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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "win the Duel". Search result Showing 1 to 15 of 15
With the effect of "win the Duel".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (29) | Last Turn Forbidden | Normal Trap | |||
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. | ||||||
▶︎ Deck | 9.3 (27) | Ghostrick Angel of Mischief |
Xyz Monster Effect Monster |
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- | 4 | Fairy | 2000 | 2500 | ||
2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as material, except "Ghostrick Angel of Mischief". (Transfer its materials to this card.) When the number of materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 material from this card; add 1 "Ghostrick" Spell/Trap from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as material. |
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▶︎ Deck | 8.9 (67) | Exodia the Forbidden One Limited | Effect Monster | |||
- | 3 | Spellcaster | 1000 | 1000 | ||
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. | ||||||
▶︎ Deck | 8.8 (38) | Final Countdown | Normal Spell | |||
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. | ||||||
▶︎ Deck | 8 (29) | Vennominaga the Deity of Poisonous Snakes | Effect Monster | |||
- | 10 | Reptile | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel. | ||||||
▶︎ Deck | 6.9 (27) | Jackpot 7 | Normal Spell | |||
When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. | ||||||
▶︎ Deck | 6.5 (6) | Phantasm Spiral Assault | Normal Trap | |||
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. | ||||||
▶︎ Deck | 6.3 (19) | Flying Elephant | Effect Monster | |||
- | 4 | Beast | 1850 | 1300 | ||
Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ●During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel. |
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▶︎ Deck | 6.3 (27) | Number C88: Gimmick Puppet Disaster Leo |
Xyz Monster Effect Monster |
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- | 9 | Machine | 3500 | 2500 | ||
4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell targeting "Number 88: Gimmick Puppet of Leo". Neither player can target this card on the field with card effects. Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's LP are 2000 or less, and this card has no materials, you win the Duel. |
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▶︎ Deck | 5.8 (11) | Number iC1000: Numerounius Numerounia |
Xyz Monster Effect Monster |
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- | 13 | Fiend | ? | ? | ||
5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ●Monsters your opponent controls must attack this card, if able. ●At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK. |
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▶︎ Deck | 5.1 (52) | Destiny Board | Continuous Trap | |||
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY. | ||||||
▶︎ Deck | 4.9 (29) | Number 88: Gimmick Puppet of Leo |
Xyz Monster Effect Monster |
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- | 8 | Machine | 3200 | 2300 | ||
3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel. |
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▶︎ Deck | 4.3 (24) | Relay Soul | Normal Trap | |||
Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel. | ||||||
▶︎ Deck | 3.5 (4) | F.A. Winners | Continuous Spell | |||
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. | ||||||
▶︎ Deck | 3.2 (13) | Exodia, the Legendary Defender | Effect Monster | |||
- | 10 | Spellcaster | ? | ? | ||
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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