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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Warrior". Search result Showing 451 to 480 of 1,038
Type is "Warrior".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.8 (31) | A/D Changer | Effect Monster | ||||||||||
- | 1 | Warrior | 100 | 100 | |||||||||
You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position. | |||||||||||||
▶︎ Deck | 6.8 (4) | Flower Cardian Pine with Crane | Effect Monster | ||||||||||
- | 1 | Warrior | 2000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, at the end of the Battle Phase, if this card battled: You can draw 1 card. | |||||||||||||
▶︎ Deck | 6.8 (17) | Blue Mountain Butterspy | Effect Monster | ||||||||||
- | 4 | Warrior | 0 | 1700 | |||||||||
Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material. | |||||||||||||
▶︎ Deck | 6.8 (16) | Legendary Six Samurai - Mizuho | Effect Monster | ||||||||||
- | 3 | Warrior | 1600 | 1000 | |||||||||
If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target. | |||||||||||||
▶︎ Deck | 6.8 (8) | Junk Anchor |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 0 | 0 | |||||||||
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY. | |||||||||||||
▶︎ Deck | 6.8 (12) | Junk Changer |
Effect Monster Tuner Monster |
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- | 3 | Warrior | 1500 | 900 | |||||||||
You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ●Increase its Level by 1. ●Reduce its Level by 1. |
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▶︎ Deck | 6.8 (4) | Tenma the Sky Star | Effect Monster | ||||||||||
- | 5 | Warrior | 2100 | 1000 | |||||||||
If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card. | |||||||||||||
▶︎ Deck | 6.8 (6) | Geminize Lord Golknight |
Effect Monster Gemini Monster |
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- | 4 | Warrior | 1500 | 500 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini Monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ●This card becomes a Machine monster, also it gains 500 ATK. |
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▶︎ Deck | 6.8 (4) | Tsumuha-Kutsunagi the Lord of Swords |
Effect Monster Spirit Monster |
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- | 11 | Warrior | 3000 | 3000 | |||||||||
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand. | |||||||||||||
▶︎ Deck | 6.8 (37) | Exiled Force | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1000 | |||||||||
You can Tribute this card, then target 1 monster on the field; destroy that target. | |||||||||||||
▶︎ Deck | 6.8 (12) | The Phantom Knights of Fragile Armor | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (20) | The Fiend Megacyber | Effect Monster | ||||||||||
- | 6 | Warrior | 2200 | 1200 | |||||||||
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 6.8 (6) | Morpheus, the Dream Mirror White Knight | Effect Monster | ||||||||||
- | 8 | Warrior | 1000 | 2800 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (11) | Hand of the Six Samurai | Effect Monster | ||||||||||
- | 3 | Warrior | 1600 | 1000 | |||||||||
If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target. | |||||||||||||
▶︎ Deck | 6.8 (23) | Destiny HERO - Dangerous |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2600 | |||||||||
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
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▶︎ Deck | 6.8 (10) | Laval Dual Slasher |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2400 | 200 | |||||||||
1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ●2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ●3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
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▶︎ Deck | 6.8 (26) | Number 12: Crimson Shadow Armor Ninja |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1700 | |||||||||
2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects. |
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▶︎ Deck | 6.8 (9) | Codebreaker Virus Berserker |
Link Monster Effect Monster |
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- | - | Warrior | 2800 | - | |||||||||
2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
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▶︎ Deck | 6.7 (3) | Yellow Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1800 | |||||||||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (13) | Secret Six Samurai - Kizaru | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1000 | |||||||||
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 6.7 (31) | Junk Forward | Effect Monster | ||||||||||
- | 3 | Warrior | 900 | 1500 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 6.7 (22) | Wind-Up Soldier | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 6.7 (3) | Dual Avatar Feet - Kokoku | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ●Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn. |
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▶︎ Deck | 6.7 (9) | The Legendary Fisherman II | Effect Monster | ||||||||||
- | 5 | Warrior | 2200 | 1800 | |||||||||
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.7 (18) | Bull Blader | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1200 | |||||||||
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. | |||||||||||||
▶︎ Deck | 6.7 (13) | Rose Paladin | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 200 | |||||||||
When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute this card; Special Summon 1 Plant monster from your hand or Deck in Defense Position. You can send this card from your hand to the GY; add 1 Level 7 or higher Plant monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (13) | Black Luster Soldier - Super Soldier |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (22) | Shadow of the Six Samurai - Shien | Xyz Monster | ||||||||||
- | 4 | Warrior | 2500 | 400 | |||||||||
2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn. |
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▶︎ Deck | 6.7 (7) | Igknight Crusader |
Pendulum Monster Normal Monster |
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- | 3 | Warrior | 1600 | 300 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length. |
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▶︎ Deck | 6.7 (6) | Igknight Margrave |
Pendulum Monster Normal Monster |
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- | 5 | Warrior | 1500 | 2500 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops. |
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