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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 991 to 1,020 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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2.5 (15) | Constellar Meteor | Normal Trap | |||
During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step. | ||||||
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2.5 (11) | Graceful Tear | Normal Trap | |||
Add 1 card from your hand to your opponent's hand, then gain 2000 LP. | ||||||
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2.5 (11) | Gemini Booster | Normal Trap | |||
Equip this card to a Gemini Monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini Monster and treat it as an Effect Monster. | ||||||
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2.5 (11) | Numinous Healer | Normal Trap | |||
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. | ||||||
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2.5 (13) | Half or Nothing | Normal Trap | |||
During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ●Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ●End the Battle Phase. |
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2.5 (12) | Remote Revenge | Normal Trap | |||
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. | ||||||
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2.5 (8) | Pikeru's Circle of Enchantment | Normal Trap | |||
Damage to you from card effects becomes 0 until the end of this turn. | ||||||
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2.5 (15) | Fake Feather | Normal Trap | |||
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card. | ||||||
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2.5 (16) | Treasure Map | Normal Trap | |||
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. | ||||||
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2.5 (13) | Triggered Summon | Normal Trap | |||
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. | ||||||
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2.5 (13) | Chain Whirlwind | Normal Trap | |||
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them. | ||||||
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2.4 (17) | Synchro Strike | Normal Trap | |||
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. | ||||||
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2.4 (36) | Dark Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls. | ||||||
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2.4 (16) | Stardust Flash | Normal Trap | |||
Target 1 "Stardust" monster in your GY; Special Summon it. | ||||||
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2.4 (10) | Stardust Mirage | Normal Trap | |||
If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn. | ||||||
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2.4 (13) | Strike Slash | Normal Trap | |||
When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
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2.4 (12) | Pikeru's Second Sight | Normal Trap | |||
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand. | ||||||
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2.4 (8) | Morphtronic Mix-up | Normal Trap | |||
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2. | ||||||
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2.4 (14) | Crystal Pair | Normal Trap | |||
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. | ||||||
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2.4 (9) | Bone Temple Block | Normal Trap | |||
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. | ||||||
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2.4 (8) | One by One | Normal Trap | |||
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn. | ||||||
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2.3 (7) | Raging Cloudian | Normal Trap | |||
When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects. | ||||||
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2.3 (12) | Offering to the Immortals | Normal Trap | |||
When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material. | ||||||
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2.3 (9) | Eliminating the League | Normal Trap | |||
Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY. | ||||||
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2.3 (12) | Orcustrated Release | Normal Trap | |||
Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn. | ||||||
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2.3 (9) | The Return to the Normal | Normal Trap | |||
When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn. | ||||||
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2.3 (12) | Cloning | Normal Trap | |||
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token. | ||||||
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2.3 (11) | Shien's Scheme | Normal Trap | |||
If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand. | ||||||
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2.3 (16) | Shift | Normal Trap | |||
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target. | ||||||
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2.3 (20) | Flashbang | Normal Trap | |||
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. | ||||||
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