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HOME > Yu-Gi-Oh! Card Search > Search result
Include "HERO" in "Card Name" or "Card Text". Search result Showing 61 to 90 of 279
Include "HERO" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.2 (5) | D - Force | Continuous Spell | |||
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ●You cannot draw during the Draw Phase. ●Your opponent cannot target cards you control with card effects. ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. |
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▶︎ Deck | 8.1 (32) | Elemental HERO Great Tornado |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2200 | ||
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
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▶︎ Deck | 8.1 (27) | Masked HERO Anki |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 1200 | ||
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. | ||||||
▶︎ Deck | 8.1 (16) | Vision HERO Adoration |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2100 | ||
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn. |
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▶︎ Deck | 8.1 (15) | Mask Charge | Normal Spell | |||
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. | ||||||
▶︎ Deck | 8.1 (19) | Switcheroroo | Normal Trap | |||
If you control the same number of monsters as your opponent, switch control of all those monsters. | ||||||
▶︎ Deck | 8 (5) | Chosen by the World Chalice | Normal Monster | |||
- | 3 | Psychic | 1600 | 0 | ||
Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. | ||||||
▶︎ Deck | 7.9 (50) | Elemental HERO Neos | Normal Monster | |||
- | 7 | Warrior | 2500 | 2000 | ||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | ||||||
▶︎ Deck | 7.9 (14) | Destiny HERO - Dynatag | Effect Monster | |||
- | 5 | Warrior | 1000 | 1000 | ||
During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn. | ||||||
▶︎ Deck | 7.9 (7) | Destiny HERO - Drawhand | Effect Monster | |||
- | 4 | Warrior | 1600 | 800 | ||
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. | ||||||
▶︎ Deck | 7.9 (21) | Elemental HERO Nova Master |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2100 | ||
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card. |
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▶︎ Deck | 7.9 (16) | Destiny HERO - Dystopia |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2400 | ||
2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn. |
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▶︎ Deck | 7.9 (81) | Heroic Champion - Excalibur |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2000 | 2000 | ||
2 Level 4 Warrior monsters Once per turn: You can detach 2 materials from this card; this card's ATK becomes double its original ATK until the end of your opponent's turn. |
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▶︎ Deck | 7.9 (33) | Heroic Champion - Gandiva |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2100 | 1800 | ||
2 Level 4 Warrior monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s). |
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▶︎ Deck | 7.9 (19) | Wrath of Neos | Normal Spell | |||
Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field. | ||||||
▶︎ Deck | 7.9 (7) | Favorite Contact | Normal Trap | |||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | ||||||
▶︎ Deck | 7.8 (20) | Masked HERO Koga |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 1800 | ||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. | ||||||
▶︎ Deck | 7.8 (5) | EN - Engage Neo Space | Normal Spell | |||
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn. | ||||||
▶︎ Deck | 7.8 (19) | Heroic Chance | Normal Spell | |||
Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn. | ||||||
▶︎ Deck | 7.7 (45) | Elemental HERO Bubbleman | Effect Monster | |||
- | 4 | Warrior | 800 | 1200 | ||
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.7 (27) | Elemental HERO Escuridao |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2000 | ||
1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY. |
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▶︎ Deck | 7.7 (40) | Elemental HERO Shining Flare Wingman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2100 | ||
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. |
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▶︎ Deck | 7.7 (31) | Masked HERO Dian |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 3000 | ||
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck. | ||||||
▶︎ Deck | 7.6 (23) | Evil HERO Infernal Prodigy | Effect Monster | |||
- | 2 | Fiend | 300 | 600 | ||
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | ||||||
▶︎ Deck | 7.6 (24) | Elemental HERO Gaia |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 2600 | ||
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK. |
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▶︎ Deck | 7.6 (11) | Elemental HERO Brave Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text. |
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▶︎ Deck | 7.6 (9) | NEXT | Normal Trap | |||
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | ||||||
▶︎ Deck | 7.5 (35) | Destiny HERO - Diamond Dude | Effect Monster | |||
- | 4 | Warrior | 1400 | 1600 | ||
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card). | ||||||
▶︎ Deck | 7.5 (23) | Destiny HERO - Dasher | Effect Monster | |||
- | 6 | Warrior | 2100 | 1000 | ||
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.5 (13) | Destiny HERO - Drilldark | Effect Monster | |||
- | 4 | Warrior | 1600 | 1200 | ||
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
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