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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Unaffected by Trap effects". Search result Showing 91 to 117 of 117
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.8 (4) | Gouki Iron Claw | Effect Monster | |||
- | 2 | Warrior | 1000 | 0 | ||
During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn. | ||||||
▶︎ Deck | 5.8 (4) | Dragunity Draft | Continuous Spell | |||
When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn. | ||||||
▶︎ Deck | 5.8 (8) | Tachyon Spiral Galaxy | Normal Trap | |||
Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 5.7 (25) | Elemental HERO Wildheart | Effect Monster | |||
- | 4 | Warrior | 1500 | 1600 | ||
Unaffected by Trap effects. | ||||||
▶︎ Deck | 5.6 (10) | Super Anti-Kaiju War Machine Mecha-Thunder-King | Effect Monster | |||
- | 9 | Machine | 2200 | 2100 | ||
During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel. | ||||||
▶︎ Deck | 5.5 (6) | Stand-Off | Normal Spell | |||
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. | ||||||
▶︎ Deck | 5.5 (14) | Stellarknight Alpha | Equip Spell | |||
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card. | ||||||
▶︎ Deck | 5.5 (6) | Metamorformation | Field Spell | |||
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. | ||||||
▶︎ Deck | 5.4 (5) | Shiranui Style Success | Normal Trap | |||
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.4 (10) | Qlipper Launch | Normal Trap | |||
Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated. | ||||||
▶︎ Deck | 5.3 (18) | Black Illusion | Normal Trap | |||
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. | ||||||
▶︎ Deck | 5.2 (11) | Troposphere | Effect Monster | |||
- | 6 | Winged Beast | 2400 | 2000 | ||
If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. | ||||||
▶︎ Deck | 5.1 (14) | Blaze Cannon | Quick-Play Spell | |||
(This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ●This card is unaffected by your opponent's card effects. ●When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ●After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. |
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▶︎ Deck | 5.1 (11) | The Monarchs Awaken | Normal Trap | |||
If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. | ||||||
▶︎ Deck | 5.1 (14) | Tyrant's Temper | Continuous Trap | |||
Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards. | ||||||
▶︎ Deck | 4.8 (16) | Djinn Disserere of Rituals | Effect Monster | |||
- | 1 | Fiend | 200 | 200 | ||
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects. | ||||||
▶︎ Deck | 4.7 (3) | Marincess Snow | Normal Trap | |||
If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn. | ||||||
▶︎ Deck | 4.6 (11) | Melodious Illusion | Normal Trap | |||
Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase. | ||||||
▶︎ Deck | 4.4 (23) | Zushin the Sleeping Giant | Effect Monster | |||
- | 10 | Warrior | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK/DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only. | ||||||
▶︎ Deck | 4.4 (5) | Cynet Refresh | Normal Trap | |||
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn. | ||||||
▶︎ Deck | 4.4 (5) | Solfachord Formal | Counter Trap | |||
While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects. ●Pendulum Monsters you control are unaffected by that effect. ●Cards in your Pendulum Zone cannot be destroyed by that effect. ●Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn. |
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▶︎ Deck | 4.1 (19) | Dododo Bot | Effect Monster | |||
- | 4 | Machine | 1800 | 1900 | ||
Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. | ||||||
▶︎ Deck | 4 (16) | Gravekeeper's Heretic | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1500 | ||
This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field. | ||||||
▶︎ Deck | 3.2 (5) | Magical Cavalry of Cxulub |
Pendulum Monster Effect Monster |
|||
- | 4 | Dinosaur | 1500 | 1800 | ||
Pendulum Effect Card Text This card is unaffected by monsters' activated effects, except Pendulum Monsters'. |
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▶︎ Deck | 3.1 (15) | Tenkabito Shien | Effect Monster | |||
- | 4 | Pyro | 1500 | 1000 | ||
This card is unaffected by the effects of Trap Cards. | ||||||
▶︎ Deck | 2.2 (73) | Dystopia the Despondent | Effect Monster | |||
- | 12 | Fiend | 5000 | 5000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle. | ||||||
▶︎ Deck | 1.8 (12) | March Towards Ragnarok | Quick-Play Spell | |||
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps. | ||||||
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