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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot change battle position". Search result Showing 1 to 30 of 65
With the effect of "cannot change battle position".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.1 (7) | Jioh the Gravity Ninja | Effect Monster | ||||||||||
- | 8 | Rock | 2300 | 2900 | |||||||||
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (11) | Ice Barrier | Normal Trap | ||||||||||
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (9) | Cosmic Slicer Zer'oll |
Link Monster Effect Monster |
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- | - | Reptile | 2600 | - | |||||||||
2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
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▶︎ Deck | 9.4 (13) | Speaker for the Ice Barriers | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | |||||||||||||
▶︎ Deck | 4.2 (6) | S-Force Professor DiGamma | Effect Monster | ||||||||||
- | 3 | Psychic | 1000 | 1500 | |||||||||
Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (36) | Interrupted Kaiju Slumber | Normal Spell | ||||||||||
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | |||||||||||||
▶︎ Deck | 8.9 (30) | Floodgate Trap Hole | Normal Trap | ||||||||||
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 8.1 (28) | Quaking Mirror Force | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 6.9 (17) | Buster Blader, the Dragon Destroyer Swordsman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2500 | |||||||||
1 "Buster Blader" + 1 Dragon monster Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 6.8 (12) | Rocket Hand | Normal Trap | ||||||||||
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 3.5 (8) | Ape Magician | Effect Monster | ||||||||||
- | 3 | Beast | 800 | 1200 | |||||||||
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. | |||||||||||||
▶︎ Deck | 6.4 (10) | Prediction Princess Petalelf |
Effect Monster Flip Monster |
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- | 3 | Fairy | 800 | 700 | |||||||||
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 4.3 (7) | Command Performance | Normal Trap | ||||||||||
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn. | |||||||||||||
▶︎ Deck | 5.6 (5) | Stand-Off | Normal Spell | ||||||||||
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. | |||||||||||||
▶︎ Deck | 6.7 (15) | Ghostrick Yuki-onna | Effect Monster | ||||||||||
- | 2 | Spellcaster | 1000 | 800 | |||||||||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. | |||||||||||||
▶︎ Deck | 8 (28) | Number 106: Giant Hand |
Xyz Monster Effect Monster |
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- | 4 | Rock | 2000 | 2000 | |||||||||
2 Level 4 monsters When a monster effect is activated on your opponent's field (Quick Effect): You can detach 2 materials from this card, then target 1 Effect Monster your opponent controls; while this monster is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. |
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▶︎ Deck | 7.7 (22) | Xyz Remora | Effect Monster | ||||||||||
- | 4 | Fish | 800 | 800 | |||||||||
You can Special Summon this card (from your hand) by detaching 2 materials from monster(s) you control. When Summoned this way: You can target 2 Level 4 Fish monsters in your GY; Special Summon those targets in Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as material for an Xyz Summon, except for the Xyz Summon of a WATER monster. | |||||||||||||
▶︎ Deck | 4.8 (12) | Stonehenge Methods | Normal Trap | ||||||||||
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position. | |||||||||||||
▶︎ Deck | 4.2 (12) | Goblin Marauding Squad | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1900 | 0 | |||||||||
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |||||||||||||
▶︎ Deck | 3.8 (30) | Madolche Baaple | Effect Monster | ||||||||||
- | 3 | Beast | 0 | 1800 | |||||||||
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn. | |||||||||||||
▶︎ Deck | 4 (14) | Ironhammer the Giant | Effect Monster | ||||||||||
- | 8 | Rock | 900 | 3500 | |||||||||
If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 4.5 (8) | Snowdust Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2800 | 1800 | |||||||||
You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions. | |||||||||||||
▶︎ Deck | 3.6 (7) | Armor Ninjitsu Art of Freezing | Continuous Trap | ||||||||||
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. | |||||||||||||
▶︎ Deck | 5.2 (13) | Shocktopus | Effect Monster | ||||||||||
- | 4 | Fish | 1600 | 800 | |||||||||
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. | |||||||||||||
▶︎ Deck | 4.3 (13) | Card of Sacrifice | Normal Trap | ||||||||||
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. | |||||||||||||
▶︎ Deck | 1.1 (22) | Dark Zebra | Effect Monster | ||||||||||
- | 4 | Beast | 1800 | 400 | |||||||||
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | |||||||||||||
▶︎ Deck | 1.5 (20) | Curse of Fiend | Normal Spell | ||||||||||
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. | |||||||||||||
▶︎ Deck | 5.5 (14) | Blizzard Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 1000 | |||||||||
Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn. | |||||||||||||
▶︎ Deck | 5 (12) | Goblin Black Ops | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1300 | 0 | |||||||||
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |||||||||||||
▶︎ Deck | 7.2 (33) | Goblin Attack Force | Effect Monster | ||||||||||
- | 4 | Warrior | 2300 | 0 | |||||||||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |||||||||||||
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