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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 1,351 to 1,380 of 2,451
Card-Type is "Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.2 (6) | Dogmatikacism | Equip Spell | |||
If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn. | ||||||
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6.2 (6) | Amazoness Secret Arts | Quick-Play Spell | |||
Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an "Amazoness" Fusion Monster this turn, you can also send 1 "Amazoness" monster from your Extra Deck to the GY as material. You can only use 1 "Amazoness Secret Arts" effect per turn, and only once that turn. | ||||||
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6.2 (28) | Gateway to Dark World | Quick-Play Spell | |||
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set). | ||||||
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6.2 (11) | Igknight Reload | Quick-Play Spell | |||
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn. | ||||||
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6.2 (18) | Black and White Wave | Quick-Play Spell | |||
If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. | ||||||
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6.2 (13) | Photon Trident | Quick-Play Spell | |||
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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6.2 (5) | Arms Regeneration | Quick-Play Spell | |||
Activate 1 of the following effects. ●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. ●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control. You can only activate 1 "Arms Regeneration" per turn. |
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6.2 (22) | Dark Burning Magic | Quick-Play Spell | |||
If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls. | ||||||
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6.2 (33) | Spell Shattering Arrow | Quick-Play Spell | |||
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each. | ||||||
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6.2 (20) | Limit Overdrive | Quick-Play Spell | |||
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn. | ||||||
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6.2 (22) | Summon Breaker | Field Spell | |||
During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. | ||||||
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6.2 (11) | Zodiac Sign | Field Spell | |||
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type Monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. | ||||||
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6.2 (11) | Clock Tower Prison | Field Spell | |||
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. | ||||||
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6.1 (24) | Dark World Lightning | Normal Spell | |||
Target 1 Set card on the field; destroy that target, then discard 1 card. | ||||||
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6.1 (11) | Witchcrafter Collaboration | Normal Spell | |||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | ||||||
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6.1 (15) | Leodrake's Mane | Normal Spell | |||
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase. | ||||||
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6.1 (12) | Gagagabolt | Normal Spell | |||
If you control a "Gagaga" monster: Target 1 card on the field; destroy that target. | ||||||
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6.1 (19) | Light of Redemption | Normal Spell | |||
Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. | ||||||
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6.1 (24) | Soul Taker | Normal Spell | |||
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP. | ||||||
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6.1 (7) | Super Quantal Alphan Spike | Normal Spell | |||
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. | ||||||
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6.1 (34) | Burst Stream of Destruction | Normal Spell | |||
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card. | ||||||
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6.1 (8) | Danger! Response Team | Normal Spell | |||
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | ||||||
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6.1 (18) | Mini-Guts | Normal Spell | |||
Tribute 1 monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard. | ||||||
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6.1 (21) | Constellar Star Chart | Continuous Spell | |||
Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card. | ||||||
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6.1 (7) | Dragonmaid Welcome | Continuous Spell | |||
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. | ||||||
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6.1 (14) | Reaper Scythe - Dreadscythe | Equip Spell | |||
Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the GYs. | ||||||
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6.1 (9) | Rod of Silence - Kay'est | Equip Spell | |||
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card. | ||||||
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6.1 (7) | Supermagic Sword of Raptinus | Equip Spell | |||
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. ●Attack Position: Your opponent cannot target the equipped monster with card effects. ●Defense Position: The equipped monster cannot be destroyed by battle. |
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6.1 (15) | Hippo Carnival | Quick-Play Spell | |||
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens". | ||||||
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6.1 (7) | Psychic Wave | Quick-Play Spell | |||
If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn. | ||||||
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