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With the effect of "treated as an Equip Spell". Search result Showing 1 to 30 of 321
With the effect of "treated as an Equip Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.8 (6) | Full-Armored Xyz | Normal Trap | ||||||||||
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ●The equipped monster gains ATK equal to this card's ATK. ●If the equipped monster would be destroyed by battle or card effect, destroy this card instead. |
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▶︎ Deck | 9 (5) | Mikanko Spiritwalk | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (7) | Arahime the Manifested Mikanko |
Ritual Monster Effect Monster |
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- | 9 | Fairy | 0 | 0 | |||||||||
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand. | |||||||||||||
▶︎ Deck | 6.5 (2) | The Continuing Epic of Charles | Normal Trap | ||||||||||
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (9) | Emperor Charles the Great |
Link Monster Effect Monster |
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- | - | Warrior | 3000 | - | |||||||||
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.7 (3) | Infernoble Knight Turpin | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1700 | |||||||||
While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. | |||||||||||||
▶︎ Deck | 9.3 (4) | Superheavy Samurai Soulgaia Booster | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 0 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn. | |||||||||||||
▶︎ Deck | 9 (8) | Courageous Crimson Chevalier Bradamante |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 500 | 200 | |||||||||
(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn. |
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▶︎ Deck | 3 (6) | Sari of the Silverwing Axe | Effect Monster | ||||||||||
- | 3 | Machine | 500 | 100 | |||||||||
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of "Sari of the Silverwing Axe" once per turn. | |||||||||||||
▶︎ Deck | 10 (9) | Evil Eyes Unleashed | Normal Spell | ||||||||||
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn. | |||||||||||||
▶︎ Deck | 8 (4) | Infinite Antlion | Effect Monster | ||||||||||
- | 3 | Insect | 1200 | 1500 | |||||||||
Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF. | |||||||||||||
▶︎ Deck | 6 (8) | Bio-Insect Armor | Effect Monster | ||||||||||
- | 5 | Insect | 1500 | 2000 | |||||||||
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. | |||||||||||||
▶︎ Deck | 9.2 (5) | Zektrike Kou-ou | Normal Spell | ||||||||||
(This card is always treated as an "Inzektor" card.) Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects; ●Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control. ●Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control. You can only activate 1 "Zektrike Kou-ou" per turn. |
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▶︎ Deck | 3 (3) | Rock Scales | Effect Monster | ||||||||||
- | 5 | Fish | 2100 | 1600 | |||||||||
If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of "Rock Scales" once per turn. | |||||||||||||
▶︎ Deck | 6.3 (3) | Silent Wolf Calupo | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1400 | 1400 | |||||||||
If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of "Silent Wolf Calupo" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (5) | Morphtronic Earfon |
Synchro Monster Effect Monster |
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- | 4 | Machine | 1200 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it. |
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▶︎ Deck | 7 (4) | Eka the Flame Buddy | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 200 | |||||||||
If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Eka the Flame Buddy" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Amaze Attraction Thrill Train | Normal Trap | ||||||||||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ●Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn. |
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▶︎ Deck | 6.8 (8) | Icejade Creation Aegirocassis |
Effect Monster Tuner Monster |
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- | 7 | Aqua | 2000 | 2000 | |||||||||
While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card. | |||||||||||||
▶︎ Deck | 6.4 (8) | Therion Irregular | Effect Monster | ||||||||||
- | 10 | Machine | 1600 | 2800 | |||||||||
You can target up to 3 "Therion" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 "Endless Engine Argyro System"; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of "Therion Irregular" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Therion "Empress" Alasia | Effect Monster | ||||||||||
- | 8 | Reptile | 2100 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. ●You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can discard 1 card, then target 1 "Therion" monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia". |
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▶︎ Deck | 2.4 (19) | Aileron | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
(This card is always treated as a "Sky Striker" card.) A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY. |
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▶︎ Deck | 5.5 (2) | Parasomnia Pillow | Equip Spell | ||||||||||
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (2) | Therion Stand Up! | Normal Trap | ||||||||||
Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 10 (14) | Therion "King" Regulus | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 1600 | |||||||||
You can only use each of the following effects of "Therion "King" Regulus" once per turn. ●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus". |
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▶︎ Deck | 10 (6) | Therion "Lily" Borea | Effect Monster | ||||||||||
- | 8 | Plant | 2400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ●You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea". |
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▶︎ Deck | 7.3 (4) | Therion "Duke" Yul | Effect Monster | ||||||||||
- | 8 | Psychic | 2100 | 2800 | |||||||||
You can only use the 1st of the following effects of "Therion "Duke" Yul" once per turn. ●You can target 1 "Therion" monster or 1 Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●While you control an Equip Card, "Therion" monsters you control cannot be destroyed by your opponent's card effects. A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Duke" Yul". |
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▶︎ Deck | 7.7 (3) | Therion "Reaper" Fum | Effect Monster | ||||||||||
- | 7 | Aqua | 1400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Reaper" Fum" once per turn. ●You can target 1 "Therion" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●During your opponent's turn (Quick Effect): You can target 1 "Therion" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum". |
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▶︎ Deck | 8.6 (5) | Therion "Bull" Ain | Effect Monster | ||||||||||
- | 7 | Warrior | 2100 | 1600 | |||||||||
You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ●You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain". |
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▶︎ Deck | 8.8 (4) | Marincess Sleepy Maiden | Effect Monster | ||||||||||
- | 5 | Cyberse | 500 | 2500 | |||||||||
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn. |
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