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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 931 to 960 of 1,199
Card-Type is "Normal Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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2.9 (7) | D/D/D Contract Change | Normal Trap | |||
When an opponent's monster declares an attack: Activate 1 of these effects; ●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand. |
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2.9 (20) | Gemini Trap Hole | Normal Trap | |||
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. | ||||||
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2.9 (21) | Black Thunder | Normal Trap | |||
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls. | ||||||
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2.9 (11) | Poseidon Wave | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control. | ||||||
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2.9 (11) | Terrible Deal | Normal Trap | |||
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. | ||||||
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2.9 (14) | Foolish Revival | Normal Trap | |||
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. | ||||||
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2.9 (17) | Regretful Rebirth | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase. | ||||||
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2.9 (9) | Raidraptor Replica | Normal Trap | |||
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects. | ||||||
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2.9 (8) | Loss Time | Normal Trap | |||
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn. | ||||||
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2.9 (8) | Wonder Garage | Normal Trap | |||
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. | ||||||
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2.8 (20) | Dark Scheme | Normal Trap | |||
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. | ||||||
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2.8 (27) | The Gift of Greed | Normal Trap | |||
Your opponent draws 2 cards. | ||||||
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2.8 (5) | Psychic Reactor | Normal Trap | |||
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster. | ||||||
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2.8 (13) | Cipher Spectrum | Normal Trap | |||
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster. | ||||||
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2.8 (11) | Reverse Glasses | Normal Trap | |||
Halve the ATK of all face-up monsters currently on the field, until the End Phase. | ||||||
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2.8 (11) | Monster Rebirth | Normal Trap | |||
If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".) | ||||||
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2.8 (8) | Dinomist Eruption | Normal Trap | |||
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it. | ||||||
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2.8 (24) | D-Fusion | Normal Trap | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect. | ||||||
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2.8 (5) | Terrors of the Underroot | Normal Trap | |||
Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn. | ||||||
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2.8 (10) | Token Feastevil | Normal Trap | |||
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed. | ||||||
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2.8 (17) | Adhesion Trap Hole | Normal Trap | |||
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. | ||||||
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2.8 (16) | Two-Pronged Attack | Normal Trap | |||
Select and destroy 2 of your monsters and 1 of your opponent's monsters. | ||||||
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2.8 (10) | Reanimation Wave | Normal Trap | |||
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard. | ||||||
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2.8 (11) | Unbreakable Spirit | Normal Trap | |||
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied). | ||||||
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2.8 (26) | Magical Arm Shield | Normal Trap | |||
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. | ||||||
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2.8 (12) | Micro Ray | Normal Trap | |||
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn. | ||||||
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2.7 (3) | A.I.'s Show | Normal Trap | |||
While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase. | ||||||
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2.7 (15) | Trap of the Imperial Tomb | Normal Trap | |||
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them. | ||||||
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2.7 (9) | Major Riot | Normal Trap | |||
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand. | ||||||
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2.7 (24) | Radiant Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls. | ||||||
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