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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Search result Showing 1,081 to 1,110 of 7,970
Card-Type is "Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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9 (20) | Performapal Gatlinghoul |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2900 | 900 | ||
1 "Performapal" monster + 1 Level 5 or higher DARK monster If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn. |
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9 (24) | Quintet Magician |
Fusion Monster Effect Monster |
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- | 12 | Spellcaster | 4500 | 4500 | ||
5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects. |
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9 (24) | Gladiator Beast Heraklinos |
Fusion Monster Effect Monster |
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- | 8 | Beast-Warrior | 3000 | 2800 | ||
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect. |
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9 (5) | Berfomet the Mythical King of Phantom Beasts |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2400 | 600 | ||
2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it. |
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9 (21) | Salamangreat Violet Chimera |
Fusion Monster Effect Monster |
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- | 8 | Cyberse | 2800 | 2000 | ||
1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only. |
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9 (72) | First of the Dragons |
Fusion Monster Effect Monster |
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- | 9 | Dragon | 2700 | 2000 | ||
2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects. |
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9 (12) | Gem-Knight Lady Brilliant Diamond |
Fusion Monster Effect Monster |
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- | 10 | Rock | 3400 | 2000 | ||
3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
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9 (22) | Predaplant Triphyoverutum |
Fusion Monster Effect Monster |
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- | 9 | Plant | 3000 | 3000 | ||
3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ●When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ●If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position. |
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9 (7) | Aiwass, the Magistus Spell Spirit |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2000 | 2800 | ||
1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn. |
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9 (5) | Yaguramaru the Armor Ninja |
Fusion Monster Effect Monster |
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- | 5 | Machine | 2000 | 2000 | ||
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn. |
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9 (3) | Shinobaron Shade Peacock |
Ritual Monster Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 2000 | 1500 | ||
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. | ||||||
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9 (3) | Shinobaroness Shade Peacock |
Ritual Monster Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 1500 | 2000 | ||
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit Monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. | ||||||
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9 (23) | Cyber Angel Dakini |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2700 | 2400 | ||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand. | ||||||
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9 (9) | Impcantation Chalislime |
Ritual Monster Effect Monster |
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- | 7 | Aqua | 2500 | 1800 | ||
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn. | ||||||
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9 (7) | Baelgrill de Nouvelles |
Ritual Monster Effect Monster |
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- | 6 | Warrior | 2400 | 1850 | ||
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn. | ||||||
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9 (48) | Herald of the Arc Light |
Synchro Monster Effect Monster |
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- | 4 | Fairy | 600 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand. |
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9 (7) | Karakuri Super Shogun mdl 00N "Bureibu" |
Synchro Monster Effect Monster |
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- | 9 | Machine | 3000 | 1500 | ||
1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it. |
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9 (17) | Flower Cardian Lightflare |
Synchro Monster Effect Monster |
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- | 10 | Warrior | 5000 | 0 | ||
1 Tuner + 4 non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare". |
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9 (8) | Flower Cardian Moonflowerviewing |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2000 | ||
1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. |
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9 (57) | Black Rose Moonlight Dragon |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2400 | 1800 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn. |
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9 (5) | Arionpos, Serpent of the Ghoti |
Synchro Monster Effect Monster |
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- | 6 | Fish | 2100 | 0 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn. |
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9 (47) | Legendary Six Samurai - Shi En |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2500 | 1400 | ||
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead. |
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9 (6) | Plunder Patrollship Brann |
Synchro Monster Effect Monster |
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- | 8 | Fiend | 2500 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn. |
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9 (4) | Lavalval Salamander |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2600 | 200 | ||
1 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position. |
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9 (35) | Evolzar Dolkka |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2300 | 1700 | ||
2 Level 4 Dinosaur monsters When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. |
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9 (5) | Gunkan Suship Shirauo-class Carrier |
Xyz Monster Effect Monster |
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- | 4 | Aqua | 2200 | 250 | ||
2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn. ●"Gunkan Suship Shari": Draw 1 card. ●"Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand. While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF. |
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9 (21) | Kashtira Shangri-Ira |
Xyz Monster Effect Monster |
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- | 7 | Psychic | 0 | 3000 | ||
2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. |
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9 (39) | Leviair the Sea Dragon |
Xyz Monster Effect Monster |
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- | 3 | Aqua | 1800 | 1600 | ||
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field. |
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9 (37) | Sky Cavalry Centaurea |
Xyz Monster Effect Monster |
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- | 2 | Beast-Warrior | 2000 | 0 | ||
2 Level 2 monsters Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand. |
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9 (108) | Dark Rebellion Xyz Dragon |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2500 | 2000 | ||
2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
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