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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Sign" in "Card Name" or "Card Text". Search result Showing 1 to 26 of 26
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Chef's Special Recipe | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn. | ||||||
▶︎ Deck | 9.6 (34) | Hysteric Sign | Continuous Spell | |||
When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.4 (10) | U.A. Signing Deal | Normal Spell | |||
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn. | ||||||
▶︎ Deck | 9.3 (4) | Gizmek Naganaki, the Sunrise Signaler | Effect Monster | |||
- | 2 | Machine | 950 | 950 | ||
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn. | ||||||
▶︎ Deck | 9.2 (50) | Crossout Designator Limited | Quick-Play Spell | |||
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn. | ||||||
▶︎ Deck | 9.1 (28) | Shien's Smoke Signal | Normal Spell | |||
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. | ||||||
▶︎ Deck | 8.3 (8) | Adamancipator Signs | Normal Spell | |||
Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck. | ||||||
▶︎ Deck | 8 (24) | Construction Train Signal Red | Effect Monster | |||
- | 3 | Machine | 1000 | 1300 | ||
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. | ||||||
▶︎ Deck | 7.8 (4) | Synchro World | Field Spell | |||
Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ●4: Increase or decrease the Level of 1 face-up monster you control by 1. ●7: Special Summon 1 Tuner from your GY. ●10: Special Summon 1 Synchro Monster from your GY. |
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▶︎ Deck | 7.7 (7) | On Your Mark, Get Set, DUEL! | Continuous Spell | |||
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn. | ||||||
▶︎ Deck | 7.6 (15) | D.D. Designator | Normal Spell | |||
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand. | ||||||
▶︎ Deck | 6.2 (11) | Zodiac Sign | Field Spell | |||
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type Monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. | ||||||
▶︎ Deck | 5.9 (9) | Designer Frightfur | Normal Trap | |||
Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon. | ||||||
▶︎ Deck | 5.4 (27) | Hero Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | ||||||
▶︎ Deck | 5.1 (8) | Bug Signal | Quick-Play Spell | |||
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. | ||||||
▶︎ Deck | 5 (6) | Scrap-Iron Signal | Counter Trap | |||
When your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn. | ||||||
▶︎ Deck | 4.8 (12) | Armageddon Designator | Normal Trap | |||
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. | ||||||
▶︎ Deck | 4.5 (33) | Elemental HERO Avian | Normal Monster | |||
- | 3 | Warrior | 1000 | 1000 | ||
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | ||||||
▶︎ Deck | 4.3 (8) | Staunch Defender | Normal Trap | |||
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. | ||||||
▶︎ Deck | 4.1 (10) | Signal Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ●4: Inflict 800 damage to your opponent. ●7: Draw 1 card. ●10: Destroy 1 card on the field. |
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▶︎ Deck | 3.7 (22) | Ally of Justice Clausolas | Normal Monster | |||
- | 6 | Machine | 2300 | 1200 | ||
A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. | ||||||
▶︎ Deck | 3.5 (13) | Destiny Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | ||||||
▶︎ Deck | 3.4 (9) | Dreamsprite | Effect Monster | |||
- | 2 | Plant | 300 | 200 | ||
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. | ||||||
▶︎ Deck | 2.9 (30) | Winged Dragon, Guardian of the Fortress #1 | Normal Monster | |||
- | 4 | Dragon | 1400 | 1200 | ||
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | ||||||
▶︎ Deck | 2.6 (19) | Dark Designator | Normal Spell | |||
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. | ||||||
▶︎ Deck | 1.8 (16) | Abyssal Designator | Normal Spell | |||
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
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- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
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- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
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