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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 811 to 840 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.9 (21) | Black Return | Normal Trap | |||
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. | ||||||
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3.9 (16) | Michizure | Normal Trap | |||
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it. | ||||||
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3.9 (9) | Bark of Dark Ruler | Normal Trap | |||
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | ||||||
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3.8 (13) | Infernity Force | Normal Trap | |||
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard. | ||||||
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3.8 (13) | Edge Hammer | Normal Trap | |||
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. | ||||||
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3.8 (10) | Gagagarush | Normal Trap | |||
When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher). | ||||||
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3.8 (6) | Evolutionary Bridge | Normal Trap | |||
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. | ||||||
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3.8 (19) | Cemetary Bomb | Normal Trap | |||
Inflict 100 damage to your opponent for each card in their Graveyard. | ||||||
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3.8 (17) | Power Wall | Normal Trap | |||
During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead. | ||||||
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3.8 (12) | Massivemorph | Normal Trap | |||
Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. | ||||||
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3.8 (9) | Heroic Retribution Sword | Normal Trap | |||
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. | ||||||
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3.8 (22) | A Hero Emerges | Normal Trap | |||
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY. | ||||||
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3.8 (13) | Froggy Forcefield | Normal Trap | |||
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. | ||||||
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3.8 (18) | Chthonian Polymer | Normal Trap | |||
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. | ||||||
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3.7 (9) | Nordic Relic Laevateinn | Normal Trap | |||
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation. | ||||||
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3.7 (6) | Apparition | Normal Trap | |||
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. | ||||||
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3.7 (11) | Desperate Tag | Normal Trap | |||
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step. | ||||||
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3.7 (7) | Updraft | Normal Trap | |||
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. | ||||||
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3.7 (18) | BIG Win!? | Normal Trap | |||
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. | ||||||
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3.7 (14) | Chain Dispel | Normal Trap | |||
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. | ||||||
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3.7 (9) | D - Shield | Normal Trap | |||
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. | ||||||
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3.7 (19) | Graverobber | Normal Trap | |||
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | ||||||
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3.7 (7) | Half Counter | Normal Trap | |||
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn. | ||||||
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3.7 (6) | Pendulum Encore | Normal Trap | |||
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn. | ||||||
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3.6 (7) | Linear Equation Cannon | Normal Trap | |||
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. ●If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. ●If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn. |
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3.6 (11) | Inzektor Gauntlet | Normal Trap | |||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects. | ||||||
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3.6 (10) | Dora of Fate | Normal Trap | |||
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. | ||||||
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3.6 (10) | Dig of Destiny | Normal Trap | |||
When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard. | ||||||
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3.6 (11) | Xyz Reversal | Normal Trap | |||
Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters. | ||||||
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3.6 (5) | Psi-Curse | Normal Trap | |||
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300. | ||||||
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