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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.3 (15) | Oracle of Zefra | Field Spell | |||
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect: ●Ritual: Shuffle 1 monster on the field into the Deck. ●Fusion: Special Summon 1 monster from your hand. ●Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ●Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn. |
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▶︎ Deck | 9.3 (3) | Vernusylph in Full Bloom | Field Spell | |||
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. | ||||||
▶︎ Deck | 9.3 (45) | Mystic Mine Forbidden | Field Spell | |||
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. | ||||||
▶︎ Deck | 9.3 (10) | Majesty's Pegasus | Field Spell | |||
All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn. | ||||||
▶︎ Deck | 9.3 (33) | Advanced Ritual Art | Ritual Spell | |||
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster. | ||||||
▶︎ Deck | 9.3 (23) | Nekroz Cycle | Ritual Spell | |||
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. | ||||||
▶︎ Deck | 9.3 (14) | Revendread Origin | Ritual Spell | |||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 9.3 (6) | Amaze Attraction Cyclo-Coaster | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ●Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn. |
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▶︎ Deck | 9.3 (115) | Compulsory Evacuation Device | Normal Trap | |||
Target 1 monster on the field; return that target to the hand. | ||||||
▶︎ Deck | 9.3 (106) | Torrential Tribute | Normal Trap | |||
When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
▶︎ Deck | 9.3 (18) | Subterror Final Battle | Normal Trap | |||
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ●Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ●Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ●ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ●This turn, activated effects of "Subterror" cards cannot be negated. |
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▶︎ Deck | 9.3 (54) | Dimensional Barrier | Normal Trap | |||
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn. | ||||||
▶︎ Deck | 9.3 (4) | Joker's Wild | Normal Trap | |||
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | ||||||
▶︎ Deck | 9.3 (6) | Scareclaw Twinsaw | Normal Trap | |||
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn. | ||||||
▶︎ Deck | 9.3 (10) | Tearlaments Metanoise | Normal Trap | |||
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.3 (16) | Dogmatika Punishment | Normal Trap | |||
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn. | ||||||
▶︎ Deck | 9.3 (9) | Soul of the Supreme King | Normal Trap | |||
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY. | ||||||
▶︎ Deck | 9.3 (10) | Destruction Sword Memories | Normal Trap | |||
Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard. | ||||||
▶︎ Deck | 9.3 (12) | Destructive Daruma Karma Cannon | Normal Trap | |||
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY. | ||||||
▶︎ Deck | 9.3 (44) | Infinite Impermanence | Normal Trap | |||
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. | ||||||
▶︎ Deck | 9.3 (4) | Elemental Training | Continuous Trap | |||
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded. | ||||||
▶︎ Deck | 9.3 (18) | Altergeist Protocol | Continuous Trap | |||
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn. | ||||||
▶︎ Deck | 9.3 (52) | Ultimate Offering Forbidden | Continuous Trap | |||
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster. | ||||||
▶︎ Deck | 9.3 (56) | Vanity's Emptiness Forbidden | Continuous Trap | |||
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card. | ||||||
▶︎ Deck | 9.3 (24) | Gladiator Beast War Chariot | Counter Trap | |||
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. | ||||||
▶︎ Deck | 9.3 (19) | Cynet Conflict | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn. | ||||||
▶︎ Deck | 9.3 (7) | Dinomorphia Intact | Counter Trap | |||
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn. | ||||||
▶︎ Deck | 9.3 (4) | Magikey Unlocking | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn. | ||||||
▶︎ Deck | 9.3 (10) | Majespecter Tempest | Counter Trap | |||
When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 9.2 (16) | Crowned by the World Chalice | Normal Monster | |||
- | 2 | Spellcaster | 0 | 2100 | ||
With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. | ||||||
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