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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Trap effects cannot activate". Search result Showing 1 to 30 of 238
With the effect of "Trap effects cannot activate".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.8 (4) | Zexal Field | Field Spell | ||||||||||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | |||||||||||||
▶︎ Deck | 2.8 (12) | Zeman the Ape King |
Synchro Monster Effect Monster |
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- | 7 | Beast | 2500 | 1800 | |||||||||
1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack. |
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▶︎ Deck | 6.3 (4) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 7 (19) | Xyz Encore | Quick-Play Spell | ||||||||||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 8.7 (6) | Xyz Armor Torpedo |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 2500 | 800 | |||||||||
2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ●If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ●If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects. |
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▶︎ Deck | 5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | ||||||||||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 5.4 (14) | Xing Zhen Hu | Continuous Trap | ||||||||||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | |||||||||||||
▶︎ Deck | 8.2 (10) | X-Krawler Qualiark |
Link Monster Effect Monster |
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- | - | Insect | 2000 | - | |||||||||
2 "Krawler" monsters If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control. ●2+: All monsters you control gain 300 ATK/DEF. ●4+: Your opponent's cards and effects cannot be activated during the Battle Phase. ●6+: Your monsters can attack directly.
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▶︎ Deck | 6.2 (10) | Witchcrafter Collaboration | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 4.8 (15) | White Veil | Equip Spell | ||||||||||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | |||||||||||||
▶︎ Deck | 5.6 (9) | Whirlwind Weasel |
Effect Monster Flip Monster |
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- | 3 | Beast | 500 | 1500 | |||||||||
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. | |||||||||||||
▶︎ Deck | 7.4 (31) | Wattgiraffe | Effect Monster | ||||||||||
- | 4 | Thunder | 1200 | 100 | |||||||||
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn. | |||||||||||||
▶︎ Deck | 5.1 (10) | Wattfox |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 800 | 100 | |||||||||
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn. | |||||||||||||
▶︎ Deck | 5.4 (8) | Vylon Filament | Equip Spell | ||||||||||
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.6 (35) | Vulcan the Divine |
Synchro Monster Effect Monster |
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- | 6 | Beast-Warrior | 2000 | 1600 | |||||||||
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn. |
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▶︎ Deck | 7.3 (8) | Vendread Battlelord |
Ritual Monster Effect Monster |
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- | 7 | Zombie | 2700 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (5) | Vaylantz Dominator Duke |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 2000 | 2000 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. Card Text You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn. |
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▶︎ Deck | 7.8 (24) | Underground Arachnid |
Synchro Monster Effect Monster |
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- | 6 | Insect | 2400 | 1200 | |||||||||
1 DARK Tuner + 1 non-Tuner Insect-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.) |
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▶︎ Deck | 7.6 (28) | Ultimate Ancient Gear Golem |
Fusion Monster Effect Monster |
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- | 10 | Machine | 4400 | 3400 | |||||||||
"Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions. |
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▶︎ Deck | 7.7 (10) | U.A. Mighty Slugger | Effect Monster | ||||||||||
- | 5 | Warrior | 2300 | 700 | |||||||||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 9.1 (8) | True Draco Apocalypse | Continuous Trap | ||||||||||
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn. |
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▶︎ Deck | 9.9 (21) | Trickstar Light Stage | Field Spell | ||||||||||
When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. | |||||||||||||
▶︎ Deck | 6.9 (7) | Trickstar Light Arena | Field Spell | ||||||||||
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | |||||||||||||
▶︎ Deck | 2.2 (16) | Triangle Ecstasy Spark | Normal Spell | ||||||||||
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. | |||||||||||||
▶︎ Deck | 7 (4) | Triamid Kingolem | Field Spell | ||||||||||
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (9) | Tri-Brigade Arms Bucephalus II |
Link Monster Effect Monster |
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- | - | Winged Beast | 3500 | - | |||||||||
3+ Beast, Beast-Warrior, and/or Winged Beast Monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
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▶︎ Deck | 8.7 (23) | Trap Trick | Normal Trap | ||||||||||
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | |||||||||||||
▶︎ Deck | 4.9 (7) | Torapart |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 600 | 600 | |||||||||
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 6.7 (12) | Toon Ancient Gear Golem |
Effect Monster Toon Monster |
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- | 8 | Machine | 3000 | 3000 | |||||||||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 8.1 (7) | TiSolfachord Beautia |
Pendulum Monster Effect Monster |
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- | 7 | Fairy | 2500 | 2400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. |
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