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Include "RT" in "Card Name" or "Card Text". Search result Showing 661 to 690 of 926
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.8 (5) | Gagaku-P.U.N.K. Wild Picking | Continuous Spell | ||||||||||
At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn. | |||||||||||||
▶︎ Deck | 4.8 (8) | Blockout Curtain | Continuous Spell | ||||||||||
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (16) | Train Connection | Equip Spell | ||||||||||
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. | |||||||||||||
▶︎ Deck | 4.8 (17) | Clear World | Field Spell | ||||||||||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.7 (27) | Meteor Dragon | Normal Monster | ||||||||||
- | 6 | Dragon | 1800 | 2000 | |||||||||
This dragon appeared from the sky and crashed to the earth. | |||||||||||||
▶︎ Deck | 4.7 (17) | Gear Golem the Moving Fortress | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 2200 | |||||||||
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 4.7 (11) | Svartalf of the Nordic Alfar |
Effect Monster Tuner Monster |
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- | 5 | Spellcaster | 1400 | 1600 | |||||||||
When this card is Normal Summoned: You can target 1 "Nordic" monster in your GY; add that target to your hand. | |||||||||||||
▶︎ Deck | 4.7 (9) | Dark Desertapir | Effect Monster | ||||||||||
- | 2 | Beast | 1100 | 300 | |||||||||
When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it. | |||||||||||||
▶︎ Deck | 4.7 (12) | Blackwing - Jin the Rain Shadow |
Effect Monster Tuner Monster |
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- | 1 | Winged Beast | 600 | 500 | |||||||||
If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation). | |||||||||||||
▶︎ Deck | 4.7 (13) | Rockstone Warrior | Effect Monster | ||||||||||
- | 4 | Rock | 1800 | 1600 | |||||||||
You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. | |||||||||||||
▶︎ Deck | 4.7 (7) | Detonate Deleter |
Link Monster Effect Monster |
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- | - | Cyberse | 2100 | - | |||||||||
2+ Cyberse monsters Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
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▶︎ Deck | 4.7 (12) | Bending Destiny | Counter Trap | ||||||||||
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. | |||||||||||||
▶︎ Deck | 4.6 (13) | Gyakutenno Megami | Normal Monster | ||||||||||
- | 6 | Fairy | 1800 | 2000 | |||||||||
This fairy uses her mystical power to protect the weak and provide spiritual support. | |||||||||||||
▶︎ Deck | 4.6 (15) | The Dragon Dwelling in the Cave | Normal Monster | ||||||||||
- | 4 | Dragon | 1300 | 2000 | |||||||||
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. | |||||||||||||
▶︎ Deck | 4.6 (20) | Aussa the Earth Charmer |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 500 | 1500 | |||||||||
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 4.6 (9) | Time Magic Hammer |
Fusion Monster Effect Monster |
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- | 2 | Spellcaster | 500 | 400 | |||||||||
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). | |||||||||||||
▶︎ Deck | 4.6 (8) | Ninjitsu Art of Shadow Sealing | Continuous Trap | ||||||||||
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | |||||||||||||
▶︎ Deck | 4.5 (23) | Killer Needle | Normal Monster | ||||||||||
- | 4 | Insect | 1200 | 1000 | |||||||||
A huge bee with exceptional strength that's particularly dangerous in a swarm. | |||||||||||||
▶︎ Deck | 4.5 (21) | Happy Lover | Normal Monster | ||||||||||
- | 2 | Fairy | 800 | 500 | |||||||||
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. | |||||||||||||
▶︎ Deck | 4.5 (20) | Chamberlain of the Six Samurai | Normal Monster | ||||||||||
- | 3 | Warrior | 200 | 2000 | |||||||||
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. | |||||||||||||
▶︎ Deck | 4.5 (14) | War Rock Fortia | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1700 | |||||||||
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn. | |||||||||||||
▶︎ Deck | 4.5 (17) | Valkyrie of the Nordic Ascendant |
Effect Monster Tuner Monster |
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- | 2 | Fairy | 400 | 800 | |||||||||
(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position. |
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▶︎ Deck | 4.5 (11) | Paladin of White Dragon |
Ritual Monster Effect Monster |
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- | 4 | Dragon | 1900 | 1200 | |||||||||
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn. | |||||||||||||
▶︎ Deck | 4.5 (13) | Earthbound Whirlwind | Normal Spell | ||||||||||
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls. | |||||||||||||
▶︎ Deck | 4.5 (14) | Spiritual Earth Art - Kurogane | Normal Trap | ||||||||||
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster. | |||||||||||||
▶︎ Deck | 4.5 (6) | Super Soldier Rebirth | Normal Trap | ||||||||||
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. | |||||||||||||
▶︎ Deck | 4.5 (2) | Beetrooper Squad | Normal Trap | ||||||||||
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn. | |||||||||||||
▶︎ Deck | 4.5 (2) | Mimesis Elephant | Continuous Trap | ||||||||||
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn. | |||||||||||||
▶︎ Deck | 4.4 (7) | Fortune Fairy Swee | Effect Monster | ||||||||||
- | 4 | Spellcaster | 0 | 0 | |||||||||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn. | |||||||||||||
▶︎ Deck | 4.4 (5) | Dinowrestler Martial Ankylo | Effect Monster | ||||||||||
- | 2 | Dinosaur | 1000 | 0 | |||||||||
During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn. | |||||||||||||
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