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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Danger" in "Card Name" or "Card Text". Search result Showing 1 to 29 of 29
Include "Danger" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (15) | Danger!? Jackalope? | Effect Monster | |||
- | 3 | Beast | 500 | 2000 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. | ||||||
▶︎ Deck | 9.9 (15) | Danger! Nessie! | Effect Monster | |||
- | 7 | Aqua | 1600 | 2800 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn. | ||||||
▶︎ Deck | 9.8 (18) | Danger!? Tsuchinoko? | Effect Monster | |||
- | 3 | Reptile | 1300 | 0 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn. | ||||||
▶︎ Deck | 9.5 (14) | Danger! Bigfoot! | Effect Monster | |||
- | 8 | Beast | 3000 | 0 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. | ||||||
▶︎ Deck | 8.7 (7) | Danger! Thunderbird! | Effect Monster | |||
- | 8 | Winged Beast | 2800 | 2400 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | ||||||
▶︎ Deck | 8.5 (6) | Joruri-P.U.N.K. Dangerous Gabu | Normal Trap | |||
You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn. | ||||||
▶︎ Deck | 8 (10) | Danger! Chupacabra! | Effect Monster | |||
- | 4 | Fiend | 1500 | 400 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. | ||||||
▶︎ Deck | 8 (15) | Danger! Mothman! | Effect Monster | |||
- | 4 | Insect | 1800 | 400 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. | ||||||
▶︎ Deck | 7.9 (8) | Danger! Zone | Normal Trap | |||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
▶︎ Deck | 6.8 (23) | Destiny HERO - Dangerous |
Fusion Monster Effect Monster |
|||
- | 6 | Warrior | 2000 | 2600 | ||
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
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▶︎ Deck | 6.7 (6) | Danger! Ogopogo! | Effect Monster | |||
- | 8 | Sea Serpent | 1200 | 3000 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | ||||||
▶︎ Deck | 6.3 (6) | Danger! Dogman! | Effect Monster | |||
- | 7 | Beast-Warrior | 2400 | 1000 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. | ||||||
▶︎ Deck | 6.3 (7) | Supernatural Danger Zone | Continuous Spell | |||
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn. | ||||||
▶︎ Deck | 6.1 (8) | Danger! Response Team | Normal Spell | |||
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | ||||||
▶︎ Deck | 5 (5) | You're in Danger! | Normal Trap | |||
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn. | ||||||
▶︎ Deck | 4.5 (23) | Killer Needle | Normal Monster | |||
- | 4 | Insect | 1200 | 1000 | ||
A huge bee with exceptional strength that's particularly dangerous in a swarm. | ||||||
▶︎ Deck | 4.4 (5) | Danger! Feets of Strength! | Equip Spell | |||
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. | ||||||
▶︎ Deck | 4.3 (8) | Dangerous Frightfur Nightmary |
Fusion Monster Effect Monster |
|||
- | 10 | Fiend | 2000 | 3000 | ||
1 "Edge Imp" monster + 2 "Fluffal" monsters Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect. |
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▶︎ Deck | 4.3 (3) | Second Expedition into Danger! | Continuous Trap | |||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | ||||||
▶︎ Deck | 4.2 (5) | Realm of Danger! | Field Spell | |||
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | ||||||
▶︎ Deck | 3.8 (17) | Dangerous Machine Type-6 | Continuous Spell | |||
During each of your Standby Phases: Roll a six-sided die and apply the result. ●1: Discard 1 card. ●2: Your opponent discards 1 card. ●3: Draw 1 card. ●4: Your opponent draws 1 card. ●5: Destroy 1 monster your opponent controls. ●6: Destroy this card. |
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▶︎ Deck | 3 (10) | Hercules Beetle | Normal Monster | |||
- | 5 | Insect | 1500 | 2000 | ||
A massive beetle with a tough carapace and a dangerous horn. | ||||||
▶︎ Deck | 2.8 (4) | Danger! Excitement! Mystery! | Normal Spell | |||
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. | ||||||
▶︎ Deck | 2.7 (6) | Danger! Disturbance! Disorder! | Field Spell | |||
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn. | ||||||
▶︎ Deck | 2.6 (15) | Parrot Dragon | Normal Monster | |||
- | 5 | Dragon | 2000 | 1300 | ||
A dragon from the cartoons that's more dangerous than it appears to be. | ||||||
▶︎ Deck | 1.5 (24) | Winged Cleaver | Normal Monster | |||
- | 2 | Insect | 700 | 700 | ||
Few can withstand the scythe-like arms of this dangerous creature. | ||||||
▶︎ Deck | 1.4 (12) | Behegon | Normal Monster | |||
- | 4 | Aqua | 1350 | 1000 | ||
With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. | ||||||
▶︎ Deck | 1.2 (13) | Sky Dragon | Normal Monster | |||
- | 6 | Dragon | 1900 | 1800 | ||
A flying dragon with four wings housing some very dangerous blades. | ||||||
▶︎ Deck | 1.1 (9) | Nekogal #2 | Normal Monster | |||
- | 6 | Beast-Warrior | 1900 | 2000 | ||
A fast and lethal creature with very dangerous claws. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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