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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 2,251 to 2,280 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2 (12) | Ancient Gear Factory | Normal Spell | |||
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing. | ||||||
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2 (17) | Painful Return | Normal Spell | |||
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. | ||||||
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2 (28) | Final Destiny | Normal Spell | |||
Discard 5 cards from your hand. Destroy all cards on the field. | ||||||
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2 (23) | Harpie Lady Phoenix Formation | Normal Spell | |||
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | ||||||
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2 (15) | Barkion's Bark | Normal Spell | |||
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn. | ||||||
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2 (5) | Pendulum Pendant | Normal Spell | |||
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn. | ||||||
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2 (10) | Spellbook Library of the Heliosphere | Normal Spell | |||
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. | ||||||
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2 (12) | Weapon Change | Continuous Spell | |||
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. | ||||||
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2 (11) | Gladiator Beast's Battle Halberd | Equip Spell | |||
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | ||||||
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2 (15) | Demotion | Equip Spell | |||
Downgrade the monster equipped with this card by 2 Levels. | ||||||
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2 (11) | Hydro Pressure Cannon | Equip Spell | |||
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard. | ||||||
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2 (8) | Koa'ki Meiru Initialize! | Quick-Play Spell | |||
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand. | ||||||
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2 (23) | The Reliable Guardian | Quick-Play Spell | |||
Increase 1 face-up monster's DEF by 700 points until the end of this turn. | ||||||
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2 (11) | Turtle Oath | Ritual Spell | |||
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. | ||||||
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1.9 (13) | Ojamuscle | Normal Spell | |||
(This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way. |
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1.9 (16) | Mind Trust | Normal Spell | |||
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's. | ||||||
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1.9 (11) | Level Tuning | Normal Spell | |||
Reduce the Level of all face-up monsters you control by 1, until the End Phase. | ||||||
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1.9 (12) | Magic Reflector | Normal Spell | |||
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead. | ||||||
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1.9 (18) | Revoke Fusion | Normal Spell | |||
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. | ||||||
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1.9 (14) | Wave-Motion Inferno | Continuous Spell | |||
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. | ||||||
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1.9 (10) | Ballista of Rampart Smashing | Equip Spell | |||
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | ||||||
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1.9 (20) | Tailor of the Fickle | Quick-Play Spell | |||
Switch 1 Equip Card equipped to a monster to another correct target. | ||||||
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1.9 (10) | Cybernetic Zone | Quick-Play Spell | |||
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. | ||||||
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1.9 (12) | Super Double Summon | Quick-Play Spell | |||
Select 1 Gemini Monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. | ||||||
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1.9 (16) | Roulette Spider | Quick-Play Spell | |||
When an opponent's monster declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK. 6: Destroy that opponent's monster. |
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1.9 (17) | Zera Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | ||||||
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1.8 (9) | Overlay Capture | Normal Spell | |||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent's monster, and if you do, attach this card to your monster as an Xyz Material. | ||||||
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1.8 (19) | Counter Cleaner | Normal Spell | |||
Pay 500 LP; remove all counters on the field. | ||||||
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1.8 (24) | Red Dragon Vase | Normal Spell | |||
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated. | ||||||
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1.8 (10) | Koa'ki Ring | Normal Spell | |||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage. | ||||||
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