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HOMEYu-Gi-Oh! Card Search > Search result

Include "Spell Card" in "Card Name" or "Card Text". Search result  Showing 361 to 378 of 378

Include "Spell Card" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ゴブリンのその場しのぎ ▶︎ Deck 1.7 33 Goblin Out of the Frying Pan Counter Trap
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
凶悪犯-チョップマン ▶︎ Deck 1.6 12 Chopman the Desperate Outlaw Effect Monster
- 3 Zombie 1100 500
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
セコンド・ゴブリン ▶︎ Deck 1.6 14 Second Goblin Effect Monster
Union Monster
- 1 Fiend 100 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
燃えさかる大地 ▶︎ Deck 1.6 26 Burning Land Continuous Spell
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
隠された魔導書 ▶︎ Deck 1.6 18 Hidden Spellbook (Updated from: Hidden Book of Spell) Normal Trap
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
魔力無力化の仮面 ▶︎ Deck 1.5 21 Mask of Dispel Continuous Spell
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
トラップ・マスター ▶︎ Deck 1.4 19 Trap Master Effect Monster
Flip Monster
- 3 Warrior 500 1100
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
世界の平定 ▶︎ Deck 1.4 17 World Suppression Normal Trap
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
カードを狩る死神 ▶︎ Deck 1.3 26 Reaper of the Cards Effect Monster
Flip Monster
- 5 Fiend 1380 1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
リニアキャノン ▶︎ Deck 1.3 16 Linear Accelerator Cannon Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
ガーディアン・エルマ ▶︎ Deck 1.2 23 Guardian Elma Effect Monster
- 3 Fairy 1300 1200
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
武器庫荒らし ▶︎ Deck 1.2 20 Arsenal Robber Normal Trap
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
ピクシーガーディアン ▶︎ Deck 1 17 Fairy Guardian Effect Monster
- 3 Fairy 1000 1000
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
突風 ▶︎ Deck 1 17 Gust Normal Trap
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
魔法探査の石版 ▶︎ Deck 1 16 Mystic Probe Normal Trap
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
アーマーブレイク ▶︎ Deck 1 17 Armor Break Counter Trap
Negate the activation of an Equip Spell Card and destroy it.
フォースフィールド ▶︎ Deck 1 19 Riryoku Field Counter Trap
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
魔力終了宣告 ▶︎ Deck 1 22 Spell-Stopping Statute Counter Trap
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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