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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Cannot be destroyed by battle". Search result Showing 511 to 540 of 636
With the effect of "Cannot be destroyed by battle".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.4 (8) | Bye Bye Damage | Normal Trap | |||
During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn. | ||||||
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4.3 (12) | Inzektor Ant | Effect Monster | |||
- | 3 | Insect | 200 | 600 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | ||||||
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4.3 (7) | Hundred Dragon | Effect Monster | |||
- | 4 | Dragon | 1800 | 1000 | ||
Once per turn: You can have this card gain Levels equal to the number of cards you control, and if you do, it gains 100 ATK for each Level gained. These changes last until the end of this turn. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Hundred Dragon" once per turn. | ||||||
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4.3 (6) | Sage of Strength - Akash | Effect Monster | |||
- | 5 | Machine | 2400 | 200 | ||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn. |
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4.3 (13) | Metallizing Parasite - Soltite |
Effect Monster Union Monster |
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- | 7 | Aqua | 1000 | 500 | ||
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) | ||||||
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4.3 (3) | Valkyrie Brunhilde | Effect Monster | |||
- | 7 | Fairy | 1800 | 2000 | ||
Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn. | ||||||
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4.3 (12) | Tuner's Barrier | Normal Trap | |||
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. | ||||||
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4.2 (11) | B.E.S. Big Core (Updated from: Big Core) | Effect Monster | |||
- | 6 | Machine | 2300 | 1100 | ||
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | ||||||
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4.2 (15) | DZW - Chimera Clad | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row. | ||||||
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4.2 (16) | Driven Daredevil |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 2100 | ||
1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled. |
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4.2 (18) | Number C96: Dark Storm |
Xyz Monster Effect Monster |
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- | 3 | Fiend | 1000 | 1000 | ||
4 Level 3 DARK monsters This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect. ●Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster. |
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4.2 (9) | Evo-Miracle | Quick-Play Spell | |||
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. | ||||||
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4.2 (13) | Hallowed Life Barrier | Normal Trap | |||
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn. | ||||||
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4.2 (13) | Lone Wolf | Continuous Trap | |||
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. | ||||||
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4.1 (11) | Cloudian - Eye of the Typhoon | Effect Monster | |||
- | 8 | Aqua | 3000 | 1000 | ||
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters. | ||||||
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4.1 (10) | Des Mosquito | Effect Monster | |||
- | 3 | Insect | 500 | 500 | ||
When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead. | ||||||
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4.1 (18) | Rider of the Storm Winds |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 500 | 200 | ||
You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead. | ||||||
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4.1 (15) | Alpacaribou, Mystical Beast of the Forest | Effect Monster | |||
- | 7 | Beast | 2700 | 2100 | ||
●While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle. ●While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects. |
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4.1 (11) | Lightray Madoor | Effect Monster | |||
- | 6 | Spellcaster | 1200 | 3000 | ||
If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. | ||||||
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4.1 (10) | Signal Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ●4: Inflict 800 damage to your opponent. ●7: Draw 1 card. ●10: Destroy 1 card on the field. |
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4.1 (10) | Intrigue Shield | Normal Trap | |||
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. | ||||||
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4.1 (13) | Impenetrable Attack | Normal Trap | |||
During the Battle Phase, activate 1 of these effects. ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ●You take no Battle Damage during this Battle Phase. |
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4.1 (14) | Half Unbreak | Normal Trap | |||
Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved. | ||||||
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4.1 (13) | Bounzer Guard | Normal Trap | |||
Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field. | ||||||
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4 (5) | Superheavy Samurai Prepped Defense | Effect Monster | |||
- | 3 | Machine | 100 | 2100 | ||
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | ||||||
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4 (6) | T.G. Metal Skeleton | Effect Monster | |||
- | 2 | Zombie | 1100 | 0 | ||
If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | ||||||
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4 (3) | Guard Ghost | Effect Monster | |||
- | 4 | Zombie | 1800 | 100 | ||
If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. | ||||||
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4 (11) | War Rock Spirit | Quick-Play Spell | |||
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ●Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn. |
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4 (1) | Escapegoat | Continuous Trap | |||
When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 "Escapegoat Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead. | ||||||
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3.9 (15) | Armed Sea Hunter | Effect Monster | |||
- | 4 | Sea Serpent | 1800 | 400 | ||
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | ||||||
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