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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "change battle position". Search result  Showing 211 to 240 of 418

With the effect of "change battle position".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
サブテラーマリス・エルガウスト ▶︎ Deck 6.2 9 Subterror Behemoth Speleogeist Effect Monster
Flip Monster
- 11 Fiend 3000 1400
FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
ジャンク・ガードナー ▶︎ Deck 6.2 15 Junk Gardna Synchro Monster
Effect Monster
- 6 Warrior 1400 2600
"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
セイクリッド・ヒアデス ▶︎ Deck 6.2 24 Constellar Hyades Xyz Monster
Effect Monster
- 3 Beast-Warrior 1900 1100
2 Level 3 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.
フォトン・バタフライ・アサシン ▶︎ Deck 6.2 26 Photon Papilloperative Xyz Monster
Effect Monster
- 4 Warrior 2100 1800
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
皆既月蝕の書 ▶︎ Deck 6.2 12 Book of Lunar Eclipse Quick-Play Spell
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
アックス・ドラゴニュート ▶︎ Deck 6.1 29 Axe Dragonute Effect Monster
- 4 Dragon 2000 1200
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
ゴーストリック・グール ▶︎ Deck 6.1 8 Ghostrick Ghoul Effect Monster
- 3 Zombie 1100 1200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn.
デス・ラクーダ ▶︎ Deck 6.1 16 Des Lacooda Effect Monster
- 3 Zombie 500 600
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
墓守の暗殺者 ▶︎ Deck 6.1 15 Gravekeeper's Assailant Effect Monster
- 4 Spellcaster 1500 1500
When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
ラプテノスの超魔剣 ▶︎ Deck 6.1 7 Supermagic Sword of Raptinus Equip Spell
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position.
●Attack Position: Your opponent cannot target the equipped monster with card effects.
●Defense Position: The equipped monster cannot be destroyed by battle.
アイスバーン ▶︎ Deck 6.1 10 Eisbahn Continuous Trap
If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.
ゴーストリックの魔女 ▶︎ Deck 6 11 Ghostrick Witch Effect Monster
- 2 Spellcaster 1200 200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
寝ガエル ▶︎ Deck 6 6 Centerfrog Effect Monster
- 2 Aqua 100 2000
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards.
番兵ゴーレム ▶︎ Deck 6 13 Golem Sentry Effect Monster
- 4 Rock 800 1800
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
不屈闘士レイレイ ▶︎ Deck 6 12 Indomitable Fighter Lei Lei Effect Monster
- 4 Beast-Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
リバースポッド ▶︎ Deck 6 3 Reverse Jar Effect Monster
Flip Monster
- 3 Rock 800 900
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
ダイカミナリ・ジャイクロプス ▶︎ Deck 6 4 Gigathunder Giclops Pendulum Monster
Tuner Monster
Effect Monster
- 4 Thunder 1400 1700
Pendulum Effect
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
Card Text
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.
械貶する肆世壊 ▶︎ Deck 6 2 Scareclaw Decline Normal Spell
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn.
鎖付きブーメラン ▶︎ Deck 6 39 Kunai with Chain Normal Trap
Activate 1 or both of these effects (simultaneously).
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
ゴーストリック・オア・トリート ▶︎ Deck 6 3 Ghostrick or Treat Normal Trap
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn.
悪夢の迷宮 ▶︎ Deck 6 9 Labyrinth of Nightmare Continuous Trap
Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.
ジャイアント・オーク ▶︎ Deck 5.9 18 Giant Orc Effect Monster
- 4 Fiend 2200 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn.
もの忘れ ▶︎ Deck 5.9 17 Memory Loss Normal Trap
When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.
ジュッテ・ナイト ▶︎ Deck 5.8 13 Jutte Fighter Effect Monster
Tuner Monster
- 2 Warrior 700 900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
太陽の魔術師エダ ▶︎ Deck 5.8 5 Eda the Sun Magician Effect Monster
- 4 Spellcaster 1500 1500
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn.
ダイナレスラー・カポエラプトル ▶︎ Deck 5.8 8 Dinowrestler Capoeiraptor Effect Monster
- 4 Dinosaur 1800 0
This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.
ゴーストリック・ミュージアム ▶︎ Deck 5.8 5 Ghostrick Museum Field Spell
Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position.
進入禁止!No Entry!! ▶︎ Deck 5.8 14 No Entry!! Normal Trap
Change all Attack Position monsters to Defense Position.
コアキメイル・ビートル ▶︎ Deck 5.7 10 Koa'ki Meiru Beetle Effect Monster
- 4 Insect 1900 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
デフコンバード ▶︎ Deck 5.7 9 Defcon Bird Effect Monster
- 3 Cyberse 100 1700
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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