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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (18) | Tindangle Delaunay | Normal Trap | |||
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position. | ||||||
▶︎ Deck | 9.9 (8) | Marincess Wave | Normal Trap | |||
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 9.7 (6) | Mannadium Reframing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. | ||||||
▶︎ Deck | 9.6 (13) | Void Feast | Normal Trap | |||
Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions. | ||||||
▶︎ Deck | 9.6 (5) | Beetrooper Fly & Sting | Counter Trap | |||
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.4 (19) | Full Force Virus | Normal Trap | |||
Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF. | ||||||
▶︎ Deck | 9.3 (6) | Scareclaw Twinsaw | Normal Trap | |||
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn. | ||||||
▶︎ Deck | 9.2 (13) | Mathmech Superfactorial | Normal Trap | |||
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn. |
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▶︎ Deck | 9.2 (6) | SPYRAL MISSION - Rescue | Continuous Trap | |||
Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". | ||||||
▶︎ Deck | 9.1 (11) | Fire Lake of the Burning Abyss | Normal Trap | |||
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets. | ||||||
▶︎ Deck | 9 (8) | Machina Overdrive | Normal Trap | |||
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.8 (11) | Super Quantal Mech Sword - Magnaslayer | Normal Trap | |||
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn. | ||||||
▶︎ Deck | 8.7 (9) | Qlife's End | Normal Trap | |||
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster. | ||||||
▶︎ Deck | 8.7 (34) | Deck Devastation Virus | Normal Trap | |||
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. | ||||||
▶︎ Deck | 8.7 (10) | Virtual World Gate - Chuche | Continuous Trap | |||
You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn. | ||||||
▶︎ Deck | 8.6 (17) | Planet Pollutant Virus | Normal Trap | |||
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon. | ||||||
▶︎ Deck | 8.6 (16) | Ninjitsu Art of Transformation | Continuous Trap | |||
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. | ||||||
▶︎ Deck | 8.5 (8) | Ojama Duo | Normal Trap | |||
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck. | ||||||
▶︎ Deck | 8.5 (42) | Eradicator Epidemic Virus | Normal Trap | |||
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type. | ||||||
▶︎ Deck | 8.5 (27) | Metal Reflect Slime | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. | ||||||
▶︎ Deck | 8.4 (5) | Gold Pride - Start Your Engines! | Normal Trap | |||
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster. | ||||||
▶︎ Deck | 8.3 (8) | Meklord Astro the Eradicator | Normal Trap | |||
Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. | ||||||
▶︎ Deck | 8.3 (3) | Vanquish Soul Snow Devil | Normal Trap | |||
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
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▶︎ Deck | 8.1 (17) | Tri-and-Guess | Normal Trap | |||
If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points. | ||||||
▶︎ Deck | 8 (11) | Beginning of Heaven and Earth | Normal Trap | |||
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | ||||||
▶︎ Deck | 8 (5) | Bug Emergency | Normal Trap | |||
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. | ||||||
▶︎ Deck | 8 (4) | Purrelyeap!? | Normal Trap | |||
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn. | ||||||
▶︎ Deck | 8 (12) | Magical Musket - Dancing Needle | Normal Trap | |||
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | ||||||
▶︎ Deck | 8 (1) | Loka Samsara | Normal Trap | |||
Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn. | ||||||
▶︎ Deck | 8 (4) | Floowandereeze and the Scary Sea | Counter Trap | |||
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn. | ||||||
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