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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9 (4) | Nemleria Louve | Normal Trap | |||
Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn. | ||||||
▶︎ Deck | 8 (2) | Mementotlan Cranium Burst | Continuous Trap | |||
While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain. | ||||||
▶︎ Deck | 7.8 (5) | Amorphage Lysis | Continuous Trap | |||
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn. | ||||||
▶︎ Deck | 5.6 (5) | Necrovalley Temple | Continuous Trap | |||
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | ||||||
▶︎ Deck | 4.9 (18) | Reverse Trap | Normal Trap | |||
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.) | ||||||
▶︎ Deck | 4.4 (10) | Roaring Earth | Continuous Trap | |||
If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.) | ||||||
▶︎ Deck | 3.9 (9) | Bark of Dark Ruler | Normal Trap | |||
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. | ||||||
▶︎ Deck | 3 (9) | Corrosive Scales | Normal Trap | |||
Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has. | ||||||
▶︎ Deck | 1.2 (17) | Skull Dice | Normal Trap | |||
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn. | ||||||
▶︎ Deck | 1.2 (11) | Curse of Aging | Normal Trap | |||
Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn. | ||||||
▶︎ Deck | 9.7 (6) | Dream Mirror Phantasms | Continuous Spell | |||
When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn. | ||||||
▶︎ Deck | 9.4 (8) | Primitive Planet Reichphobia | Field Spell | |||
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn. | ||||||
▶︎ Deck | 9.1 (9) | Lost World | Field Spell | |||
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead. | ||||||
▶︎ Deck | 8.7 (9) | Clockwork Night | Continuous Spell | |||
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | ||||||
▶︎ Deck | 8.5 (8) | Asymmetaphys | Continuous Spell | |||
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ●Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ●Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters. |
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▶︎ Deck | 7.8 (12) | World Legacy Clash | Quick-Play Spell | |||
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. | ||||||
▶︎ Deck | 7.7 (3) | Melffy Staring Contest | Continuous Spell | |||
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect. | ||||||
▶︎ Deck | 7.5 (16) | Living Fossil | Equip Spell | |||
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | ||||||
▶︎ Deck | 7 (4) | Mayakashi Winter | Continuous Spell | |||
Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ●Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ●Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it. |
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▶︎ Deck | 6.7 (15) | Molten Destruction | Field Spell | |||
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 5.4 (5) | Mordschlag | Equip Spell | |||
Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only. | ||||||
▶︎ Deck | 5.4 (14) | Gaia Power | Field Spell | |||
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 5.1 (15) | Umiiruka | Field Spell | |||
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 5.1 (14) | Mystic Plasma Zone | Field Spell | |||
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4.6 (8) | Thorn of Malice | Equip Spell | |||
Equip only to "Black Rose Dragon" or a Plant monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK/DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. | ||||||
▶︎ Deck | 4.3 (14) | Rising Air Current | Field Spell | |||
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4.2 (11) | Luminous Spark | Field Spell | |||
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4 (15) | Umi | Field Spell | |||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | ||||||
▶︎ Deck | 3 (21) | Mask of Brutality | Equip Spell | |||
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card. | ||||||
▶︎ Deck | 2.5 (13) | Saber Vault | Field Spell | |||
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. | ||||||
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