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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Spell Card" in "Card Name" or "Card Text". Search result Showing 121 to 150 of 378
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.9 (18) | Xtra HERO Wonder Driver |
Link Monster Effect Monster |
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- | - | Warrior | 1900 | - | |||||||||
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
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▶︎ Deck | 6.9 (16) | Closed Forest | Field Spell | ||||||||||
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. | |||||||||||||
▶︎ Deck | 6.8 (8) | Noble Knight Gwalchavad | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1800 | |||||||||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ●You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn. |
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▶︎ Deck | 6.8 (16) | Lightning Rod Lord | Effect Monster | ||||||||||
- | 4 | Thunder | 1800 | 100 | |||||||||
Neither player can activate Spell Cards during Main Phase 1. | |||||||||||||
▶︎ Deck | 6.8 (20) | Strength of Prophecy | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1500 | 1400 | |||||||||
Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500. | |||||||||||||
▶︎ Deck | 6.8 (10) | Divine Grace - Northwemko |
Ritual Monster Effect Monster |
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- | 7 | Spellcaster | 2700 | 1200 | |||||||||
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 6.8 (4) | Thelematech Clatis |
Xyz Monster Effect Monster |
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- | 8 | Spellcaster | 3000 | 900 | |||||||||
2 Level 8 monsters If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn. ●Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. ●Special Summon 1 Spellcaster monster from your hand or Deck. |
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▶︎ Deck | 6.8 (5) | Endymion's Lab | Continuous Spell | ||||||||||
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn. | |||||||||||||
▶︎ Deck | 6.8 (28) | Solemn Scolding | Counter Trap | ||||||||||
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 6.7 (7) | Brotherhood of the Fire Fist - Boar |
Effect Monster Tuner Monster |
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- | 4 | Beast-Warrior | 1100 | 1400 | |||||||||
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck. | |||||||||||||
▶︎ Deck | 6.7 (11) | Zoodiac Bunnyblast | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 800 | |||||||||
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. |
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▶︎ Deck | 6.7 (12) | Dragon Queen of Tragic Endings | Effect Monster | ||||||||||
- | 6 | Dragon | 1900 | 2600 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. | |||||||||||||
▶︎ Deck | 6.7 (22) | Lightray Daedalus | Effect Monster | ||||||||||
- | 7 | Sea Serpent | 2600 | 1500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them. | |||||||||||||
▶︎ Deck | 6.7 (6) | Mythical Beast Bashilisk |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1800 | 500 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn. |
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▶︎ Deck | 6.7 (11) | Vylon Matter | Normal Spell | ||||||||||
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: ●Draw 1 card. ●Destroy 1 card your opponent controls. |
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▶︎ Deck | 6.6 (19) | Malefic Rainbow Dragon | Effect Monster | ||||||||||
- | 10 | Dragon | 4000 | 0 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | |||||||||||||
▶︎ Deck | 6.6 (17) | Reaper of Prophecy | Effect Monster | ||||||||||
- | 6 | Spellcaster | 2000 | 1600 | |||||||||
When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn. ●3 or more: This card gains 600 ATK. ●4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand. ●5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. |
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▶︎ Deck | 6.6 (16) | Evigishki Levianima |
Ritual Monster Effect Monster |
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- | 8 | Aqua | 2700 | 1500 | |||||||||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand. | |||||||||||||
▶︎ Deck | 6.6 (19) | Number C6: Chronomaly Chaos Atlandis |
Xyz Monster Effect Monster |
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- | 7 | Machine | 3300 | 3300 | |||||||||
3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ●You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100. |
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▶︎ Deck | 6.6 (21) | Rebound | Counter Trap | ||||||||||
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. | |||||||||||||
▶︎ Deck | 6.5 (18) | Invader of Darkness | Effect Monster | ||||||||||
- | 8 | Fiend | 2900 | 2500 | |||||||||
Your opponent cannot activate Quick-Play Spell Cards. | |||||||||||||
▶︎ Deck | 6.5 (21) | Gishki Chain | Effect Monster | ||||||||||
- | 4 | Sea Serpent | 1800 | 1000 | |||||||||
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. | |||||||||||||
▶︎ Deck | 6.5 (24) | Life Stream Dragon |
Synchro Monster Effect Monster Tuner Monster |
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- | 8 | Dragon | 2900 | 2400 | |||||||||
1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead. |
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▶︎ Deck | 6.5 (8) | Soul Devouring Bamboo Sword | Continuous Spell | ||||||||||
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. | |||||||||||||
▶︎ Deck | 6.5 (6) | Runick Allure | Continuous Spell | ||||||||||
Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure". | |||||||||||||
▶︎ Deck | 6.5 (6) | Phantasm Spiral Assault | Normal Trap | ||||||||||
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. | |||||||||||||
▶︎ Deck | 6.4 (9) | Kozmo Dark Planet | Effect Monster | ||||||||||
- | 10 | Machine | 4000 | 4000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.4 (14) | Synchro Fusionist | Effect Monster | ||||||||||
- | 2 | Spellcaster | 800 | 600 | |||||||||
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion". | |||||||||||||
▶︎ Deck | 6.4 (8) | Triamid Sphinx | Effect Monster | ||||||||||
- | 10 | Rock | 2500 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx". | |||||||||||||
▶︎ Deck | 6.4 (13) | Spellbreaker of the Ice Barrier | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1200 | 2000 | |||||||||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field. | |||||||||||||
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