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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 541 to 570 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.7 (13) | Malefic Claw Stream | Normal Trap | |||
Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. | ||||||
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5.7 (9) | Infestation Tool | Normal Trap | |||
Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase. | ||||||
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5.7 (12) | Zero Force | Normal Trap | |||
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. | ||||||
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5.7 (9) | Zenmairch | Normal Trap | |||
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. | ||||||
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5.7 (18) | Doble Passe | Normal Trap | |||
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. | ||||||
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5.7 (7) | Pendulum Area | Normal Trap | |||
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon. | ||||||
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5.7 (21) | Life Equalizer Forbidden | Normal Trap | |||
Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. | ||||||
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5.7 (6) | Venom Burn | Normal Trap | |||
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. | ||||||
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5.6 (16) | Pyroxene Fusion | Normal Trap | |||
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) | ||||||
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5.6 (13) | Mektimed Blast | Normal Trap | |||
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them. | ||||||
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5.6 (9) | Cross Counter | Normal Trap | |||
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | ||||||
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5.6 (11) | The Forceful Checkpoint | Normal Trap | |||
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | ||||||
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5.6 (16) | Light of Judgment | Normal Trap | |||
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects. ●Look at your opponent's hand and discard 1 card from their hand. ●Send 1 card your opponent controls to the GY. |
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5.6 (12) | Rise of the Snake Deity | Normal Trap | |||
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. | ||||||
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5.6 (18) | Huge Revolution | Normal Trap | |||
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. | ||||||
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5.6 (14) | Ballista Squad | Normal Trap | |||
Tribute 1 monster, then target 1 card your opponent controls; destroy it. | ||||||
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5.6 (17) | Supreme Rage | Normal Trap | |||
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck. | ||||||
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5.6 (11) | Pendulum Back | Normal Trap | |||
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand. | ||||||
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5.6 (5) | Melffy Playhouse | Normal Trap | |||
Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn. | ||||||
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5.6 (8) | Induced Explosion | Normal Trap | |||
When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. | ||||||
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5.5 (4) | Amaze Attraction Viking Vortex | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ●Your opponent: When the equipped monster activates its effect: Return it to the hand. |
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5.5 (20) | Defense Draw | Normal Trap | |||
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. | ||||||
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5.5 (11) | Cynet Regression | Normal Trap | |||
If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn. | ||||||
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5.5 (8) | Stained Glass of Light & Dark | Normal Trap | |||
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn. |
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5.5 (15) | Non Aggression Area | Normal Trap | |||
You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | ||||||
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5.5 (10) | Dark Advance | Normal Trap | |||
During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn. | ||||||
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5.5 (11) | Dark Horizon | Normal Trap | |||
When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took. | ||||||
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5.5 (6) | The League of Uniform Nomenclature | Normal Trap | |||
Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster. | ||||||
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5.5 (8) | High Rate Draw | Normal Trap | |||
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn. | ||||||
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5.5 (2) | Purrely Sharely!? | Normal Trap | |||
Target 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned monster as material. (This is treated as an Xyz Summon.) Then, you can attach 1 card from your Deck to that Xyz Summoned monster, with the same name as a "Purrely" Quick-Play Spell attached to the targeted monster. | ||||||
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