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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change battle position". Search result Showing 271 to 300 of 418
With the effect of "change battle position".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5 (7) | Yang Zing Prana | Continuous Spell | ||||||||||
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ●2+: "Yang Zing" monsters you control gain 500 ATK. ●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ●5+: You can send this card to the GY; destroy all cards on the field. |
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▶︎ Deck | 5 (5) | Gemini Counter | Counter Trap | ||||||||||
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. | |||||||||||||
▶︎ Deck | 4.9 (7) | Performapal Corn | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 600 | 1000 | |||||||||
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your GY; gain 500 LP. | |||||||||||||
▶︎ Deck | 4.9 (8) | Ghostrick Yeti | Effect Monster | ||||||||||
- | 3 | Zombie | 300 | 2000 | |||||||||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or card effects. | |||||||||||||
▶︎ Deck | 4.9 (19) | Spear Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1900 | 0 | |||||||||
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |||||||||||||
▶︎ Deck | 4.9 (8) | Vylon Soldier | Effect Monster | ||||||||||
- | 4 | Fairy | 1700 | 1000 | |||||||||
When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions. | |||||||||||||
▶︎ Deck | 4.9 (15) | Elemental HERO Darkbright |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1000 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. |
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▶︎ Deck | 4.9 (9) | Pulse Mines | Normal Trap | ||||||||||
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. | |||||||||||||
▶︎ Deck | 4.8 (18) | Crystal Beast Emerald Tortoise | Effect Monster | ||||||||||
- | 3 | Aqua | 600 | 2000 | |||||||||
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |||||||||||||
▶︎ Deck | 4.8 (13) | Sauropod Brachion | Effect Monster | ||||||||||
- | 8 | Dinosaur | 1500 | 3000 | |||||||||
Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur-Type monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled. | |||||||||||||
▶︎ Deck | 4.7 (10) | Superheavy Samurai Swordsman | Effect Monster | ||||||||||
- | 3 | Machine | 1000 | 1800 | |||||||||
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0. | |||||||||||||
▶︎ Deck | 4.7 (14) | Terrene Toothed Tsuchinoko | Effect Monster | ||||||||||
- | 3 | Reptile | 1600 | 500 | |||||||||
When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (15) | Blade Rabbit | Effect Monster | ||||||||||
- | 2 | Beast | 400 | 300 | |||||||||
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. | |||||||||||||
▶︎ Deck | 4.7 (16) | Number 13: Embodiment of Crime |
Xyz Monster Effect Monster |
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- | 1 | Fiend | 500 | 500 | |||||||||
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ●This card cannot be destroyed by battle or by card effects while it has Xyz Material. ●Your opponent takes any battle damage you would have taken from attacks on this card. |
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▶︎ Deck | 4.6 (7) | Karakuri Barrel mdl 96 "Shinkuro" |
Effect Monster Tuner Monster |
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- | 2 | Machine | 400 | 400 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 4.6 (8) | Spider Web | Field Spell | ||||||||||
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. | |||||||||||||
▶︎ Deck | 4.6 (16) | Battle Mania | Normal Trap | ||||||||||
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. | |||||||||||||
▶︎ Deck | 4.5 (4) | Feedran, the Winds of Mischief | Effect Monster | ||||||||||
- | 3 | Dragon | 1700 | 0 | |||||||||
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn. | |||||||||||||
▶︎ Deck | 4.5 (8) | Alchemist of Black Spells | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1200 | 1800 | |||||||||
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. | |||||||||||||
▶︎ Deck | 4.5 (8) | Flip Frozen | Effect Monster | ||||||||||
- | 1 | Cyberse | 500 | 500 | |||||||||
If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position. | |||||||||||||
▶︎ Deck | 4.5 (17) | Worm Barses | Effect Monster | ||||||||||
- | 3 | Reptile | 1400 | 1500 | |||||||||
When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position. | |||||||||||||
▶︎ Deck | 4.5 (4) | Valkyrie's Embrace | Normal Spell | ||||||||||
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. | |||||||||||||
▶︎ Deck | 4.3 (7) | Prickle Fairy | Effect Monster | ||||||||||
- | 4 | Plant | 300 | 2000 | |||||||||
Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position. | |||||||||||||
▶︎ Deck | 4.3 (12) | Goblin Elite Attack Force | Effect Monster | ||||||||||
- | 4 | Fiend | 2200 | 1500 | |||||||||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn. | |||||||||||||
▶︎ Deck | 4.3 (4) | Subterror Behemoth Dragossuary |
Effect Monster Flip Monster |
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- | 6 | Zombie | 2400 | 1600 | |||||||||
FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 4.3 (12) | Power Breaker | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 0 | |||||||||
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | |||||||||||||
▶︎ Deck | 4.3 (16) | Moai Interceptor Cannons | Effect Monster | ||||||||||
- | 4 | Rock | 1100 | 2000 | |||||||||
Once per turn, you can flip this card into face-down Defense Position. | |||||||||||||
▶︎ Deck | 4.3 (7) | Cyberse Enchanter |
Link Monster Effect Monster |
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- | - | Cyberse | 2400 | - | |||||||||
2+ monsters If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn.
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▶︎ Deck | 4.3 (12) | Unleash Your Power! | Quick-Play Spell | ||||||||||
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. | |||||||||||||
▶︎ Deck | 4.2 (10) | Performapal Flip Hippo | Effect Monster | ||||||||||
- | 3 | Beast | 800 | 800 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position. | |||||||||||||
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