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HOMEYu-Gi-Oh! Card Search > Search result

Include "Forbidden" in "Card Name" or "Card Text". Search result  Showing 1 to 27 of 27

Include "Forbidden" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
禁じられた一滴 ▶︎ Deck 9.5 33 Forbidden Droplet Quick-Play Spell
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
魔神火炎砲 ▶︎ Deck 9.2 15 Obliterate!!! Continuous Trap
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.
失楽の魔女 ▶︎ Deck 8.9 19 Condemned Witch Effect Monster
- 4 Fairy 100 2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
封印されしエクゾディア ▶︎ Deck 8.9 67 Exodia the Forbidden One Limited Effect Monster
- 3 Spellcaster 1000 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
禁忌の壺 ▶︎ Deck 8.7 30 Pot of The Forbidden Effect Monster
Flip Monster
- 9 Rock 2000 3000
FLIP: You can activate 1 of these effects;
●Draw 2 cards.
●Return all Spell and Trap Cards on the field to the hand.
●Destroy all monsters your opponent controls.
●Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
You can only use this effect of "Pot of The Forbidden" once per turn.
禁じられた聖槍 ▶︎ Deck 8.7 54 Forbidden Lance Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
禁じられた聖杯 ▶︎ Deck 8.6 48 Forbidden Chalice Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
究極封印神エクゾディオス ▶︎ Deck 8.4 39 Exodius the Ultimate Forbidden Lord Effect Monster
- 10 Spellcaster ? 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
封魔の呪印 ▶︎ Deck 7.6 30 Cursed Seal of the Forbidden Spell Counter Trap
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
召喚神エクゾディア ▶︎ Deck 7.5 15 The Legendary Exodia Incarnate Effect Monster
- 10 Spellcaster ? 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.
禁断の異本 ▶︎ Deck 7.5 10 Forbidden Apocrypha Normal Trap
Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY.
封印されし者の左足 ▶︎ Deck 6.7 32 Left Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
封印されし者の左腕 ▶︎ Deck 6.7 33 Left Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
封印されし者の右足 ▶︎ Deck 6.7 33 Right Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
封印されし者の右腕 ▶︎ Deck 6.6 33 Right Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
禁じられた聖衣 ▶︎ Deck 6.5 26 Forbidden Dress Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
エレキテルドラゴン ▶︎ Deck 6.3 28 Wattaildragon Normal Monster
- 6 Dragon 2500 1000
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
禁じられた聖典 ▶︎ Deck 6.3 26 Forbidden Scripture Quick-Play Spell
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
魔界発冥界行きバス ▶︎ Deck 6.1 13 Tour Bus To Forbidden Realms Effect Monster
Flip Monster
- 3 Fiend 600 1000
FLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster.
墓地封印 ▶︎ Deck 5.2 9 Silent Graveyard (Updated from: Forbidden Graveyard) Quick-Play Spell
Discard 1 card; effects that activate in the GY this turn are negated.
封魔の伝承者 ▶︎ Deck 4.8 8 Disciple of the Forbidden Spell Effect Monster
- 4 Warrior 1700 800
When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
リチュアに伝わりし禁断の秘術 ▶︎ Deck 4.2 13 Forbidden Arts of the Gishki Ritual Spell
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card.
禁断のトラペゾヘドロン ▶︎ Deck 3.9 8 Forbidden Trapezohedron Normal Spell
If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.
●Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.
●Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
●Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
You can only activate 1 "Forbidden Trapezohedron" per turn.
封魔一閃 ▶︎ Deck 2.8 11 Flash of the Forbidden Spell Normal Spell
If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls.
魔神王の禁断契約書 ▶︎ Deck 2.4 9 Forbidden Dark Contract with the Swamp King Continuous Spell
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
エクゾディア・ネクロス ▶︎ Deck 2.3 25 Exodia Necross Effect Monster
- 4 Spellcaster 1800 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".
エクゾディアとの契約 ▶︎ Deck 1.4 17 Contract with Exodia Normal Spell
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
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