Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Monster effects cannot activate". Search result  Showing 181 to 210 of 281

With the effect of "Monster effects cannot activate".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
運命のドロー ▶︎ Deck 6.7 7 Draw of Fate Normal Spell
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
超古代生物の墓場 ▶︎ Deck 6.7 19 Grave of the Super Ancient Organism Continuous Trap
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
ダーク・リゾネーター ▶︎ Deck 6.6 24 Dark Resonator Effect Monster
Tuner Monster
- 3 Fiend 1300 300
The first time this card would be destroyed by battle each turn, it is not destroyed.
古の森 ▶︎ Deck 6.6 11 Ancient Forest Field Spell
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
魅幽鳥 ▶︎ Deck 6.5 8 Ghost Bird of Bewitchment Effect Monster
- 4 Winged Beast 1300 1500
This card gains an effect based on your Main Monster Zone it is in.
●Leftmost: Gains 1000 ATK/DEF.
●Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.
●Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.
●Others: Monsters in this column cannot activate their effects.
E・HERO コスモ・ネオス ▶︎ Deck 6.5 13 Elemental HERO Cosmo Neos Fusion Monster
Effect Monster
- 11 Warrior 3500 3000
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
氷水呪縛 ▶︎ Deck 6.5 4 Icejade Curse Continuous Spell
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.
古代の歯車機械 ▶︎ Deck 6.3 13 Ancient Gear Gadget Effect Monster
- 4 Machine 500 2000
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
妖仙獣 飯綱鞭 ▶︎ Deck 6.3 4 Yosenju Izna Effect Monster
- 4 Beast-Warrior 800 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
●If you control another "Yosenju" monster: You can draw 1 card.
アモルファージ・キャヴム ▶︎ Deck 6.3 6 Amorphage Envy Pendulum Monster
Effect Monster
- 4 Dragon 0 2050
Pendulum Effect
While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
Card Text
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
EMホタルクス ▶︎ Deck 6.3 3 Performapal Fireflux Pendulum Monster
Effect Monster
- 4 Insect 1200 1600
Pendulum Effect
Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase.
Card Text
If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
6.3 3 Taotie Dragon Link Monster
Effect Monster
- - Wyrm 2500 -
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
●Fusion: Your opponent cannot activate monster effects during the Battle Phase.
●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
優麗なる霊鏡 ▶︎ Deck 6.3 3 Necroquip Prism Normal Spell
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
ダイナミックP ▶︎ Deck 6.3 3 Dinomic Powerload Field Spell
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
CNo.65 裁断魔王ジャッジ・デビル ▶︎ Deck 6.2 11 Number C65: King Overfiend Xyz Monster
Effect Monster
- 3 Fiend 1600 0
3 Level 3 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
●Effect Monsters your opponent controls cannot activate their effects.
ウィッチクラフト・コラボレーション ▶︎ Deck 6.2 10 Witchcrafter Collaboration Normal Spell
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
ネオスペース ▶︎ Deck 6.2 15 Neo Space Field Spell
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
天魔大帝 ▶︎ Deck 6.1 8 Tenmataitei Effect Monster
- 5 Warrior 2400 1000
Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.
魔法族の聖域 ▶︎ Deck 6.1 17 Secret Sanctuary of the Spellcasters Continuous Spell
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.
木花咲弥 ▶︎ Deck 6 3 Konohanasakuya Effect Monster
Spirit Monster
- 3 Fairy 1300 1300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit Monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit Monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
ジャンク・ジャイアント ▶︎ Deck 6 10 Junk Giant Effect Monster
- 6 Machine 2000 2400
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
破壊剣-ウィザードバスターブレード ▶︎ Deck 6 4 Wizard Buster Destruction Sword Effect Monster
- 3 Spellcaster 1200 900
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand.
ハイパーサイコライザー ▶︎ Deck 6 7 Hyper Psychic Riser Synchro Monster
Effect Monster
- 6 Psychic 2000 600
1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
ギアギアギア XG ▶︎ Deck 6 22 Geargiagear Gigant XG Xyz Monster
Effect Monster
- 3 Machine 2500 1300
3 Level 3 monsters
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
アクアの輪唱 ▶︎ Deck 6 4 Aqua Chorus Round Normal Spell
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card.
夜の逃飛行 ▶︎ Deck 6 1 Night Flight Quick-Play Spell
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name.
天御巫の闔 ▶︎ Deck 6 2 Heavenly Gate of the Mikanko Field Spell
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
暗黒神殿ザララーム ▶︎ Deck 6 4 Zaralaam the Dark Palace Field Spell
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace".
アメイズメント・ファミリーフェイス ▶︎ Deck 6 7 Amazement Family Faces Normal Trap
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.
暴君の暴言 ▶︎ Deck 6 16 Tyrant's Tirade Continuous Trap
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
Other sorts : Card Registration Date, scale blue, scale red

(7/10 pages) 181 - 210

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -