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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Cannot be destroyed by battle". Search result Showing 361 to 390 of 636
With the effect of "Cannot be destroyed by battle".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.3 (10) | Litmus Doom Swordsman |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 0 | 0 | |||||||||
You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone. | |||||||||||||
▶︎ Deck | 6.3 (18) | Timelord Progenitor Vorpgate |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 0 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field. |
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▶︎ Deck | 6.3 (6) | Groza, Tyrant of Thunder |
Synchro Monster Effect Monster |
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- | 8 | Fiend | 2800 | 2800 | |||||||||
1 Tuner + 1+ non-Tuner Fiend monsters During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn. ●Cannot be destroyed by battle. ●Cannot be destroyed by your opponent's card effects. ●Your opponent cannot target this card with card effects. |
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▶︎ Deck | 6.3 (32) | Number 105: Battlin' Boxer Star Cestus |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 1600 | |||||||||
3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle. |
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▶︎ Deck | 6.3 (3) | Parallel Port Armor | Normal Trap | ||||||||||
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. | |||||||||||||
▶︎ Deck | 6.3 (12) | The Phantom Knights of Lost Vambrace | Normal Trap | ||||||||||
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) | |||||||||||||
▶︎ Deck | 6.2 (6) | Infernoble Knight Maugis | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1000 | |||||||||
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | |||||||||||||
▶︎ Deck | 6.2 (14) | Orgoth the Relentless | Effect Monster | ||||||||||
- | 7 | Warrior | 2500 | 2450 | |||||||||
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ●1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ●3 or 4: Draw 2 cards. ●5 or 6: This card can attack directly this turn. |
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▶︎ Deck | 6.2 (22) | Cyberdark Keel | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 800 | |||||||||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead. | |||||||||||||
▶︎ Deck | 6.2 (12) | C-Crush Wyvern |
Effect Monster Union Monster |
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- | 4 | Machine | 1200 | 2000 | |||||||||
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union Monster from your hand. | |||||||||||||
▶︎ Deck | 6.2 (40) | El Shaddoll Wendigo |
Fusion Monster Effect Monster |
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- | 6 | Psychic | 200 | 2800 | |||||||||
1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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▶︎ Deck | 6.1 (20) | Earthbound Immortal Cusillu | Effect Monster | ||||||||||
- | 10 | Beast | 2800 | 2400 | |||||||||
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP. | |||||||||||||
▶︎ Deck | 6.1 (15) | Strong Wind Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2400 | 1000 | |||||||||
Cannot be destroyed by battle with a monster that has the same ATK. If this card is Tribute Summoned by Tributing a Dragon-Type monster: It gains ATK equal to half the original ATK of the Tributed monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
▶︎ Deck | 6.1 (25) | Powered Inzektron |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2500 | 1600 | |||||||||
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage. |
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▶︎ Deck | 6.1 (28) | Number C102: Archfiend Seraph |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2900 | 2400 | |||||||||
4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects. |
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▶︎ Deck | 6.1 (10) | Shiranui Skillsaga Supremacy |
Link Monster Effect Monster |
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- | - | Zombie | 2300 | - | |||||||||
2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.
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▶︎ Deck | 6.1 (7) | Supermagic Sword of Raptinus | Equip Spell | ||||||||||
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. ●Attack Position: Your opponent cannot target the equipped monster with card effects. ●Defense Position: The equipped monster cannot be destroyed by battle. |
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▶︎ Deck | 6.1 (11) | Number Wall | Continuous Trap | ||||||||||
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card. | |||||||||||||
▶︎ Deck | 6 (8) | U.A. Goalkeeper | Effect Monster | ||||||||||
- | 6 | Warrior | 1000 | 2800 | |||||||||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). | |||||||||||||
▶︎ Deck | 6 (4) | Performapal Teeter Totter Hopper | Effect Monster | ||||||||||
- | 4 | Insect | 100 | 1200 | |||||||||
The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Performapal Rain Goat | Effect Monster | ||||||||||
- | 1 | Beast | 0 | 0 | |||||||||
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects. | |||||||||||||
▶︎ Deck | 6 (6) | Galactikuriboh | Effect Monster | ||||||||||
- | 1 | Fiend | 300 | 200 | |||||||||
(This card is always treated as a "Galaxy" card.) When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. |
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▶︎ Deck | 6 (6) | Cross Debug | Effect Monster | ||||||||||
- | 2 | Cyberse | 900 | 600 | |||||||||
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn. | |||||||||||||
▶︎ Deck | 6 (28) | Darkness Neosphere | Effect Monster | ||||||||||
- | 10 | Fiend | 4000 | 4000 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand. | |||||||||||||
▶︎ Deck | 6 (28) | Numeral Hunter | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1400 | |||||||||
If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters. | |||||||||||||
▶︎ Deck | 6 (21) | Heroic Challenger - Swordshield | Effect Monster | ||||||||||
- | 4 | Warrior | 0 | 2000 | |||||||||
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 6 (15) | Defender, the Magical Knight | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 2000 | |||||||||
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead. | |||||||||||||
▶︎ Deck | 6 (11) | Lightsworn Sanctuary | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead. | |||||||||||||
▶︎ Deck | 6 (2) | Cyber Eternal | Quick-Play Spell | ||||||||||
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn. | |||||||||||||
▶︎ Deck | 6 (5) | Dream Mirror Fantasy | Normal Trap | ||||||||||
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn. | |||||||||||||
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