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With the effect of "Limit attack Monster and attack number". Search result Showing 31 to 60 of 60
With the effect of "Limit attack Monster and attack number".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (12) | Brotherhood of the Fire Fist - Spirit |
Effect Monster Tuner Monster |
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- | 3 | Beast-Warrior | 500 | 200 | |||||||||
Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior Monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (15) | Shadow Vampire | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. | |||||||||||||
▶︎ Deck | 7.2 (26) | Beelzeus of the Diabolic Dragons |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 4000 | 4000 | |||||||||
1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK. |
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▶︎ Deck | 7 (5) | Coordius the Triphasic Dealmon |
Fusion Monster Effect Monster |
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- | 9 | Fiend | 3000 | 3000 | |||||||||
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ●Add 1 Spell/Trap from your GY to your hand. ●Destroy 3 cards your opponent controls. ●This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn. |
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▶︎ Deck | 6.7 (25) | Ultimate Tyranno | Effect Monster | ||||||||||
- | 8 | Dinosaur | 3000 | 2200 | |||||||||
This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack. | |||||||||||||
▶︎ Deck | 6.6 (11) | Synchro Zone | Continuous Trap | ||||||||||
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material. | |||||||||||||
▶︎ Deck | 6.5 (6) | Tuning Gum |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 400 | 1200 | |||||||||
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. | |||||||||||||
▶︎ Deck | 6.5 (10) | Linkbelt Wall Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 0 | 2100 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. | |||||||||||||
▶︎ Deck | 6.4 (16) | Inzektor Hopper | Effect Monster | ||||||||||
- | 4 | Insect | 1700 | 1400 | |||||||||
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect. | |||||||||||||
▶︎ Deck | 6 (6) | Number 26: Spaceway Octobypass |
Xyz Monster Effect Monster |
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- | 3 | Psychic | 800 | 2400 | |||||||||
2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent. |
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▶︎ Deck | 6 (6) | Ghostrick Museum | Field Spell | ||||||||||
Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. | |||||||||||||
▶︎ Deck | 6 (9) | Sonic Boom | Normal Trap | ||||||||||
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. | |||||||||||||
▶︎ Deck | 5.8 (26) | Tyrant Red Dragon Archfiend |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3500 | 3000 | |||||||||
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. |
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▶︎ Deck | 5.8 (4) | Toy Parade | Normal Spell | ||||||||||
(This card is always treated as a "Frightfur" card.) Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn. |
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▶︎ Deck | 5.8 (10) | Thunderforce Attack | Quick-Play Spell | ||||||||||
This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ●Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn. |
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▶︎ Deck | 5.4 (16) | Gimmick Puppet Gigantes Doll |
Xyz Monster Effect Monster |
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- | 4 | Machine | 0 | 2000 | |||||||||
2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn. |
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▶︎ Deck | 5.3 (11) | Gizmek Okami, the Dreaded Deluge Dragon | Effect Monster | ||||||||||
- | 10 | Machine | 2950 | 2950 | |||||||||
You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK. | |||||||||||||
▶︎ Deck | 5.3 (12) | Rebellion | Quick-Play Spell | ||||||||||
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. | |||||||||||||
▶︎ Deck | 5.1 (11) | Thunder Unicorn |
Synchro Monster Effect Monster |
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- | 5 | Beast | 2200 | 1800 | |||||||||
1 Beast-Type Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card. |
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▶︎ Deck | 5.1 (14) | The Dark Door | Continuous Spell | ||||||||||
Only 1 monster can attack during each Battle Phase. | |||||||||||||
▶︎ Deck | 5 (7) | Bujingi Swallow | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1700 | 800 | |||||||||
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. | |||||||||||||
▶︎ Deck | 4.9 (16) | Diffusion Wave-Motion | Normal Spell | ||||||||||
(This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated. |
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▶︎ Deck | 4.6 (19) | Train Connection | Equip Spell | ||||||||||
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. | |||||||||||||
▶︎ Deck | 4 (10) | Morphtronic Magnen Bar | Effect Monster | ||||||||||
- | 1 | Thunder | 100 | 100 | |||||||||
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect. ●While in Defense Position: Monsters you control cannot attack. |
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▶︎ Deck | 3.9 (11) | Super Strident Blaze | Equip Spell | ||||||||||
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | |||||||||||||
▶︎ Deck | 3.6 (5) | Wonder Clover | Normal Spell | ||||||||||
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. | |||||||||||||
▶︎ Deck | 3.1 (11) | Link Bumper |
Link Monster Effect Monster |
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- | - | Cyberse | 1400 | - | |||||||||
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
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▶︎ Deck | 3.1 (10) | Elemental Absorber | Continuous Trap | ||||||||||
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. | |||||||||||||
▶︎ Deck | 2.4 (15) | Ring of Magnetism | Equip Spell | ||||||||||
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | |||||||||||||
▶︎ Deck | 2.2 (13) | Union Attack | Normal Spell | ||||||||||
Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. | |||||||||||||
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