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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 451 to 480 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.1 (18) | Rare Value | Normal Spell | |||
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | ||||||
▶︎ Deck | 7 (19) | Accellight | Normal Spell | |||
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card. | ||||||
▶︎ Deck | 7 (2) | Ninjitsu Art of Mosquito Marching | Normal Spell | |||
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. | ||||||
▶︎ Deck | 7 (17) | Emerging Emergency Rescute Rescue | Normal Spell | |||
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn. | ||||||
▶︎ Deck | 7 (2) | Gravity Balance | Normal Spell | |||
(This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn. |
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▶︎ Deck | 7 (22) | Primal Seed Limited | Normal Spell | |||
If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand. | ||||||
▶︎ Deck | 7 (22) | System Down | Normal Spell | |||
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard. | ||||||
▶︎ Deck | 7 (6) | Dragon Revival Rhapsody | Normal Spell | |||
If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn. | ||||||
▶︎ Deck | 7 (5) | Pendulum Xyz | Normal Spell | |||
Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn. | ||||||
▶︎ Deck | 7 (8) | Abyss Script - Opening Ceremony | Normal Spell | |||
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn. | ||||||
▶︎ Deck | 7 (4) | Abyss Script - Fire Dragon's Lair | Normal Spell | |||
Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn. | ||||||
▶︎ Deck | 7 (2) | Mannadium Imaginings | Normal Spell | |||
Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn. | ||||||
▶︎ Deck | 7 (15) | Spell Power Grasp | Normal Spell | |||
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. | ||||||
▶︎ Deck | 6.9 (11) | Odd-Eyes Fusion | Normal Spell | |||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn. | ||||||
▶︎ Deck | 6.9 (10) | Contact with Gusto | Normal Spell | |||
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. | ||||||
▶︎ Deck | 6.9 (21) | Galaxy Queen's Light | Normal Spell | |||
Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase. | ||||||
▶︎ Deck | 6.9 (16) | Sabatiel - The Philosopher's Stone | Normal Spell | |||
If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. | ||||||
▶︎ Deck | 6.9 (31) | Inferno Fire Blast | Normal Spell | |||
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card. | ||||||
▶︎ Deck | 6.9 (12) | Psychic Feel Zone | Normal Spell | |||
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters. | ||||||
▶︎ Deck | 6.9 (20) | Generation Force | Normal Spell | |||
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand. | ||||||
▶︎ Deck | 6.9 (27) | Jackpot 7 | Normal Spell | |||
When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. | ||||||
▶︎ Deck | 6.9 (23) | Dark Fusion | Normal Spell | |||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | ||||||
▶︎ Deck | 6.9 (30) | Magical Stone Excavation | Normal Spell | |||
Discard 2 cards, then target 1 Spell in your GY; add it to your hand. | ||||||
▶︎ Deck | 6.8 (12) | Multiplication of Ants | Normal Spell | |||
Tribute 1 Insect monster; Special Summon 2 "Army Ant Tokens" (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 6.8 (4) | Face Card Fusion | Normal Spell | |||
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn. | ||||||
▶︎ Deck | 6.8 (4) | Performance Hurricane | Normal Spell | |||
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn. | ||||||
▶︎ Deck | 6.8 (26) | O - Oversoul | Normal Spell | |||
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target. | ||||||
▶︎ Deck | 6.8 (13) | Chronomaly Technology | Normal Spell | |||
Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters. | ||||||
▶︎ Deck | 6.8 (34) | Cup of Ace | Normal Spell | |||
Toss a coin: ●Heads: draw 2 cards. ●Tails: your opponent draws 2 cards. |
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▶︎ Deck | 6.8 (18) | Gagaga Academy Emergency Network | Normal Spell | |||
If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn. | ||||||
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