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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9 (5) | Zoroa, the Magistus Conflagrant Calamity |
Synchro Monster Effect Monster |
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- | 8 | Spellcaster | 2900 | 1500 | |||||||||
1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn. |
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▶︎ Deck | 7.8 (4) | Zexal Field | Field Spell | ||||||||||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Zaralaam the Dark Palace | Field Spell | ||||||||||
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". | |||||||||||||
▶︎ Deck | 7.9 (12) | Yuki-Onna, the Absolute Zero Mayakashi |
Link Monster Effect Monster |
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- | - | Zombie | 2900 | - | |||||||||
2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
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▶︎ Deck | 6.3 (4) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 7 (19) | Xyz Encore | Quick-Play Spell | ||||||||||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 8.7 (6) | Xyz Armor Torpedo |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 2500 | 800 | |||||||||
2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ●If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ●If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects. |
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▶︎ Deck | 5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | ||||||||||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 8.2 (10) | X-Krawler Qualiark |
Link Monster Effect Monster |
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- | - | Insect | 2000 | - | |||||||||
2 "Krawler" monsters If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control. ●2+: All monsters you control gain 300 ATK/DEF. ●4+: Your opponent's cards and effects cannot be activated during the Battle Phase. ●6+: Your monsters can attack directly.
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▶︎ Deck | 9.6 (20) | Wynn the Wind Channeler | Effect Monster | ||||||||||
- | 5 | Spellcaster | 1850 | 1500 | |||||||||
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn. |
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▶︎ Deck | 6 (4) | Wizard Buster Destruction Sword | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1200 | 900 | |||||||||
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. | |||||||||||||
▶︎ Deck | 6.2 (10) | Witchcrafter Collaboration | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.3 (43) | Witch of the Black Forest | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1100 | 1200 | |||||||||
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |||||||||||||
▶︎ Deck | 9 (2) | Wattkingdom | Continuous Spell | ||||||||||
Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (31) | Wattgiraffe | Effect Monster | ||||||||||
- | 4 | Thunder | 1200 | 100 | |||||||||
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn. | |||||||||||||
▶︎ Deck | 5.1 (10) | Wattfox |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 800 | 100 | |||||||||
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn. | |||||||||||||
▶︎ Deck | 3.7 (10) | Water of Life | Normal Spell | ||||||||||
If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn. | |||||||||||||
▶︎ Deck | 7.1 (8) | Water Dragon Cluster | Effect Monster | ||||||||||
- | 10 | Sea Serpent | 2800 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. | |||||||||||||
▶︎ Deck | 9.6 (8) | War Rock Medium | Continuous Spell | ||||||||||
While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 "War Rock" Spell/Trap directly from your Deck, except "War Rock Medium", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "War Rock Medium" once per turn. | |||||||||||||
▶︎ Deck | 3.7 (27) | VWXYZ-Dragon Catapult Cannon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 3000 | 2800 | |||||||||
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.) |
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▶︎ Deck | 3.9 (14) | VW-Tiger Catapult |
Fusion Monster Effect Monster |
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- | 6 | Machine | 2000 | 2100 | |||||||||
"V-Tiger Jet" + "W-Wing Catapult" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.) |
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▶︎ Deck | 7.6 (35) | Vulcan the Divine |
Synchro Monster Effect Monster |
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- | 6 | Beast-Warrior | 2000 | 1600 | |||||||||
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn. |
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▶︎ Deck | 8 (3) | Vernusylph of the Thawing Mountains | Effect Monster | ||||||||||
- | 3 | Fairy | 1100 | 0 | |||||||||
You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (10) | Vernusylph of the Misting Seedlings | Effect Monster | ||||||||||
- | 3 | Fairy | 400 | 800 | |||||||||
All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn. | |||||||||||||
▶︎ Deck | 8 (3) | Vernusylph of the Flowering Fields | Effect Monster | ||||||||||
- | 3 | Fairy | 600 | 1600 | |||||||||
Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn. | |||||||||||||
▶︎ Deck | 10 (8) | Vernusylph of the Flourishing Hills | Effect Monster | ||||||||||
- | 4 | Fairy | 200 | 2000 | |||||||||
"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (6) | Vernusylph of the Awakening Forests | Effect Monster | ||||||||||
- | 4 | Fairy | 900 | 1800 | |||||||||
You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (8) | Vendread Battlelord |
Ritual Monster Effect Monster |
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- | 7 | Zombie | 2700 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (4) | Ursarctic Polar Star |
Synchro Monster Effect Monster |
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- | 1 | Machine | 700 | 2000 | |||||||||
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. ●Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck. |
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▶︎ Deck | 7.7 (10) | U.A. Mighty Slugger | Effect Monster | ||||||||||
- | 5 | Warrior | 2300 | 700 | |||||||||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. | |||||||||||||
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