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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Mind" in "Card Name" or "Card Text". Search result Showing 1 to 29 of 29
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (22) | Mind Master Forbidden |
Effect Monster Tuner Monster |
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- | 1 | Psychic | 100 | 200 | ||
You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position. | ||||||
▶︎ Deck | 8.9 (67) | Mind Control | Normal Spell | |||
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. | ||||||
▶︎ Deck | 8.7 (45) | Labradorite Dragon |
Normal Monster Tuner Monster |
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- | 6 | Dragon | 0 | 2400 | ||
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men. | ||||||
▶︎ Deck | 8.5 (30) | Number 89: Diablosis the Mind Hacker |
Xyz Monster Effect Monster |
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- | 7 | Psychic | 2800 | 1200 | ||
2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn. |
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▶︎ Deck | 8.1 (32) | Mind Crush | Normal Trap | |||
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
▶︎ Deck | 7.9 (16) | Evigishki Mind Augus |
Ritual Monster Effect Monster |
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- | 6 | Aqua | 2500 | 2000 | ||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck. | ||||||
▶︎ Deck | 7.9 (14) | World Legacy's Mind Meld | Normal Trap | |||
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.8 (19) | Mind Drain | Continuous Trap | |||
Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand. | ||||||
▶︎ Deck | 7 (9) | Igknight Squire |
Pendulum Monster Normal Monster |
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- | 3 | Warrior | 0 | 2000 | ||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text The cold steel armor of this young squire cannot hide the keen, burning mind contained within. |
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▶︎ Deck | 6.8 (11) | Magical Musket Mastermind Zakiel | Effect Monster | |||
- | 8 | Fiend | 2500 | 2500 | ||
You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn. | ||||||
▶︎ Deck | 6.5 (11) | Mind Over Matter | Counter Trap | |||
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 6.3 (3) | Cyberse Reminder |
Xyz Monster Effect Monster |
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- | 3 | Cyberse | 1800 | 800 | ||
2 Level 3 monsters You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters. |
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▶︎ Deck | 6 (11) | Evil Mind | Normal Spell | |||
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ●1+: Draw 1 card. ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. |
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▶︎ Deck | 5.3 (15) | Overmind Archfiend |
Synchro Monster Effect Monster |
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- | 9 | Psychic | 3300 | 3000 | ||
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. |
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▶︎ Deck | 5.1 (18) | Ally Mind |
Normal Monster Tuner Monster |
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- | 5 | Machine | 1800 | 1400 | ||
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered. | ||||||
▶︎ Deck | 4.9 (9) | Temple of the Mind's Eye | Field Spell | |||
Any battle damage a player takes becomes 1000. | ||||||
▶︎ Deck | 4.7 (6) | Old Mind | Normal Spell | |||
Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ●Lose 1000 LP. You can only activate 1 "Old Mind" per turn. |
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▶︎ Deck | 4.5 (11) | Scrap Mind Reader |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | ||
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters. | ||||||
▶︎ Deck | 4.5 (15) | Mind Pollutant | Normal Spell | |||
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase. | ||||||
▶︎ Deck | 4.4 (9) | Mind Protector | Effect Monster | |||
- | 3 | Psychic | 0 | 2200 | ||
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. | ||||||
▶︎ Deck | 4.4 (7) | Raider's Unbreakable Mind | Continuous Trap | |||
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn. |
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▶︎ Deck | 4.3 (14) | Mind Haxorz | Normal Trap | |||
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. | ||||||
▶︎ Deck | 3.5 (11) | Mutant Mindmaster | Effect Monster | |||
- | 6 | Spellcaster | 0 | 2500 | ||
When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase. | ||||||
▶︎ Deck | 3.1 (16) | Kozaky | Normal Monster | |||
- | 1 | Fiend | 400 | 400 | ||
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. | ||||||
▶︎ Deck | 3.1 (14) | Mind on Air | Effect Monster | |||
- | 6 | Spellcaster | 1000 | 1600 | ||
Your opponent must play with their hand revealed. | ||||||
▶︎ Deck | 1.9 (16) | Mind Trust | Normal Spell | |||
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's. | ||||||
▶︎ Deck | 1.8 (9) | Rod of the Mind's Eye | Equip Spell | |||
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. | ||||||
▶︎ Deck | 1.8 (14) | Mind Wipe | Quick-Play Spell | |||
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck. | ||||||
▶︎ Deck | 1.7 (19) | Gather Your Mind | Normal Spell | |||
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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