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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Change" in "Card Name" or "Card Text". Search result Showing 31 to 60 of 625
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.6 (59) | Change of Heart | Normal Spell | ||||||||||
Target 1 monster your opponent controls; take control of it until the End Phase. | |||||||||||||
▶︎ Deck | 9.6 (33) | Brilliant Fusion Limited | Continuous Spell | ||||||||||
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn. | |||||||||||||
▶︎ Deck | 9.5 (14) | Clear Wing Fast Dragon |
Synchro Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 2500 | 2000 | |||||||||
Pendulum Effect You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. Card Text 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 9.5 (19) | Dark Requiem Xyz Dragon |
Xyz Monster Effect Monster |
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- | 5 | Dragon | 3000 | 2500 | |||||||||
3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY. |
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▶︎ Deck | 9.5 (83) | Book of Moon | Quick-Play Spell | ||||||||||
Target 1 face-up monster on the field; change that target to face-down Defense Position. | |||||||||||||
▶︎ Deck | 9.5 (2) | Tri-Brigade Roar | Quick-Play Spell | ||||||||||
If you control a Link Monster: Send 1 "Tri-Brigade" card from your Deck or Extra Deck to the GY, then target 1 Effect Monster on the field; apply the following effect based on the type of card sent to the GY. ●Monster: Change the targeted monster's ATK to 0 until the end of this turn. ●Spell: Negate that monster's effects until the end of this turn. ●Trap: Return that monster to the hand. You can only activate 1 "Tri-Brigade Roar" per turn. |
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▶︎ Deck | 9.5 (11) | Ice Barrier | Normal Trap | ||||||||||
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (61) | Elemental HERO Shadow Mist | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1500 | |||||||||
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.4 (15) | Mudora the Sword Oracle Limited | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1800 | |||||||||
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (34) | Knightmare Corruptor Iblee | Effect Monster | ||||||||||
- | 2 | Cyberse | 0 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (13) | Speaker for the Ice Barriers | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | |||||||||||||
▶︎ Deck | 9.4 (32) | Linkuriboh |
Link Monster Effect Monster |
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- | - | Cyberse | 300 | - | |||||||||
1 Level 1 monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
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▶︎ Deck | 9.3 (15) | Karakuri Merchant mdl 177 "Inashichi" | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 1500 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.3 (80) | Summoner Monk | Effect Monster | ||||||||||
- | 4 | Spellcaster | 800 | 1600 | |||||||||
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |||||||||||||
▶︎ Deck | 9.3 (12) | Wind-Up Rat | Effect Monster | ||||||||||
- | 3 | Beast | 600 | 600 | |||||||||
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 9.3 (36) | Heroic Challenger - Thousand Blades | Effect Monster | ||||||||||
- | 4 | Warrior | 1300 | 1100 | |||||||||
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Mitsu the Insect Ninja | Effect Monster | ||||||||||
- | 2 | Insect | 200 | 2100 | |||||||||
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (3) | Rescue-ACE Preventer | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 2800 | |||||||||
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (53) | Thousand-Eyes Restrict |
Fusion Monster Effect Monster |
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- | 1 | Spellcaster | 0 | 0 | |||||||||
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. |
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▶︎ Deck | 9.3 (83) | Black Rose Dragon |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2400 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
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▶︎ Deck | 9.3 (34) | Number 38: Hope Harbinger Dragon Titanic Galaxy |
Xyz Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | |||||||||
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK. |
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▶︎ Deck | 9.3 (39) | Number 41: Bagooska the Terribly Tired Tapir |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 2100 | 2000 | |||||||||
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. |
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▶︎ Deck | 9.3 (18) | Subterror Final Battle | Normal Trap | ||||||||||
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ●Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ●Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ●ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ●This turn, activated effects of "Subterror" cards cannot be negated. |
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▶︎ Deck | 9.3 (10) | Tearlaments Metanoise | Normal Trap | ||||||||||
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | Elementsaber Molehu | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 0 | |||||||||
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |||||||||||||
▶︎ Deck | 9.2 (6) | Karakuri Gama mdl 4624 "Shirokunishi" |
Effect Monster Tuner Monster |
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- | 1 | Machine | 200 | 1000 | |||||||||
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | Dreaming Reality of Nemleria, Realized | Effect Monster | ||||||||||
- | 10 | Fairy | 1500 | 3000 | |||||||||
Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects; ●Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck. ●Change 1 other face-up monster on the field to face-down Defense Position. |
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▶︎ Deck | 9.2 (6) | Pitknight Earlie |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
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▶︎ Deck | 9.2 (23) | Xyz Change Tactics | Continuous Spell | ||||||||||
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". | |||||||||||||
▶︎ Deck | 9.2 (5) | Vanquish Soul Dust Devil | Quick-Play Spell | ||||||||||
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn. | |||||||||||||
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