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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Equip Spell". Search result Showing 61 to 90 of 266
Card-Type is "Equip Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.1 (12) | Opti-Camouflage Armor | Equip Spell | |||
You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 7.1 (10) | Restoration of the Monarchs | Equip Spell | |||
Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn. | ||||||
▶︎ Deck | 7.1 (18) | Stoic Challenge | Equip Spell | |||
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster. | ||||||
▶︎ Deck | 7.1 (8) | Noble Arms - Excaliburn | Equip Spell | |||
Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn. | ||||||
▶︎ Deck | 7.1 (12) | Noble Arms - Gallatin | Equip Spell | |||
You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn. | ||||||
▶︎ Deck | 7.1 (16) | Double-Edged Sword | Equip Spell | |||
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY. | ||||||
▶︎ Deck | 7 (6) | "Infernoble Arms - Joyeuse" | Equip Spell | |||
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7 (5) | Phantasm Spiral Wave | Equip Spell | |||
Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn. | ||||||
▶︎ Deck | 7 (4) | Phantasm Spiral Crash | Equip Spell | |||
Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn. | ||||||
▶︎ Deck | 7 (40) | Mage Power | Equip Spell | |||
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. | ||||||
▶︎ Deck | 6.9 (19) | Symbols of Duty | Equip Spell | |||
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. | ||||||
▶︎ Deck | 6.9 (14) | Darkworld Shackles | Equip Spell | |||
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. | ||||||
▶︎ Deck | 6.8 (4) | "Infernoble Arms - Almace" | Equip Spell | |||
While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.8 (9) | Archfiend's Staff of Despair | Equip Spell | |||
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn. | ||||||
▶︎ Deck | 6.7 (42) | Magnum Shield | Equip Spell | |||
Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. ●Attack Position: It gains ATK equal to its original DEF. ●Defense Position: It gains DEF equal to its original ATK. |
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▶︎ Deck | 6.6 (19) | Axe of Fools | Equip Spell | |||
The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. | ||||||
▶︎ Deck | 6.6 (45) | Axe of Despair | Equip Spell | |||
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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▶︎ Deck | 6.6 (11) | Shooting Star Bow - Ceal | Equip Spell | |||
The equipped monster loses 1000 ATK, but it can attack your opponent directly. | ||||||
▶︎ Deck | 6.5 (8) | Abyss-scale of the Kraken | Equip Spell | |||
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. | ||||||
▶︎ Deck | 6.5 (14) | Psychic Blade | Equip Spell | |||
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn. | ||||||
▶︎ Deck | 6.5 (20) | Nephe Shaddoll Fusion | Equip Spell | |||
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn. | ||||||
▶︎ Deck | 6.4 (17) | Xyz Unit | Equip Spell | |||
Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials. | ||||||
▶︎ Deck | 6.4 (16) | Gladiator Beast's Battle Archfiend Shield | Equip Spell | |||
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. | ||||||
▶︎ Deck | 6.4 (7) | Solitary Sword of Poison | Equip Spell | |||
Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | ||||||
▶︎ Deck | 6.4 (12) | Noble Arms - Arfeudutyr | Equip Spell | |||
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. | ||||||
▶︎ Deck | 6.4 (13) | Sky Striker Mecharmory - Hercules Base | Equip Spell | |||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | ||||||
▶︎ Deck | 6.4 (5) | Dogmatikacism | Equip Spell | |||
If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn. | ||||||
▶︎ Deck | 6.4 (9) | Heart of Clear Water | Equip Spell | |||
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | ||||||
▶︎ Deck | 6.4 (5) | Life Extreme | Equip Spell | |||
Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 6.3 (11) | Power of the Guardians | Equip Spell | |||
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead. | ||||||
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