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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Trap". Search result  Showing 931 to 960 of 1,199

Card-Type is "Normal Trap".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
DDDの契約変更 ▶︎ Deck 2.9 7 D/D/D Contract Change Normal Trap
When an opponent's monster declares an attack: Activate 1 of these effects;
●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
二重の落とし穴 ▶︎ Deck 2.9 20 Gemini Trap Hole Normal Trap
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
ブラック・サンダー ▶︎ Deck 2.9 21 Black Thunder Normal Trap
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
ポセイドン・ウェーブ ▶︎ Deck 2.9 11 Poseidon Wave Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
魔の取引 ▶︎ Deck 2.9 11 Terrible Deal Normal Trap
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
ミス・リバイブ ▶︎ Deck 2.9 14 Foolish Revival Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
リグレット・リボーン ▶︎ Deck 2.9 17 Regretful Rebirth Normal Trap
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
R・R・R ▶︎ Deck 2.9 9 Raidraptor Replica Normal Trap
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
ロスタイム ▶︎ Deck 2.9 8 Loss Time Normal Trap
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
ワンダーガレージ ▶︎ Deck 2.9 8 Wonder Garage Normal Trap
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
暗黒の謀略 ▶︎ Deck 2.8 20 Dark Scheme Normal Trap
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
強欲な贈り物 ▶︎ Deck 2.8 27 The Gift of Greed Normal Trap
Your opponent draws 2 cards.
サイコ・リアクター ▶︎ Deck 2.8 5 Psychic Reactor Normal Trap
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
光波分光 ▶︎ Deck 2.8 13 Cipher Spectrum Normal Trap
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
逆さ眼鏡 ▶︎ Deck 2.8 11 Reverse Glasses Normal Trap
Halve the ATK of all face-up monsters currently on the field, until the End Phase.
死者所生 ▶︎ Deck 2.8 11 Monster Rebirth Normal Trap
If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".)
ダイナミスト・エラプション ▶︎ Deck 2.8 8 Dinomist Eruption Normal Trap
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
D-フュージョン ▶︎ Deck 2.8 24 D-Fusion Normal Trap
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect.
常世離レ ▶︎ Deck 2.8 5 Terrors of the Underroot Normal Trap
Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn.
トークン謝肉祭 ▶︎ Deck 2.8 10 Token Feastevil Normal Trap
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
粘着落とし穴 ▶︎ Deck 2.8 17 Adhesion Trap Hole Normal Trap
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
はさみ撃ち ▶︎ Deck 2.8 16 Two-Pronged Attack Normal Trap
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
波動再生 ▶︎ Deck 2.8 10 Reanimation Wave Normal Trap
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
不屈の闘志 ▶︎ Deck 2.8 11 Unbreakable Spirit Normal Trap
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
マジックアーム・シールド ▶︎ Deck 2.8 26 Magical Arm Shield Normal Trap
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
ミクロ光線 ▶︎ Deck 2.8 12 Micro Ray Normal Trap
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
Ai-SHOW ▶︎ Deck 2.7 3 A.I.'s Show Normal Trap
While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase.
王墓の罠 ▶︎ Deck 2.7 15 Trap of the Imperial Tomb Normal Trap
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
大騒動 ▶︎ Deck 2.7 9 Major Riot Normal Trap
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand.
閃光のバリア -シャイニング・フォース- ▶︎ Deck 2.7 24 Radiant Mirror Force Normal Trap
When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls.
Other sorts : Card Registration Date, scale blue, scale red

(32/40 pages) 931 - 960

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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