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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 661 to 690 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.9 (9) | Star Siphon | Normal Trap | |||
When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1. | ||||||
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4.9 (10) | Frozen Soul | Normal Trap | |||
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. | ||||||
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4.9 (18) | Heavy Slump | Normal Trap | |||
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards. | ||||||
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4.9 (9) | Pulse Mines | Normal Trap | |||
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. | ||||||
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4.9 (7) | Broken Blocker | Normal Trap | |||
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. | ||||||
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4.8 (13) | Xyz Soul | Normal Trap | |||
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. | ||||||
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4.8 (12) | Eternal Dread | Normal Trap | |||
Place 2 Clock Counters on each "Clock Tower Prison". | ||||||
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4.8 (12) | Counter Gate | Normal Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. | ||||||
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4.8 (4) | The Ice-Bound God | Normal Trap | |||
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn. | ||||||
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4.8 (9) | First-Aid Squad | Normal Trap | |||
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. | ||||||
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4.8 (12) | Ghosts From the Past | Normal Trap | |||
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. | ||||||
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4.8 (18) | Double Trap Hole | Normal Trap | |||
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. | ||||||
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4.8 (12) | Armageddon Designator | Normal Trap | |||
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. | ||||||
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4.8 (12) | Stonehenge Methods | Normal Trap | |||
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position. | ||||||
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4.8 (10) | Extinction on Schedule | Normal Trap | |||
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. | ||||||
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4.8 (20) | Transmission Gear | Normal Trap | |||
During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down. | ||||||
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4.8 (18) | Peaceful Burial | Normal Trap | |||
Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn. | ||||||
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4.8 (6) | Monster Assortment | Normal Trap | |||
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn. | ||||||
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4.8 (6) | Labrynth Barrage | Normal Trap | |||
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects. | ||||||
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4.8 (52) | Sakuretsu Armor | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; destroy that target. | ||||||
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4.8 (4) | Re-dyce-cle | Normal Trap | |||
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster. | ||||||
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4.8 (8) | Raidraptor - Return | Normal Trap | |||
If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn. | ||||||
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4.7 (7) | Amaze Attraction Majestic Merry-Go-Round | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster; ●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. ●Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s). |
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4.7 (10) | Dai Dance | Normal Trap | |||
Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel. | ||||||
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4.7 (15) | Aquamirror Illusion | Normal Trap | |||
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. | ||||||
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4.7 (15) | Shooting Star | Normal Trap | |||
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target. | ||||||
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4.7 (17) | Justi-Break | Normal Trap | |||
When your opponent's monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters. | ||||||
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4.7 (10) | Zero-Day Blaster | Normal Trap | |||
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them. | ||||||
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4.7 (9) | Tyrant Wing | Normal Trap | |||
Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card. | ||||||
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4.7 (16) | Sound the Retreat! | Normal Trap | |||
Return all monsters you control to the hand. | ||||||
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