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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Cyberse". Search result Showing 1 to 30 of 261
Type is "Cyberse".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (16) | Clock Wyvern | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (6) | Code Exporter | Effect Monster | ||||||||||
- | 5 | Cyberse | 500 | 2300 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (19) | Parallel eXceed | Effect Monster | ||||||||||
- | 8 | Cyberse | 2000 | 2000 | |||||||||
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck. |
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▶︎ Deck | 7.8 (13) | Garbage Collector | Effect Monster | ||||||||||
- | 2 | Cyberse | 100 | 1900 | |||||||||
You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (7) | Bururu @Ignister |
Effect Monster Tuner Monster |
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- | 3 | Cyberse | 600 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (13) | Wind Pegasus @Ignister |
Synchro Monster Effect Monster |
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- | 7 | Cyberse | 2300 | 1500 | |||||||||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. |
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▶︎ Deck | 7.2 (6) | Elphase |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
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▶︎ Deck | 7.1 (14) | Update Jammer |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
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▶︎ Deck | 7 (3) | Full Active Duplex | Effect Monster | ||||||||||
- | 9 | Cyberse | 2800 | 1000 | |||||||||
Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK. | |||||||||||||
▶︎ Deck | 6.4 (29) | Excode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
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▶︎ Deck | 6.1 (15) | Link Infra-Flier | Effect Monster | ||||||||||
- | 2 | Cyberse | 0 | 1800 | |||||||||
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. | |||||||||||||
▶︎ Deck | 5.7 (9) | Defcon Bird | Effect Monster | ||||||||||
- | 3 | Cyberse | 100 | 1700 | |||||||||
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 3.9 (8) | Rebuildeer | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 800 | |||||||||
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 10 (25) | Salamangreat Gazelle | Effect Monster | ||||||||||
- | 3 | Cyberse | 1500 | 1000 | |||||||||
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. | |||||||||||||
▶︎ Deck | 10 (4) | Libromancer Fire | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 1800 | |||||||||
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (14) | Salamangreat Spinny | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 1500 | |||||||||
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (18) | Salamangreat Balelynx |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
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▶︎ Deck | 9.7 (12) | Salamangreat Miragestallio |
Xyz Monster Effect Monster |
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- | 3 | Cyberse | 2000 | 900 | |||||||||
2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn. |
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▶︎ Deck | 9.7 (25) | Salamangreat Almiraj |
Link Monster Effect Monster |
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- | - | Cyberse | 0 | - | |||||||||
1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
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▶︎ Deck | 9.5 (32) | Geomathmech Final Sigma |
Synchro Monster Effect Monster |
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- | 12 | Cyberse | 3000 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. |
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▶︎ Deck | 9.5 (18) | Salamangreat Sunlight Wolf |
Link Monster Effect Monster |
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- | - | Cyberse | 1800 | - | |||||||||
2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
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▶︎ Deck | 9.4 (11) | Achichi @Ignister | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (20) | Decode Talker Heatsoul |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect. ●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.
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▶︎ Deck | 9.3 (6) | Pitknight Earlie |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
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▶︎ Deck | 9.1 (20) | Salamangreat Violet Chimera |
Fusion Monster Effect Monster |
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- | 8 | Cyberse | 2800 | 2000 | |||||||||
1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only. |
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▶︎ Deck | 9 (13) | Salamangreat Falco | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 1600 | |||||||||
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.9 (10) | Mathmech Subtraction | Effect Monster | ||||||||||
- | 4 | Cyberse | 1000 | 1000 | |||||||||
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (6) | Salamangreat Beat Bison | Effect Monster | ||||||||||
- | 8 | Cyberse | 2800 | 1000 | |||||||||
If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (10) | Mathmech Addition | Effect Monster | ||||||||||
- | 4 | Cyberse | 1000 | 1000 | |||||||||
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (10) | Fire Phoenix @Ignister |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
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