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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 1,321 to 1,350 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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9.2 (22) | Gladiator Proving Ground | Normal Spell | |||
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. | ||||||
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9.2 (5) | Zektrike Kou-ou | Normal Spell | |||
(This card is always treated as an "Inzektor" card.) Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects; ●Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control. ●Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control. You can only activate 1 "Zektrike Kou-ou" per turn. |
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9.2 (26) | Destiny Draw | Normal Spell | |||
Discard 1 "Destiny HERO" card; draw 2 cards. | ||||||
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9.2 (34) | Toon Table of Contents | Normal Spell | |||
Add 1 "Toon" card from your Deck to your hand. | ||||||
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9.2 (9) | Dragunity Glow | Normal Spell | |||
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn. | ||||||
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9.2 (54) | Gold Sarcophagus Limited | Normal Spell | |||
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. | ||||||
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9.2 (52) | Rank-Up-Magic - The Seventh One | Normal Spell | |||
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel. | ||||||
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9.2 (10) | Vaalmonica Scelta | Normal Spell | |||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn. |
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9.2 (6) | Dark World Archives | Continuous Spell | |||
During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn. | ||||||
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9.2 (26) | Xyz Change Tactics | Continuous Spell | |||
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". | ||||||
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9.2 (38) | Temple of the Kings | Continuous Spell | |||
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn. | ||||||
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9.2 (43) | Dimensional Fissure | Continuous Spell | |||
Any monster sent to the Graveyard is banished instead. | ||||||
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9.2 (9) | World Legacy Guardragon | Continuous Spell | |||
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn. | ||||||
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9.2 (16) | Verdant Sanctuary | Continuous Spell | |||
When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand. | ||||||
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9.2 (9) | Branded Regained | Continuous Spell | |||
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain. | ||||||
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9.2 (6) | Prank-Kids Pranks | Continuous Spell | |||
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn. | ||||||
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9.2 (12) | The Weather Snowy Canvas | Continuous Spell | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas". |
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9.2 (26) | Six Samurai United | Continuous Spell | |||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | ||||||
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9.2 (15) | Predapruning | Equip Spell | |||
Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. | ||||||
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9.2 (35) | El Shaddoll Fusion | Quick-Play Spell | |||
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn. | ||||||
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9.2 (22) | Call of the Atlanteans | Quick-Play Spell | |||
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card. | ||||||
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9.2 (14) | Soul Servant | Quick-Play Spell | |||
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn. | ||||||
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9.2 (51) | Crossout Designator Limited | Quick-Play Spell | |||
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn. | ||||||
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9.2 (13) | Unauthorized Reactivation | Quick-Play Spell | |||
Target 1 Machine monster you control; equip 1 appropriate Machine Union Monster from your hand or Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn. | ||||||
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9.2 (6) | Branded in High Spirits | Quick-Play Spell | |||
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ●Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn. |
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9.2 (12) | Mayhem Fur Hire | Quick-Play Spell | |||
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. | ||||||
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9.2 (6) | Vanquish Soul - Continue? | Quick-Play Spell | |||
Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" per turn. | ||||||
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9.2 (5) | Vanquish Soul Dust Devil | Quick-Play Spell | |||
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn. | ||||||
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9.2 (18) | War Rock Mountain | Field Spell | |||
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn. | ||||||
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9.2 (15) | Scrap Factory | Field Spell | |||
All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. | ||||||
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