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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 1,531 to 1,560 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.6 (17) | Water Hazard | Continuous Spell | |||
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect. | ||||||
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5.6 (9) | Cloudian Squall | Continuous Spell | |||
Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field. | ||||||
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5.6 (11) | Dracocension | Continuous Spell | |||
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard. | ||||||
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5.6 (9) | Non-Spellcasting Area | Continuous Spell | |||
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects. | ||||||
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5.6 (9) | Abyss-scale of the Mizuchi | Equip Spell | |||
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. | ||||||
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5.6 (5) | Additional Mirror Level 7 | Quick-Play Spell | |||
If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. | ||||||
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5.6 (11) | Zombie Power Struggle | Quick-Play Spell | |||
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | ||||||
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5.6 (18) | Extra Gate | Quick-Play Spell | |||
Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. | ||||||
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5.6 (9) | Contact Out | Quick-Play Spell | |||
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. | ||||||
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5.6 (13) | Berserker Crush | Quick-Play Spell | |||
Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. | ||||||
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5.6 (14) | Berserk Scales | Quick-Play Spell | |||
Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK. | ||||||
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5.6 (5) | Frozen Rose | Quick-Play Spell | |||
Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. ●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. ●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn. |
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5.6 (14) | Ghostrick Parade | Field Spell | |||
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. | ||||||
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5.6 (12) | Contract with the Abyss | Ritual Spell | |||
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
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5.5 (28) | A Wingbeat of Giant Dragon | Normal Spell | |||
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. | ||||||
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5.5 (6) | Stand-Off | Normal Spell | |||
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. | ||||||
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5.5 (20) | Star Blast | Normal Spell | |||
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase. | ||||||
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5.5 (13) | Book of Taiyou | Normal Spell | |||
Flip 1 face-down monster on the field into face-up Attack Position. | ||||||
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5.5 (15) | Fake Hero | Normal Spell | |||
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase. | ||||||
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5.5 (11) | Photon Booster | Normal Spell | |||
Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn. | ||||||
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5.5 (13) | Boogie Trap | Normal Spell | |||
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. | ||||||
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5.5 (22) | Message in a Bottle | Normal Spell | |||
Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. | ||||||
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5.5 (17) | Resonator Engine | Normal Spell | |||
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck. | ||||||
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5.5 (25) | Ectoplasmer | Continuous Spell | |||
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster. | ||||||
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5.5 (11) | Ascending Soul | Continuous Spell | |||
Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand. | ||||||
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5.5 (4) | World Legacy's Corruption | Continuous Spell | |||
Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy's Corruption". | ||||||
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5.5 (28) | Toon World | Continuous Spell | |||
Activate this card by paying 1000 LP. | ||||||
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5.5 (2) | Battle Royal Mode - Joining | Continuous Spell | |||
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. ●Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP. |
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5.5 (2) | Abyss Prop - Wild Wagon | Continuous Spell | |||
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand. | ||||||
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5.5 (13) | Inzektor Crossbow - Zektarrow | Equip Spell | |||
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. | ||||||
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