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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Normal Summon". Search result Showing 1 to 30 of 110
With the effect of "cannot Normal Summon".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (28) | XX-Saber Faultroll | Effect Monster | ||||||||||
- | 6 | Warrior | 2400 | 1800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target. | |||||||||||||
▶︎ Deck | 8 (13) | Worm Bait | Normal Spell | ||||||||||
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card. | |||||||||||||
▶︎ Deck | 4.6 (21) | Winged Kuriboh LV10 | Effect Monster | ||||||||||
- | 10 | Fairy | 300 | 200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). | |||||||||||||
▶︎ Deck | 8 (14) | Void Vanishment | Continuous Spell | ||||||||||
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. | |||||||||||||
▶︎ Deck | 7.9 (7) | Vendread Reorigin | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | |||||||||||||
▶︎ Deck | 9.8 (23) | Union Carrier Forbidden |
Link Monster Effect Monster |
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- | - | Machine | 1000 | - | |||||||||
2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
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▶︎ Deck | 5.1 (13) | Umbral Horror Ghost | Effect Monster | ||||||||||
- | 2 | Fiend | 200 | 200 | |||||||||
During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (17) | Tyrant's Throes | Continuous Trap | ||||||||||
Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters. | |||||||||||||
▶︎ Deck | 5.6 (10) | Tualatin | Effect Monster | ||||||||||
- | 8 | Fairy | 2800 | 2500 | |||||||||
If it is your opponent's Battle Phase, and all monsters you controlled at the start of this Battle Phase (min. 2) have been destroyed by battle and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. | |||||||||||||
▶︎ Deck | 4.3 (7) | Trickstar Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. | |||||||||||||
▶︎ Deck | 6.3 (9) | Trickstar Festival | Normal Spell | ||||||||||
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn. | |||||||||||||
▶︎ Deck | 3.9 (10) | Tour of Doom | Continuous Trap | ||||||||||
During your opponent's Standby Phase, toss a coin: ●Heads: Your opponent cannot Normal or Flip Summon until the End Phase. ●Tails: You cannot Normal or Flip Summon during your next turn. |
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▶︎ Deck | 8.7 (46) | The Last Warrior from Another Planet |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2350 | 2300 | |||||||||
"Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters. |
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▶︎ Deck | 7.3 (15) | The Immortal Bushi | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 600 | |||||||||
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 3.1 (12) | Terrorking Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 2000 | 1500 | |||||||||
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |||||||||||||
▶︎ Deck | 2.6 (14) | Synchro Magnet |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1000 | 600 | |||||||||
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. | |||||||||||||
▶︎ Deck | 8.5 (20) | Superheavy Samurai Swordmaster Musashi |
Synchro Monster Effect Monster |
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- | 5 | Machine | 300 | 2300 | |||||||||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. |
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▶︎ Deck | 4 (4) | Superheavy Samurai Prepped Defense | Effect Monster | ||||||||||
- | 3 | Machine | 100 | 2100 | |||||||||
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | |||||||||||||
▶︎ Deck | 9 (11) | Super Starslayer TY-PHON - Sky Crisis |
Xyz Monster Effect Monster |
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- | 12 | Fiend | 2900 | 2900 | |||||||||
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand. |
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▶︎ Deck | 9 (35) | Summon Limit | Continuous Trap | ||||||||||
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.) | |||||||||||||
▶︎ Deck | 5.1 (9) | Subsurface Stage Divers | Normal Trap | ||||||||||
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. | |||||||||||||
▶︎ Deck | 3 (13) | Stray Lambs | Normal Spell | ||||||||||
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). | |||||||||||||
▶︎ Deck | 2.1 (9) | Spell Gear | Normal Spell | ||||||||||
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. | |||||||||||||
▶︎ Deck | 2.3 (17) | Smile Universe | Quick-Play Spell | ||||||||||
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. | |||||||||||||
▶︎ Deck | 4.2 (13) | Single Purchase | Normal Spell | ||||||||||
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. | |||||||||||||
▶︎ Deck | 8.7 (50) | Scapegoat | Quick-Play Spell | ||||||||||
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | |||||||||||||
▶︎ Deck | 9.5 (18) | Salamangreat Sunlight Wolf |
Link Monster Effect Monster |
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- | - | Cyberse | 1800 | - | |||||||||
2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
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▶︎ Deck | 8.2 (26) | Rivalry of Warlords Limited | Continuous Trap | ||||||||||
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY. | |||||||||||||
▶︎ Deck | 8.4 (20) | Reptilianne Vaskii | Effect Monster | ||||||||||
- | 8 | Reptile | 2600 | 0 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field. | |||||||||||||
▶︎ Deck | 2.2 (13) | Reptilianne Servant | Effect Monster | ||||||||||
- | 1 | Reptile | 100 | 100 | |||||||||
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field. | |||||||||||||
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