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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Tuner Monster". Type is "Machine". Search result Showing 1 to 30 of 87
Card-Type is "Tuner Monster".
Type is "Machine".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.2 (6) | Wheel Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 800 | 1000 | ||
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4. | ||||||
▶︎ Deck | 6.5 (8) | Vylon Tetra |
Effect Monster Tuner Monster |
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- | 2 | Machine | 900 | 900 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | ||||||
▶︎ Deck | 6.2 (13) | Vylon Sphere |
Effect Monster Tuner Monster |
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- | 1 | Machine | 400 | 400 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to. | ||||||
▶︎ Deck | 7.8 (14) | Vylon Cube |
Effect Monster Tuner Monster |
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- | 3 | Machine | 800 | 800 | ||
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 7.5 (30) | Unknown Synchron |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | ||
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way. | ||||||
▶︎ Deck | 4 (2) | Turbo-Tainted Hot Rod GT19 |
Effect Monster Flip Monster Tuner Monster |
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- | 3 | Machine | 500 | 1500 | ||
FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn. After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn. |
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▶︎ Deck | 4.1 (26) | Turbo Synchron |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 500 | ||
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took. | ||||||
▶︎ Deck | 4.6 (10) | Turbo Rocket |
Effect Monster Tuner Monster |
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- | 2 | Machine | 0 | 0 | ||
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent. | ||||||
▶︎ Deck | 8.8 (12) | Torque Tune Gear |
Effect Monster Tuner Monster Union Monster |
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- | 1 | Machine | 0 | 0 | ||
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
▶︎ Deck | 4.8 (16) | Top Runner |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1100 | 800 | ||
All face-up Synchro Monsters you control gain 600 ATK. | ||||||
▶︎ Deck | 2.6 (14) | Synchro Magnet |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1000 | 600 | ||
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. | ||||||
▶︎ Deck | 6 (9) | Symphonic Warrior Piaano |
Effect Monster Tuner Monster |
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- | 3 | Machine | 900 | 1300 | ||
Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type. | ||||||
▶︎ Deck | 8.3 (3) | Symphonic Warrior Guitariss |
Pendulum Monster Tuner Monster Effect Monster |
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- | 3 | Machine | 1100 | 500 | ||
Pendulum Effect You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn. Card Text If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn. |
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▶︎ Deck | 5.6 (7) | Symphonic Warrior Drumss |
Effect Monster Tuner Monster |
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- | 2 | Machine | 700 | 700 | ||
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute. | ||||||
▶︎ Deck | 7.4 (12) | Symphonic Warrior Basses |
Effect Monster Tuner Monster |
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- | 1 | Machine | 600 | 400 | ||
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. | ||||||
▶︎ Deck | 7.6 (10) | Superheavy Samurai Trumpeter |
Effect Monster Tuner Monster |
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- | 2 | Machine | 300 | 600 | ||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card. | ||||||
▶︎ Deck | 10 (11) | Superheavy Samurai Prodigy Wakaushi |
Pendulum Monster Effect Monster Tuner Monster |
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- | 4 | Machine | 1000 | 1500 | ||
Pendulum Effect If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. Card Text If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. |
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▶︎ Deck | 10 (8) | Superheavy Samurai Motorbike |
Effect Monster Tuner Monster |
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- | 2 | Machine | 800 | 1200 | ||
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. | ||||||
▶︎ Deck | 5.5 (2) | Superheavy Samurai Fist |
Effect Monster Tuner Monster |
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- | 2 | Machine | 900 | 900 | ||
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. | ||||||
▶︎ Deck | 5.5 (4) | Superheavy Samurai Drum |
Effect Monster Tuner Monster |
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- | 1 | Machine | 300 | 300 | ||
If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn. | ||||||
▶︎ Deck | 7.2 (13) | Superheavy Samurai Battleball |
Effect Monster Tuner Monster |
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- | 2 | Machine | 100 | 800 | ||
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn. | ||||||
▶︎ Deck | 6.1 (18) | Steam Synchron |
Effect Monster Tuner Monster |
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- | 3 | Machine | 600 | 800 | ||
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. | ||||||
▶︎ Deck | 9.6 (7) | Stardust Synchron |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1500 | 1000 | ||
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn. | ||||||
▶︎ Deck | 7.9 (16) | Speedroid Tri-Eyed Dice |
Effect Monster Tuner Monster |
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- | 3 | Machine | 300 | 1500 | ||
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | ||||||
▶︎ Deck | 8.9 (20) | Speedroid Red-Eyed Dice |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | ||
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn. | ||||||
▶︎ Deck | 6.1 (10) | Speedroid Maliciousmagnet |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | ||
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn. | ||||||
▶︎ Deck | 4.8 (6) | Speedroid Gum Prize |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 800 | ||
During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK. | ||||||
▶︎ Deck | 7.8 (5) | Speedroid Fuki-Modoshi Piper |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1000 | 1000 | ||
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn. | ||||||
▶︎ Deck | 6 (4) | Speedroid Dominobutterfly |
Pendulum Monster Tuner Monster Effect Monster |
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- | 2 | Machine | 100 | 300 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn. Card Text Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it. |
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▶︎ Deck | 8.8 (17) | Speedroid Den-Den Daiko Duke |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1000 | 1000 | ||
You can banish this card from your GY; Special Summon 1 "Speedroid" Tuner from your hand or GY, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn. | ||||||
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