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HOMEYu-Gi-Oh! Card Search > Search result

Include "King" in "Card Name" or "Card Text". Search result  Showing 1 to 30 of 496

Include "King" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
キング・スモーク ▶︎ Deck 1 7 King Fog Normal Monster
- 3 Fiend 1000 900
A fiend that dwells in a blinding curtain of smoke.
ボーンハイマー ▶︎ Deck 1 13 Boneheimer Normal Monster
- 3 Aqua 850 400
This monster wanders the seas, sucking dry any creatures it may encounter.
マジカル・ゴースト ▶︎ Deck 1 12 Magical Ghost Normal Monster
- 4 Zombie 1300 1400
This creature casts a spell of terror and confusion just before attacking its enemies.
屋根裏の物の怪 ▶︎ Deck 1 19 Wretched Ghost of the Attic Normal Monster
- 2 Fiend 550 400
A harmless monster found lurking in just about any attic.
ダブル・ディフェンダー ▶︎ Deck 1 19 Double Defender Continuous Spell
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
カウンターパンチ ▶︎ Deck 1 21 Destruction Punch Normal Trap
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
生き血をすするもの ▶︎ Deck 1.1 16 Drooling Lizard Normal Monster
- 3 Reptile 900 800
A blood-sucking snake in human form that attacks any living being that passes nearby.
ゴースト王-パンプキング- ▶︎ Deck 1.1 25 Pumpking the King of Ghosts Effect Monster
- 6 Zombie 1800 2000
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
ドライブレイブ ▶︎ Deck 1.1 13 Bravedrive Effect Monster
- 4 Cyberse 1500 1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
サイバネティック・ヒドゥン・テクノロジー ▶︎ Deck 1.1 22 Cybernetic Hidden Technology Continuous Trap
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
王座の守護者 ▶︎ Deck 1.3 15 Protector of the Throne Normal Monster
- 4 Warrior 800 1500
While the king is away, this queen protects his throne with a mighty defense.
機械の巨兵 ▶︎ Deck 1.3 16 Giant Mech-Soldier Normal Monster
- 6 Machine 1750 1900
This monster swings an earth-shaking axe that cannot be blocked by a common sword.
海竜神 ▶︎ Deck 1.3 18 Kairyu-Shin Normal Monster
- 5 Sea Serpent 1800 1500
A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves.
鉄のサソリ ▶︎ Deck 1.3 14 Steel Scorpion Effect Monster
- 1 Machine 250 300
A non Machine-Type monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.
紅葉の女王 ▶︎ Deck 1.4 8 Queen of Autumn Leaves Normal Monster
- 5 Plant 1800 1500
Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
一角獣の使い魔 ▶︎ Deck 1.4 13 Uni-Horned Familiar Effect Monster
Tuner Monster
- 2 Beast 0 1000
When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field.
幻魔の殉教者 ▶︎ Deck 1.4 20 Phantasmal Martyrs Normal Spell
While you have at least 2 other cards in your hand, and control "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder": Send your entire hand to the GY; Special Summon 3 "Phantasmal Martyr Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position.
ディスカバード・アタック ▶︎ Deck 1.4 13 Checkmate Normal Spell
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
波動障壁 ▶︎ Deck 1.4 16 Barrier Wave Normal Trap
Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
針二千本 ▶︎ Deck 1.5 13 Two Thousand Needles Effect Monster
- 5 Beast 2000 1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
でんきトカゲ ▶︎ Deck 1.5 13 Electric Lizard Effect Monster
- 3 Thunder 850 800
A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
バトル・ブレイク ▶︎ Deck 1.5 20 Battle Break Normal Trap
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
キング・スカーレット ▶︎ Deck 1.5 11 King Scarlet Continuous Trap
If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
アタック・フェロモン ▶︎ Deck 1.6 8 Attack Pheromones Continuous Spell
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
紫炎の霞城 ▶︎ Deck 1.6 9 Shien's Castle of Mist Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
クレイ・チャージ ▶︎ Deck 1.6 21 Clay Charge Normal Trap
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
D-カウンター ▶︎ Deck 1.6 16 D - Counter Normal Trap
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
地縛神の咆哮 ▶︎ Deck 1.6 12 Roar of the Earthbound Immortal Continuous Trap
Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.
深淵の冥王 ▶︎ Deck 1.7 21 Dark King of the Abyss Normal Monster
- 3 Fiend 1200 800
It's said that this King of the Netherworld once had the power to rule over the dark.
緑樹の霊王 ▶︎ Deck 1.7 6 Green Phantom King Normal Monster
- 3 Plant 500 1600
This youthful king of the forests lives in a green world, abundant with trees and wildlife.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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