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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 241 to 270 of 1,199
Card-Type is "Normal Trap".
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| Rating Score | Card Name | Card-Type | ||||
|---|---|---|---|---|---|---|
| Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck
|
7.6 (8) | Dogmatika Encounter | Normal Trap | |||
|
Activate 1 of these effects; ●Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand. ●Add to your hand or Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your GY. You can only activate 1 "Dogmatika Encounter" per turn. |
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▶︎ Deck
|
7.6 (11) | NEXT | Normal Trap | |||
| Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | ||||||
▶︎ Deck
|
7.6 (38) | Drowning Mirror Force | Normal Trap | |||
| When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. | ||||||
▶︎ Deck
|
7.6 (5) | Purrelyeap!? | Normal Trap | |||
| Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn. | ||||||
▶︎ Deck
|
7.6 (22) | Black Sonic | Normal Trap | |||
| When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand. | ||||||
▶︎ Deck
|
7.6 (9) | Lunalight Reincarnation Dance | Normal Trap | |||
| If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. | ||||||
▶︎ Deck
|
7.6 (5) | Ogdoadic Calling | Normal Trap | |||
|
Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead. ●Special Summon 2 Reptile monsters with different names from your GY. You can only activate 1 "Ogdoadic Calling" per turn. |
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▶︎ Deck
|
7.5 (13) | Overwind | Normal Trap | |||
| Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. | ||||||
▶︎ Deck
|
7.5 (4) | Karakuri Cash Inn | Normal Trap | |||
| Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. | ||||||
▶︎ Deck
|
7.5 (27) | Gift Card | Normal Trap | |||
| Your opponent gains 3000 Life Points. | ||||||
▶︎ Deck
|
7.5 (4) | Ghostrick Renovation | Normal Trap | |||
| Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn. | ||||||
▶︎ Deck
|
7.5 (59) | Dimensional Prison | Normal Trap | |||
| When an opponent's monster declares an attack: Target that attacking monster; banish that target. | ||||||
▶︎ Deck
|
7.5 (2) | Therion Stand Up! | Normal Trap | |||
| Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn. | ||||||
▶︎ Deck
|
7.5 (13) | Break Off Trap Hole | Normal Trap | |||
| When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. | ||||||
▶︎ Deck
|
7.5 (2) | Dual Avatar Return | Normal Trap | |||
| Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn. | ||||||
▶︎ Deck
|
7.5 (21) | Soul Transition | Normal Trap | |||
| If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card. | ||||||
▶︎ Deck
|
7.5 (2) | Morphtronic Impact Return | Normal Trap | |||
| Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn. | ||||||
▶︎ Deck
|
7.5 (41) | Trap Stun | Normal Trap | |||
| Negate all other Trap effects on the field this turn. | ||||||
▶︎ Deck
|
7.5 (2) | Trivikarma | Normal Trap | |||
| Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn. | ||||||
▶︎ Deck
|
7.5 (4) | Solfachord Musica | Normal Trap | |||
|
Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ●Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ●Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ●Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn. |
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▶︎ Deck
|
7.5 (42) | Magical Hats | Normal Trap | |||
| During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | ||||||
▶︎ Deck
|
7.5 (13) | Witch's Strike | Normal Trap | |||
| If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand. | ||||||
▶︎ Deck
|
7.5 (16) | Hieratic Seal of Banishment | Normal Trap | |||
| Tribute 1 "Hieratic" monster, then target 1 card your opponent controls; banish that target. | ||||||
▶︎ Deck
|
7.5 (8) | Danger! Zone | Normal Trap | |||
| Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
▶︎ Deck
|
7.5 (11) | Dark Sacrifice | Normal Trap | |||
| When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. | ||||||
▶︎ Deck
|
7.5 (4) | REINFORCE! | Normal Trap | |||
|
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn. |
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▶︎ Deck
|
7.4 (18) | Fiend Griefing | Normal Trap | |||
| Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY. | ||||||
▶︎ Deck
|
7.4 (9) | Evil★Twin Challenge | Normal Trap | |||
|
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. ●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. |
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▶︎ Deck
|
7.4 (9) | Fire Formation - Tensen | Normal Trap | |||
| When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK. | ||||||
▶︎ Deck
|
7.4 (12) | Chaos Infinity | Normal Trap | |||
| Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. | ||||||
| Other sorts : Card Registration Date, scale blue, scale red | ||||||
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