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With the effect of "Monster effects cannot activate". Search result Showing 181 to 210 of 281
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.6 (5) | Gluttonous Reptolphin Greethys |
Effect Monster Tuner Monster |
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- | 3 | Fish | 1000 | 1000 | |||||||||
You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand. | |||||||||||||
▶︎ Deck | 6.6 (9) | Draw of Fate | Normal Spell | ||||||||||
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. | |||||||||||||
▶︎ Deck | 6.6 (7) | Speedlift | Quick-Play Spell | ||||||||||
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | |||||||||||||
▶︎ Deck | 6.5 (24) | Dark Resonator |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1300 | 300 | |||||||||
The first time this card would be destroyed by battle each turn, it is not destroyed. | |||||||||||||
▶︎ Deck | 6.5 (13) | Elemental HERO Cosmo Neos |
Fusion Monster Effect Monster |
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- | 11 | Warrior | 3500 | 3000 | |||||||||
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. |
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▶︎ Deck | 6.5 (4) | Icejade Curse | Continuous Spell | ||||||||||
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (9) | Ghost Bird of Bewitchment | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1300 | 1500 | |||||||||
This card gains an effect based on your Main Monster Zone it is in. ●Leftmost: Gains 1000 ATK/DEF. ●Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. ●Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. ●Others: Monsters in this column cannot activate their effects. |
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▶︎ Deck | 6.4 (14) | Number C65: King Overfiend |
Xyz Monster Effect Monster |
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- | 3 | Fiend | 1600 | 0 | |||||||||
3 Level 3 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect. ●Effect Monsters your opponent controls cannot activate their effects. |
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▶︎ Deck | 6.4 (18) | Tyrant's Tirade | Continuous Trap | ||||||||||
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated. | |||||||||||||
▶︎ Deck | 6.3 (13) | Ancient Gear Gadget | Effect Monster | ||||||||||
- | 4 | Machine | 500 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | |||||||||||||
▶︎ Deck | 6.3 (6) | Amorphage Envy |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 0 | 2050 | |||||||||
Pendulum Effect While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. Card Text If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. |
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▶︎ Deck | 6.3 (4) | Performapal Fireflux |
Pendulum Monster Effect Monster |
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- | 4 | Insect | 1200 | 1600 | |||||||||
Pendulum Effect Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase. Card Text If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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▶︎ Deck | 6.3 (3) | Taotie Dragon |
Link Monster Effect Monster |
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- | - | Wyrm | 2500 | - | |||||||||
2+ monsters Special Summoned from the Extra Deck This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon. ●Fusion: Your opponent cannot activate monster effects during the Battle Phase. ●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase. ●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
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▶︎ Deck | 6.3 (4) | Necroquip Prism | Normal Spell | ||||||||||
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn. | |||||||||||||
▶︎ Deck | 6.3 (3) | Dinomic Powerload | Field Spell | ||||||||||
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 6.2 (5) | Konohanasakuya |
Effect Monster Spirit Monster |
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- | 3 | Fairy | 1300 | 1300 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit Monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit Monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn. | |||||||||||||
▶︎ Deck | 6.1 (11) | Witchcrafter Collaboration | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.1 (16) | Neo Space | Field Spell | ||||||||||
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. | |||||||||||||
▶︎ Deck | 6 (13) | Ghost Fairy Elfobia | Effect Monster | ||||||||||
- | 3 | Psychic | 900 | 500 | |||||||||
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. | |||||||||||||
▶︎ Deck | 6 (10) | Junk Giant | Effect Monster | ||||||||||
- | 6 | Machine | 2000 | 2400 | |||||||||
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. | |||||||||||||
▶︎ Deck | 6 (5) | Wizard Buster Destruction Sword | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1200 | 900 | |||||||||
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. | |||||||||||||
▶︎ Deck | 6 (19) | Blackwing - Kogarashi the Wanderer |
Effect Monster Tuner Monster |
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- | 6 | Winged Beast | 2300 | 1600 | |||||||||
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects. | |||||||||||||
▶︎ Deck | 6 (5) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 6 (7) | Hyper Psychic Riser |
Synchro Monster Effect Monster |
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- | 6 | Psychic | 2000 | 600 | |||||||||
1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn. |
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▶︎ Deck | 6 (5) | Crusadia Testament | Quick-Play Spell | ||||||||||
Activate 1 of these effects. ●Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ●After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn. |
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▶︎ Deck | 6 (2) | Heavenly Gate of the Mikanko | Field Spell | ||||||||||
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. | |||||||||||||
▶︎ Deck | 6 (4) | Zaralaam the Dark Palace | Field Spell | ||||||||||
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". | |||||||||||||
▶︎ Deck | 6 (7) | Amazement Family Faces | Normal Trap | ||||||||||
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn. | |||||||||||||
▶︎ Deck | 5.9 (23) | Geargiagear Gigant XG |
Xyz Monster Effect Monster |
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- | 3 | Machine | 2500 | 1300 | |||||||||
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
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▶︎ Deck | 5.9 (19) | Secret Sanctuary of the Spellcasters | Continuous Spell | ||||||||||
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card. | |||||||||||||
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