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HOMEYu-Gi-Oh! Card Search > Search result

Include "Mind" in "Card Name" or "Card Text". Search result  Showing 1 to 29 of 29

Include "Mind" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
メンタルマスター ▶︎ Deck 9.4 22 Mind Master Forbidden Effect Monster
Tuner Monster
- 1 Psychic 100 200
You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
精神操作 ▶︎ Deck 8.9 67 Mind Control Normal Spell
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
ラブラドライドラゴン ▶︎ Deck 8.7 45 Labradorite Dragon Normal Monster
Tuner Monster
- 6 Dragon 0 2400
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.
No.89 電脳獣ディアブロシス ▶︎ Deck 8.5 30 Number 89: Diablosis the Mind Hacker Xyz Monster
Effect Monster
- 7 Psychic 2800 1200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.
マインドクラッシュ ▶︎ Deck 8.1 32 Mind Crush Normal Trap
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
イビリチュア・マインドオーガス ▶︎ Deck 7.9 16 Evigishki Mind Augus Ritual Monster
Effect Monster
- 6 Aqua 2500 2000
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck.
星遺物の交心 ▶︎ Deck 7.9 14 World Legacy's Mind Meld Normal Trap
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.
メンタルドレイン ▶︎ Deck 7.8 19 Mind Drain Continuous Trap
Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.
イグナイト・マグナム ▶︎ Deck 7 9 Igknight Squire Pendulum Monster
Normal Monster
- 3 Warrior 0 2000
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
The cold steel armor of this young squire cannot hide the keen, burning mind contained within.
魔弾の悪魔 ザミエル ▶︎ Deck 6.8 11 Magical Musket Mastermind Zakiel Effect Monster
- 8 Fiend 2500 2500
You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.
ブローニング・パワー ▶︎ Deck 6.5 11 Mind Over Matter Counter Trap
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
サイバース・リマインダー ▶︎ Deck 6.3 3 Cyberse Reminder Xyz Monster
Effect Monster
- 3 Cyberse 1800 800
2 Level 3 monsters
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
イービル・マインド ▶︎ Deck 6 11 Evil Mind Normal Spell
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
●1+: Draw 1 card.
●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
メンタルオーバー・デーモン ▶︎ Deck 5.3 15 Overmind Archfiend Synchro Monster
Effect Monster
- 9 Psychic 3300 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
A・マインド ▶︎ Deck 5.1 18 Ally Mind Normal Monster
Tuner Monster
- 5 Machine 1800 1400
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
心眼の祭殿 ▶︎ Deck 4.9 9 Temple of the Mind's Eye Field Spell
Any battle damage a player takes becomes 1000.
オールド・マインド ▶︎ Deck 4.7 6 Old Mind Normal Spell
Look at 1 random card in your opponent's hand, then apply 1 of the following effects.
●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.
●Lose 1000 LP.
You can only activate 1 "Old Mind" per turn.
スクラップ・マインドリーダー ▶︎ Deck 4.5 11 Scrap Mind Reader Effect Monster
Tuner Monster
- 1 Machine 0 0
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
精神汚染 ▶︎ Deck 4.5 14 Mind Pollutant Normal Spell
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
メンタルプロテクター ▶︎ Deck 4.4 9 Mind Protector Effect Monster
- 3 Psychic 0 2200
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters.
レイダーズ・アンブレイカブル・マインド ▶︎ Deck 4.4 7 Raider's Unbreakable Mind Continuous Trap
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn.
マインド・ハック ▶︎ Deck 4.3 14 Mind Haxorz Normal Trap
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
ミュータント・ハイブレイン ▶︎ Deck 3.5 11 Mutant Mindmaster Effect Monster
- 6 Spellcaster 0 2500
When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.
コザッキー ▶︎ Deck 3.1 16 Kozaky Normal Monster
- 1 Fiend 400 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
マインド・オン・エア ▶︎ Deck 3.1 14 Mind on Air Effect Monster
- 6 Spellcaster 1000 1600
Your opponent must play with their hand revealed.
トラスト・マインド ▶︎ Deck 1.9 16 Mind Trust Normal Spell
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.
心眼の鉾 ▶︎ Deck 1.8 9 Rod of the Mind's Eye Equip Spell
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
記憶抹消 ▶︎ Deck 1.8 14 Mind Wipe Quick-Play Spell
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
精神統一 ▶︎ Deck 1.7 19 Gather Your Mind Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
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Rating Score
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