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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change battle position". Search result Showing 211 to 240 of 418
With the effect of "change battle position".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.2 (24) | Constellar Hyades |
Xyz Monster Effect Monster |
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- | 3 | Beast-Warrior | 1900 | 1100 | ||
2 Level 3 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position. |
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▶︎ Deck | 6.2 (26) | Photon Papilloperative |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2100 | 1800 | ||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK. |
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▶︎ Deck | 6.2 (12) | Book of Lunar Eclipse | Quick-Play Spell | |||
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position. | ||||||
▶︎ Deck | 6.1 (16) | Jumbo Drill | Effect Monster | |||
- | 4 | Machine | 1800 | 100 | ||
When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | ||||||
▶︎ Deck | 6.1 (16) | Des Lacooda | Effect Monster | |||
- | 3 | Zombie | 500 | 600 | ||
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card. | ||||||
▶︎ Deck | 6.1 (15) | Gravekeeper's Assailant | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 1500 | ||
When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position. | ||||||
▶︎ Deck | 6.1 (7) | Supermagic Sword of Raptinus | Equip Spell | |||
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. ●Attack Position: Your opponent cannot target the equipped monster with card effects. ●Defense Position: The equipped monster cannot be destroyed by battle. |
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▶︎ Deck | 6.1 (10) | Eisbahn | Continuous Trap | |||
If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position. | ||||||
▶︎ Deck | 6 (30) | Axe Dragonute | Effect Monster | |||
- | 4 | Dragon | 2000 | 1200 | ||
If this card attacks, it is changed to Defense Position at the end of the Damage Step. | ||||||
▶︎ Deck | 6 (9) | Ghostrick Ghoul | Effect Monster | |||
- | 3 | Zombie | 1100 | 1200 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn. | ||||||
▶︎ Deck | 6 (6) | Centerfrog | Effect Monster | |||
- | 2 | Aqua | 100 | 2000 | ||
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards. | ||||||
▶︎ Deck | 6 (13) | Golem Sentry | Effect Monster | |||
- | 4 | Rock | 800 | 1800 | ||
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand. | ||||||
▶︎ Deck | 6 (12) | Indomitable Fighter Lei Lei | Effect Monster | |||
- | 4 | Beast-Warrior | 2300 | 0 | ||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | ||||||
▶︎ Deck | 6 (3) | Reverse Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 800 | 900 | ||
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | ||||||
▶︎ Deck | 6 (4) | Gigathunder Giclops |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Thunder | 1400 | 1700 | ||
Pendulum Effect Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions. Card Text If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand. |
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▶︎ Deck | 6 (7) | Superheavy Samurai General Jade |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 1800 | 2800 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field). Card Text You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. |
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▶︎ Deck | 6 (6) | Ghostrick Museum | Field Spell | |||
Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. | ||||||
▶︎ Deck | 6 (4) | Ghostrick or Treat | Normal Trap | |||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | ||||||
▶︎ Deck | 6 (9) | Labyrinth of Nightmare | Continuous Trap | |||
Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls. | ||||||
▶︎ Deck | 5.9 (18) | Giant Orc | Effect Monster | |||
- | 4 | Fiend | 2200 | 0 | ||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn. | ||||||
▶︎ Deck | 5.9 (41) | Kunai with Chain | Normal Trap | |||
Activate 1 or both of these effects (simultaneously). ●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. |
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▶︎ Deck | 5.8 (12) | Ghostrick Witch | Effect Monster | |||
- | 2 | Spellcaster | 1200 | 200 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. | ||||||
▶︎ Deck | 5.8 (13) | Jutte Fighter |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 700 | 900 | ||
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. | ||||||
▶︎ Deck | 5.8 (5) | Eda the Sun Magician | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 1500 | ||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn. | ||||||
▶︎ Deck | 5.8 (8) | Dinowrestler Capoeiraptor | Effect Monster | |||
- | 4 | Dinosaur | 1800 | 0 | ||
This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn. | ||||||
▶︎ Deck | 5.8 (14) | No Entry!! | Normal Trap | |||
Change all Attack Position monsters to Defense Position. | ||||||
▶︎ Deck | 5.8 (18) | Memory Loss | Normal Trap | |||
When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position. | ||||||
▶︎ Deck | 5.7 (16) | Soldier Gaia The Fierce Knight | Effect Monster | |||
- | 8 | Warrior | 2600 | 2100 | ||
(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn. | ||||||
▶︎ Deck | 5.7 (10) | Koa'ki Meiru Beetle | Effect Monster | |||
- | 4 | Insect | 1900 | 1500 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position. | ||||||
▶︎ Deck | 5.7 (13) | Gamushara | Normal Trap | |||
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard. | ||||||
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