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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.2 (12) | Guardragon Pisty | Link Monster | ||||||||||
- | - | Dragon | 1000 | - | |||||||||
1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.
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▶︎ Deck | 9.2 (14) | Celestial Knightlord Parshath |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
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▶︎ Deck | 9.2 (5) | Marincess Aqua Argonaut |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, and if you do, negate that activated effect.
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▶︎ Deck | 9.2 (15) | Vampire Sucker |
Link Monster Effect Monster |
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- | - | Zombie | 1600 | - | |||||||||
2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
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▶︎ Deck | 9.2 (14) | Witchcrafter Creation | Normal Spell | ||||||||||
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | Windwitch Chimes | Normal Spell | ||||||||||
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters. | |||||||||||||
▶︎ Deck | 9.2 (26) | Ayers Rock Sunrise | Normal Spell | ||||||||||
Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | FA.I.ghting Spirit | Normal Spell | ||||||||||
Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (6) | Appliancer Reuse | Normal Spell | ||||||||||
Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field. | |||||||||||||
▶︎ Deck | 9.2 (22) | Gladiator Proving Ground | Normal Spell | ||||||||||
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.2 (5) | Zektrike Kou-ou | Normal Spell | ||||||||||
(This card is always treated as an "Inzektor" card.) Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects; ●Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control. ●Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control. You can only activate 1 "Zektrike Kou-ou" per turn. |
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▶︎ Deck | 9.2 (25) | Destiny Draw | Normal Spell | ||||||||||
Discard 1 "Destiny HERO" card; draw 2 cards. | |||||||||||||
▶︎ Deck | 9.2 (34) | Toon Table of Contents | Normal Spell | ||||||||||
Add 1 "Toon" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.2 (9) | Dragunity Glow | Normal Spell | ||||||||||
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (54) | Gold Sarcophagus Limited | Normal Spell | ||||||||||
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. | |||||||||||||
▶︎ Deck | 9.2 (51) | Rank-Up-Magic - The Seventh One | Normal Spell | ||||||||||
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel. | |||||||||||||
▶︎ Deck | 9.2 (10) | Vaalmonica Scelta | Normal Spell | ||||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn. |
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▶︎ Deck | 9.2 (6) | Dark World Archives | Continuous Spell | ||||||||||
During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (25) | Xyz Change Tactics | Continuous Spell | ||||||||||
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". | |||||||||||||
▶︎ Deck | 9.2 (37) | Temple of the Kings | Continuous Spell | ||||||||||
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (41) | Dimensional Fissure | Continuous Spell | ||||||||||
Any monster sent to the Graveyard is banished instead. | |||||||||||||
▶︎ Deck | 9.2 (9) | World Legacy Guardragon | Continuous Spell | ||||||||||
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn. | |||||||||||||
▶︎ Deck | 9.2 (16) | Verdant Sanctuary | Continuous Spell | ||||||||||
When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand. | |||||||||||||
▶︎ Deck | 9.2 (9) | Branded Regained | Continuous Spell | ||||||||||
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain. | |||||||||||||
▶︎ Deck | 9.2 (6) | Prank-Kids Pranks | Continuous Spell | ||||||||||
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (12) | The Weather Snowy Canvas | Continuous Spell | ||||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas". |
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▶︎ Deck | 9.2 (26) | Six Samurai United | Continuous Spell | ||||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | |||||||||||||
▶︎ Deck | 9.2 (15) | Predapruning | Equip Spell | ||||||||||
Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. | |||||||||||||
▶︎ Deck | 9.2 (35) | El Shaddoll Fusion | Quick-Play Spell | ||||||||||
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn. | |||||||||||||
▶︎ Deck | 9.2 (22) | Call of the Atlanteans | Quick-Play Spell | ||||||||||
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card. | |||||||||||||
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