trap even in the first turn of the opponent's attack.
In the permanent meta, even if you open it later, you can immediately use the powerful counterpoints, sensors, and notifications that can pierce the opponent who interferes with the effect that is activated, so you can use it immediately on your turn. It's a huge boon for so-called "Trap Bi" Decks, which are likely to be at a disadvantage on their own.
However, the trap card set by this effect will automatically be sent to his GY in the next end phase, so it will be activated by looking at the permanent meta trap that you want to continuously restrain the opponent or the opponent's behavior. There are many situations where Counter Trap is not suitable as a card to set.
I think it's okay to think that if it's only one turn's interference, it's a good idea, but in the first place, it's uncertain and unstable because you don't know how many cards you'll turn over and what you'll be able to set as a result. , It seems like a card that is not suitable for people who are not good at that sort of thing.
Trap cards that have effects that deploy monsters that can be used in Friche or half Friche, such as Domain and Frenzy in Dinomorphia, may actually be the most suitable.
The effect is to turn over a certain number of cards from the top of the Deck according to the number of opponent's backs, and set one Trap card in it. There is also something that can be activated, which makes it possible to set Continuous Trap and Counter Trap even in the first turn of the opponent's attack.
In the permanent meta, even if you open it later, you can immediately use the powerful counterpoints, sensors, and notifications that can pierce the opponent who interferes with the effect that is activated, so you can use it immediately on your turn. It's a huge boon for so-called "Trap Bi" Decks, which are likely to be at a disadvantage on their own.
However, the trap card set by this effect will automatically be sent to his GY in the next end phase, so it will be activated by looking at the permanent meta trap that you want to continuously restrain the opponent or the opponent's behavior. There are many situations where Counter Trap is not suitable as a card to set.
I think it's okay to think that if it's only one turn's interference, it's a good idea, but in the first place, it's uncertain and unstable because you don't know how many cards you'll turn over and what you'll be able to set as a result. , It seems like a card that is not suitable for people who are not good at that sort of thing.
Trap cards that have effects that deploy monsters that can be used in Friche or half Friche, such as Domain and Frenzy in Dinomorphia, may actually be the most suitable.
Decks with "Wannabee!"
* is adopted as a key card.Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:send card from your field to the GY
Effect:send card from your hand to the GY
Effect:reveal Deck cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Cyberstorm Access | CYAC-JP031 | 2023-01-14 | N-Rare |
Ranking and View Num
Rating Score Rank | 5,713 / 13,171 Cards |
---|---|
View Num | 6,797 |
Type "Insect" Type Best Monster Ranking | 93rd |
Others
Japanese card name | ワナビー! |
---|
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