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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Counter Trap". Search result Showing 31 to 60 of 160
Card-Type is "Counter Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.4 (46) | Wiretap | Counter Trap | |||
When a Trap is activated: Negate the activation, and if you do, shuffle that card into the Deck. | ||||||
▶︎ Deck | 8.4 (7) | Evil Eye Retribution | Counter Trap | |||
When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn. | ||||||
▶︎ Deck | 8.4 (18) | Rebirth of Parshath | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | ||||||
▶︎ Deck | 8.3 (14) | Pollinosis | Counter Trap | |||
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 8.3 (14) | Yosenjus' Secret Move | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 8.2 (59) | Dark Bribe | Counter Trap | |||
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.1 (19) | Grand Horn of Heaven | Counter Trap | |||
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. | ||||||
▶︎ Deck | 8.1 (28) | Divine Punishment | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.1 (14) | Golden Land Forever! | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn. | ||||||
▶︎ Deck | 8.1 (17) | Recall | Counter Trap | |||
When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.1 (7) | Draco-Utopian Aura | Counter Trap | |||
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn. |
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▶︎ Deck | 8 (24) | Ultimate Providence | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8 (26) | Drastic Drop Off | Counter Trap | |||
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards. | ||||||
▶︎ Deck | 8 (6) | Time Thief Retrograde | Counter Trap | |||
When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn. | ||||||
▶︎ Deck | 8 (35) | Black Horn of Heaven | Counter Trap | |||
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. | ||||||
▶︎ Deck | 8 (5) | Floowandereeze and the Scary Sea | Counter Trap | |||
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn. | ||||||
▶︎ Deck | 7.9 (9) | Numbers Protection | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.9 (8) | Pendulum Hole | Counter Trap | |||
When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck. | ||||||
▶︎ Deck | 7.8 (49) | The Huge Revolution is Over | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it. | ||||||
▶︎ Deck | 7.8 (12) | Imperial Tombs of Necrovalley | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn. | ||||||
▶︎ Deck | 7.8 (19) | Hieratic Seal of Reflection | Counter Trap | |||
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Sonic | Counter Trap | |||
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. | ||||||
▶︎ Deck | 7.6 (27) | Divine Wrath | Counter Trap | |||
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | ||||||
▶︎ Deck | 7.6 (7) | Battlin' Boxing Cross Counter | Counter Trap | |||
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ●Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn. |
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▶︎ Deck | 7.6 (30) | Cursed Seal of the Forbidden Spell | Counter Trap | |||
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. | ||||||
▶︎ Deck | 7.5 (13) | Raptor's Gust | Counter Trap | |||
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.4 (5) | Ultimate Fire Formation - Sinto | Counter Trap | |||
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn. | ||||||
▶︎ Deck | 7.3 (31) | Champion's Vigilance | Counter Trap | |||
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.3 (7) | Unwavering Bond | Counter Trap | |||
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. | ||||||
▶︎ Deck | 7.2 (9) | Dark World Punishment | Counter Trap | |||
When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn. | ||||||
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