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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 331 to 360 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8 (2) | Stardust Illumination | Normal Spell | |||
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn. | ||||||
▶︎ Deck | 8 (34) | The Eye of Timaeus | Normal Spell | |||
(This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn. |
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▶︎ Deck | 8 (29) | Lullaby of Obedience | Normal Spell | |||
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ●The declared monster is added to the hand of the player who activated this card. ●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions. |
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▶︎ Deck | 8 (5) | Dimension Dice | Normal Spell | |||
If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck. | ||||||
▶︎ Deck | 8 (3) | Gravekeeper's Inscription | Normal Spell | |||
At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ●Neither player can activate card effects in the GY. ●Neither player can banish cards from the GY. ●Neither player can Special Summon monsters from the GYs. |
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▶︎ Deck | 8 (69) | Swords of Revealing Light | Normal Spell | |||
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | ||||||
▶︎ Deck | 8 (10) | Fusion Tag | Normal Spell | |||
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. | ||||||
▶︎ Deck | 8 (2) | Branded Bond | Normal Spell | |||
Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn. | ||||||
▶︎ Deck | 8 (13) | Worm Bait | Normal Spell | |||
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card. | ||||||
▶︎ Deck | 7.9 (23) | Hidden Armory | Normal Spell | |||
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card. | ||||||
▶︎ Deck | 7.9 (16) | Slash Draw | Normal Spell | |||
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | ||||||
▶︎ Deck | 7.9 (18) | Extra-Foolish Burial | Normal Spell | |||
Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card. | ||||||
▶︎ Deck | 7.9 (19) | Cyberdark Impact! | Normal Spell | |||
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material. | ||||||
▶︎ Deck | 7.9 (13) | Space Gift | Normal Spell | |||
Draw 1 card for each different "Neo-Spacian" name on the monsters you control. | ||||||
▶︎ Deck | 7.9 (11) | Dragonmaid Changeover | Normal Spell | |||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn. | ||||||
▶︎ Deck | 7.9 (21) | Bingo Machine, Go!!! | Normal Spell | |||
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ●"Blue-Eyes" monster ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!" |
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▶︎ Deck | 7.9 (12) | Photon Hand | Normal Spell | |||
If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn. | ||||||
▶︎ Deck | 7.9 (9) | Pendulum Paradox | Normal Spell | |||
Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn. | ||||||
▶︎ Deck | 7.9 (19) | Mask Charge | Normal Spell | |||
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. | ||||||
▶︎ Deck | 7.9 (17) | Enchanting Fitting Room | Normal Spell | |||
Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck. | ||||||
▶︎ Deck | 7.9 (20) | Wrath of Neos | Normal Spell | |||
Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field. | ||||||
▶︎ Deck | 7.9 (25) | Rank-Up-Magic Limited Barian's Force | Normal Spell | |||
Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) | ||||||
▶︎ Deck | 7.9 (52) | Red-Eyes Fusion | Normal Spell | |||
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. | ||||||
▶︎ Deck | 7.8 (5) | EN - Engage Neo Space | Normal Spell | |||
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn. | ||||||
▶︎ Deck | 7.8 (9) | Dwimmered Path | Normal Spell | |||
Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn. | ||||||
▶︎ Deck | 7.8 (21) | Shuffle Reborn | Normal Spell | |||
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. | ||||||
▶︎ Deck | 7.8 (19) | A Wild Monster Appears! | Normal Spell | |||
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage. | ||||||
▶︎ Deck | 7.8 (10) | Sky Striker Maneuver - Vector Blast | Normal Spell | |||
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. | ||||||
▶︎ Deck | 7.8 (26) | Cards of Consonance | Normal Spell | |||
Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards. | ||||||
▶︎ Deck | 7.8 (21) | Time-Tearing Morganite | Normal Spell | |||
For the rest of this Duel, apply the following effects. ●You cannot activate monster effects in the hand. ●Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ●You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn. |
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